Creation Sharing Rail Vehicle Creation Guide.

Discussion in 'PC Editor Discussion' started by greggryan2, Jan 9, 2024.

  1. greggryan2

    greggryan2 Active Member

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    Anychance anyone can help me with a rail vehicle creation guide.

    I have an issue where if I don't add any virtual hid sequence in the ABP everything is fine. Once I add a virtual hid sequence though my skeletal mesh seems to become supper big and bones get messed up.

    Should I be exporting my animations differently to how I export my skeletal mesh cause my animations look fine if individually just looking at them.
     
  2. bremen

    bremen Active Member

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    At least you were able to implement the bones and the animation :).
    I tried some time ago to add the basic bones (main body and axles) but nothing happened in TSW4.
     
  3. greggryan2

    greggryan2 Active Member

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    oh I haven't tried it in the game yet haha, just in editor so far.
     
  4. greggryan2

    greggryan2 Active Member

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    That issue I have though is this.

    upload_2024-1-9_21-10-54.png
    I have my RVV with the stuff and the couple with it's ABP.

    upload_2024-1-9_21-11-26.png
    In my RVM I have the couplers F and B with it's needed settings.

    upload_2024-1-9_21-12-49.png
    I've got two of them in the scene a formation with two of my cranes together.

    upload_2024-1-9_21-14-12.png
    As you can see their coupled however How do I do it so only one of the couplers are coupled ? Or one of the shows coupled.
     
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  5. spikeyorks

    spikeyorks Well-Known Member

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    I have to say that I'm in awe of you guys who can create these masterpieces.
    Well done for what you have achieved so far :D
     
  6. greggryan2

    greggryan2 Active Member

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    Thank you. It's a shame there isn't a vehicle guide or anything that we can have cause it would help massively.

    Plus with editor released DTG have to come to terms were using same tools as them so in some way they have to be fair to us if there using something to ensure stuff is done in right way
     
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