Loco Setup Rail Vehicle Musings

Discussion in 'PC Editor Discussion' started by pwilson79, Jul 13, 2025 at 1:02 AM.

  1. pwilson79

    pwilson79 Well-Known Member

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    It's been nearly 2 years, but I can't help but wonder if F-Block is planning on expanding on these useful Rail Vehicle setup guides:

    https://forums.dovetailgames.com/threads/what-is-an-rvv-rvw.75400/

    Right now I'm trying to figure out how to get VHIDs working, and whether it can (hopefully) be done with just blueprints for things like doors and seats. So far all I've been able to work out is that seats, at least, need a separate mesh asset.

    Maybe the summer heat is getting to me. Perhaps my reverse engineering skills just aren't the best. Eventually I'm trying to get an A and B emu setup similar to the LIRR M3 with cab controls and the works, but, you know, it's baby steps until we get more help, be it in the form of guides or even uncooked example assets from DTG, or just those in-the-know.

    I'm very interested to see if there are any changes in store for the editor or its' supporting documentation coming up with TSW6, as well.

    Any thoughts, perhaps from DTG Alex or one of our other community managers?
     
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