Recurring Error While Exporting A 3d From Blender To Ts Classic

Discussion in 'Technical Reports' started by mr.aln663, Feb 4, 2026.

  1. mr.aln663

    mr.aln663 Member

    Joined:
    Oct 9, 2019
    Messages:
    31
    Likes Received:
    39
    Hi guys,
    I’m trying to create my first custom asset in Blender to use in TS Classic, but I’m encountering an error that is driving me crazy. I create my 3D asset, texture it, export it as an .igs into the RailWorks Source folder, then open the Blueprint Editor, create the .xml, and when I press F8 to export I always get the same error:
    "Adding Bazooka\Lucania\Stazioni\Ball.xml to export...
    Texture C:\Users\lelod\Desktop\Leo\Applicazioni del cazzo\blender-2.79.0-git.e045fe53f1b0-windows64\Textures\Ball referenced in IGS Bazooka\Lucania\Stazioni\Ball.igs is not in a Source subdirectory!
    Could not add an IGS shape file dependency referenced in Bazooka\Lucania\Stazioni\Ball.xml under the property RenderComponent/GeometryID.
    Export process terminated due to errors."

    As far as I understand, for some reason the texture file path is being set to a random location that doesn’t even exist. Only a few times the .igs was successfully exported by the Blueprint Editor, but in those cases the model was completely textureless.
    I would be very grateful if someone could help me understand what I’m doing wrong.
     
  2. Oystein

    Oystein Well-Known Member

    Joined:
    May 24, 2018
    Messages:
    391
    Likes Received:
    348
    Have all your files within the Source folder, including the blend file. Delete the texture in Blender and add it again. Try this first.
     

Share This Page