Hi guys, I’m trying to create my first custom asset in Blender to use in TS Classic, but I’m encountering an error that is driving me crazy. I create my 3D asset, texture it, export it as an .igs into the RailWorks Source folder, then open the Blueprint Editor, create the .xml, and when I press F8 to export I always get the same error: "Adding Bazooka\Lucania\Stazioni\Ball.xml to export... Texture C:\Users\lelod\Desktop\Leo\Applicazioni del cazzo\blender-2.79.0-git.e045fe53f1b0-windows64\Textures\Ball referenced in IGS Bazooka\Lucania\Stazioni\Ball.igs is not in a Source subdirectory! Could not add an IGS shape file dependency referenced in Bazooka\Lucania\Stazioni\Ball.xml under the property RenderComponent/GeometryID. Export process terminated due to errors." As far as I understand, for some reason the texture file path is being set to a random location that doesn’t even exist. Only a few times the .igs was successfully exported by the Blueprint Editor, but in those cases the model was completely textureless. I would be very grateful if someone could help me understand what I’m doing wrong.
Have all your files within the Source folder, including the blend file. Delete the texture in Blender and add it again. Try this first.