Reduce Reflections With Engine.ini

Discussion in 'TSW General Discussion' started by markhazeldine, Dec 29, 2020.

  1. markhazeldine

    markhazeldine Well-Known Member

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    Does anyone know if there's a way to "turn down" or reduce the strength of the reflections a bit with a line in engine.ini? I find things like metal on the side of trains to be a bit unrealistically reflective for my liking. I don't want to get rid of it, just turn it down maybe 20-30%.
     
  2. geloxo

    geloxo Well-Known Member

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    Reduce the bloom. That´s the main source of those problems, but it will affect the overall effect, including the one from lights. Adjust bloom with r.BloomQuality=X. Standard range for the X value is 0 to 5 but values higher than 5 are also possible if you wanted to increase its strenght. 0 disables it.

    You can use Reshade to tune exposure as well if you prefer. That helps too.

    Cheers
     
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  3. markhazeldine

    markhazeldine Well-Known Member

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    Thanks, I already knew about the bloom setting and yes, I do like less of that, but I wondered if there's a separate reflections setting. It's more that sort of "wet" mirror-like look on train sides and roofs etc. that looks a bit fake and "gamey" to me sometimes.
     
  4. londonmidland

    londonmidland Well-Known Member

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    What you’re describing is screen space reflections (SSR). It makes train surfaces look shiny, clean and reflective but the side effect is that it can also cause shimmering as well as other graphical artifacts. To disable it, use r.SSRQuality=0 a
     
    Last edited: Dec 30, 2020
  5. Thorgred

    Thorgred Well-Known Member

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    maybe this
    r.SSR.Quality Whether to use screen space reflections and at what quality setting.
    (limits the setting in the post process settings which has a different scale)
    (costs performance, adds more visual realism but the technique has limits)
    0: off (default)
    1: low (no glossy)
    2: medium (no glossy)
    3: high (glossy/using roughness, few samples)
    4: very high (likely too slow for real-time)
     
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