Please could someone remind me how to do this in a scenario - specifically setting it up so that the player is waiting on a platform (watching trains passing etc) and then takes control of a specific AI-service when it arrives? I seemed to recall you could effectively just double-click on the relevant loco when it came to a stand but this no longer seems to work. I’m wondering if there was a particular technique that I’ve forgotten about.
A long time since I've done this, so I may be wrong/misremembering, but: Scenario type = Timetabled Do not specify any consist as the player train, this should (or used to) allow you to click on any train with instructions attached and complete it's work order.
Yes this is how I remember doing it. I could be quite immersive. I assume it still works, I haven't tried it for years. If I recall IHH was one of the first to implement it.
You can also do it in any scenario (I cannot remember if this includes Career too) if you set the start-up parameters -followaitrain and -allowJump the former allows you to switch focus from your player train to any passing ai service as long as you are in cam 2 or 3 (and possibly 8, again can't remember) by clicking on said ai as it passes you, you will then be outside cammed to that service but not driving it and will stay with it until it ends it's instructions or de-spawns at a portal. The latter allows you to take control of any service as long as it has a driver instruction again by focusing on it and clicking twice (once to activate followaitrain if added and a second time to take control), it cannot be deviated from it's original intended path unless you are in freeroam, this also means it will de-spawn if it is pathed to a portal. You can also tab through all the driver icon'd consists but I can't remember which keys it is right now. It's been an age since I've used any of these features even though I still have the parameters included hence the vagueness above, apologies.
Not only timetabled, but free roam also allows it. FR works just like any other standard scenario type, no scoring, binary objectives, ends if the player train completes a final destination objective. Popups about nearby trains can be annoying, though.
Brilliant thank you, I should have thought of that. My scenario was Standard, so it’s an easy fix. Cheers muchly
The trouble with doing it as a free roam scenario is that all the points become manually operated, which can cause pathing issues if there is a lot going on.
A window appears saying "Service X approaching" when you get within a certain distance of another driveable train.
On the PDL I got stuck in a siding because there was a service approaching (in 30 minutes). (Repro: At Fratton, put the player in the freight sidings, and run something from Havant to the Harbor. You could cross in time, but you can't.) Manual switches may not change, but that's the case with standard, too. Automatic should be locked. In my current free roam I'm running a service ahead joining from and leaving to the slow lines, whereas mine is running the fast.