Retaining Multiple Quick Drive Drives

Discussion in 'General Discussion' started by WoodlandTracks, Apr 5, 2024.

  1. WoodlandTracks

    WoodlandTracks Active Member

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    Hi all,

    Is there a way to retain more than one quick drive ? For instance by copying / renaming a specific directory ?

    Thanks
     
  2. Kim Olesen

    Kim Olesen Well-Known Member

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    QD are a bit crazy in their naming conventions. The name that appear in the scenario list in the scenario editor is not the same as the name in the scenario list under the Quick Drive tab. For good reasons.

    If you want to make alterations to a quick drive do the following:

    In the build editor, clone the scenario, and then give it a sensible name. Then open the cloned drive for editing, find the player train spawn, double click it. In the flyout, above the orange up/down triangles is a box. The bame that you enter there, is the name that will appear in the Quick Drive scenario list.
     
  3. WoodlandTracks

    WoodlandTracks Active Member

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    Thanks for the insight Kim, but I do not wish to edit anything. Just want to be able to go back and forth to various QD scenarios.
     
  4. Kim Olesen

    Kim Olesen Well-Known Member

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    I don’t think i understand the problem then. There is no limit to the amount of qd scenarios you can have in your installation.
     
  5. 749006

    749006 Well-Known Member

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    I don't think you need to do that as you can run the quick drive many times with different trains.
    It won't overwrite the default quick drive

    You can have different quick drives on different routes as multiple routes could be available
    Some even have separate Northbound and Southbound, Fast and Slow versions.
     
  6. WoodlandTracks

    WoodlandTracks Active Member

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    I did not know that. So I can have several saved QD on different routes ?

    What I was actually looking for to have multiple saved QD on the same route.
     
  7. OldVern

    OldVern Well-Known Member

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    I think maybe what the OP is getting at is there is only one QD slot. So you need to finish that drive before setting up another one. You cannot start a QD, save it, set up another one start, save and go back to the first one as it will be overwritten. The only thing I'm not sure is if you set up a fresh QD and finished in one sitting without saving, whether the original will still be there in the save waiting to resume.
     
  8. WoodlandTracks

    WoodlandTracks Active Member

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    I thought there was indeed only one slot, but after reading 749 his comment I thought there were multiple slots Afterall.

    What I am after is saving multiple QD drives. Hopefully that is possible by copying / renaming a few directories back and forth. Of those multiple directories only one, with the correct name, can be accessed from within the game.
     
  9. triznya.andras

    triznya.andras Well-Known Member

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    I believe the reason it's not because the game specifically wants to only have one Quick Drive Scenario or something like that.
    Not sure now but I faintly recall that some routes supply a QD and it gets deleted now and then.
    (I suspect the trigger is when you press Drive or Start, to generate the new QD.)

    So what you can do is indeed generate the scenario, then copy / rename it to ensure it doesn't get obliterated.
    I'm not sure you can have multiple save games, due to them being tied to the original scenario.
    There are also several tags in the ScenarioProperties.xml starting with QuickDrive, those might be culprits.

    Of course, if you don't mind, you can also keep flipping the folders, but it's sweaty.

    A couple years ago I suggested to separate Drive from Generate.
    Simple reason being, I often want to amend the consist or objectives. A lot of them are not loaded. Or consist swaps.
    I might even want to add follow-up moves, like moving into a yard, decoupling.
    Or the reverse at the start, which I did recently (either start elsewhere, or just split the consist to avoid the grip design bug).

    My workaround is to just ignore the feature and set up these drives myself. Takes a bit longer and usually I don't have AI, ups and downs.
    Still, using these templates to generate a standard scenario could be jolly.
     
  10. Kim Olesen

    Kim Olesen Well-Known Member

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    Just making sure i get it. You want to save for later resumption?
     
  11. WoodlandTracks

    WoodlandTracks Active Member

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    Correct Kim.
     
  12. Kim Olesen

    Kim Olesen Well-Known Member

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    Got it. Afraid i can’t give you a good answer on that.
     
  13. 749006

    749006 Well-Known Member

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    The part about Multiple Quick Drives was on some routes there is a choice of different Quick Drives depending if the train is slow or fast.
    Some routes have different QDs depending on direction.
     
  14. WoodlandTracks

    WoodlandTracks Active Member

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    Are you sure ? I must be misunderstanding you. On my system I think every route that supports QD allows me to do a bazillion (unlimited) different ones.
     
  15. OldVern

    OldVern Well-Known Member

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    Think we need to distinguish here between the number of QD permutations a route offers (start and end points) which as noted can be a considerable number. And the ability to save and reload a QD in progress which, as stated, is precisely one at a time.
     
  16. 749006

    749006 Well-Known Member

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    Some routes split the QDs depending where you want to start

    Arlbergbahn
    Screenshot (371).png

    Brennitzer Linenstern
    Screenshot (372).png

    Out of interest I started a QD, paused it then changed the player loco and saved it
    On restarting the QD it was back to default
     
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  17. WoodlandTracks

    WoodlandTracks Active Member

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    I can change time , weather , locomotive, consist as well. Hence bazillion possible varations. But as you wrote, can only have 1 save.
     
    Last edited: Apr 6, 2024
  18. WoodlandTracks

    WoodlandTracks Active Member

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    Interesting. But I have no idea about all that. Building something is not what I am after.
    I am a driving egineer, not a building engineer. :)
     
    Last edited: Apr 6, 2024
  19. WoodlandTracks

    WoodlandTracks Active Member

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    Thanks anyway Kim. Perhaps someone else might know the trick
     
    Last edited: Apr 6, 2024
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  20. decrepitts#7027

    decrepitts#7027 Well-Known Member

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    I'm pretty sure I know what you're asking. You want to be able to save multiple quick-drives in progress, and be able to choose between them at will. I have no solution for this. It seems to me that the file(s) for the one QD save we have now must reside somewhere. If we could find it/them, it "might" be possible to copy that save to a special folder, then, when we want to return to it, copy it back to the game's QD save location. That would, of course, overwrite any new QD save, but we will have copied that too so no harm done. If it works. The trick will be to find the game's official QDsave location. After reading this topic, I made a few exploratory searches, finding nothing that makes sense. Then again, I might be overlooking something obvious.
     
    Last edited: Apr 7, 2024
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  21. OldVern

    OldVern Well-Known Member

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    I don't know how much, if any, work is being done on the core of TSC these days but maybe that's one to drop in the Suggestions forum (along with the ability to define station calls en route).
     
  22. 749006

    749006 Well-Known Member

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    I was just showing what you would see if you chose a QD on one of the routes I mentioned
    But as it's not US then its not important to you
     
    Last edited: Apr 7, 2024
  23. WoodlandTracks

    WoodlandTracks Active Member

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    Never ever seen that. When I QD it looks completely different.

    That is correct. Not all things in the world can be important to me. I have only a few hrs driving time a week, and in those I drive the routes I like.
     
  24. kilt46

    kilt46 Well-Known Member

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    My understanding is that you only have one active quick drive slot available to the current session you are running. You can always create scenarios using various parameters such as time of day, weather pattern, consist etc. You can save as many of these as you would like therefore I suspect the original author of Train Simulator saw no need to have multiple Quick Drive allocations because of this (save files). A repeat session with fixed criteria is technically a Scenario. Maybe the question to ask is can one set up a Quick Drive and then save that Quick Drive as a Scenario?
    (Sorry for the mis-spellings earlier due to replying using my phone!)
     
    Last edited: Apr 7, 2024
  25. WoodlandTracks

    WoodlandTracks Active Member

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    I have no idea what your reply means. Sorry.
     
  26. Bekns

    Bekns Active Member

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    The game generates scenario folders (the folder that has the scenario GUID for its name) inside the chosen routes 'Scenarios' folder once you press 'Drive' and if you save it it will generate a 'CurrentSave.bin' inside that folder.

    You can generate as many of these as you like on any different routes but the next time you start the game it will delete all QD scenarios on all routes other than the one with the most recent 'CurrentSave.bin' file in it so even if you have a newer generated QD the game will delete it upon start up if there is no 'CurrentSave.bin' file.

    So you could cut / paste / rename however you want to do it before you start the game up again, to confirm you can exit the game but once you start it again all QD's except the one with the most recent 'CurrentSave.bin' file will be deleted.
     
  27. Kim Olesen

    Kim Olesen Well-Known Member

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    This is most likely correct.

    No you can’t save a qd as a standard scenario because of the lack of support for qd ai spawn points.
     
  28. Spikee1975

    Spikee1975 Guest

    Not correct, each QD you are starting is in fact a standard scenario. The template spawn points generate the services as soon as you press "Play" and the current QD is saved as a standard scenario in the route's Scenarios folder, named "Quick Drive Scenario". This will get overwritten as soon as you play another one, but can be saved by loading it into the editor and renaming it.

    Note it doesn't feature a Scenario Marker, but that can be inserted using a text editor and copying the <Gizmo> node from another standard scenario. This way you can use a nice QD as a start for making a custom scenario.
     
    Last edited by a moderator: Apr 8, 2024
  29. Bekns

    Bekns Active Member

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    My testing indicates they are not overwritten but deleted upon next game startup, all except for the one containing the most recent CurrentSave.bin. So they will remain in the scenarios folder even if you play a new one, this is the case for a new QD on the same route or a different route.
     
  30. Spikee1975

    Spikee1975 Guest

    Correct, deleted on restart.
     

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