I have seen the dev video and the editor is very simple and well implemented, just still in the Unreal Editor. Many functions are added compared to TS. Some may still be missing, like worn patterns of tracks and some features for details of third party content for german tracks in particular. But you can also create your own editor plugins for catenary designs and turnouts, very important e.g. for german content, to simulate german turnout designs better. German catenaries need then a new plugin from RLB, or other authors, also for signaling systems. Now signal brackets are simulated more realistically. Signal boxes become possible. It is only a question until someone writes a plugin for it, e.g. for SpDrS60, or Mechanical. TSW will become much more flexible. Problem with content: All assets of DTG should be available for free on a database and should be installed automatically for freeware route installations. Freeware routes/rollingstock/assets should also be able to be uploaded there. So you don't have to buy extra payware stuff(scenery assets) to run freeware tracks without scenery holes. You can then simulate the German railway operation much better with plugins: EBuLa, La-Notes, running on sight by command, departure procedure with Zp9 by signal or conductor, shunting, train protection, starting procedure (entering train data into the PZB vehicle device), Indusi I60R und PZB90, brake types, real realistic LZB(L 72 and CIR-ELKE) with all peculiarities and all procedures, protection routes, different current systems, etc. Pluginmodder will be able to create a Zusi3 with modern graphics. Then you have a real train simulator, everyone will be able to develop a nice feature in the German railway community to make it even more realistic.