Creation Sharing Route Cottbus - Berlin

Discussion in 'PC Editor Discussion' started by emil#3734, Feb 11, 2024.

?
  1. I'd pay for it

  2. I like it

  3. Meh

  4. I don't like it

  5. Not worth even making it

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  1. Matin_TSP

    Matin_TSP Well-Known Member

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    You can go to the settings and deactivate the signature. It's way better like this.
     
  2. emil#3734

    emil#3734 Active Member

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    The top image is also new for me, very very awesome
     
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  3. ColaLover22

    ColaLover22 Member

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    From which Route do you want the BR182 implemented in the RE2 Timetable?

    PS: Nice Progress!:)
     
    Last edited: Mar 16, 2024
  4. sergey1989

    sergey1989 Member

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    i think that question is a bit to early because all taurus locomotives in the game right now are really just trash. i hope that he can use the semmeringbahn taurus locos
     
  5. sergey1989

    sergey1989 Member

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    why not? DTG brings a complete new loco with semmeringbahn. With realistic sounds and more. first time from the real vehicle recorded
     
  6. sergey1989

    sergey1989 Member

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    it does.... ask matt or look at some fotage of it
     
  7. sergey1989

    sergey1989 Member

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    bro the semmeringbahn taurus is not even in the game.. It has not the same sound like the 182 that are in game right now
     
  8. MonacoCharlie

    MonacoCharlie Member

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    Guys, this thread is supposed to be about „berlin-Cottbus“…
     
  9. sergey1989

    sergey1989 Member

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    me hearing the 1116 almost everyday cant agree with that. and the loco is still WIP if u know for what that stands.
     
  10. ColaLover22

    ColaLover22 Member

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    Lets just delete all the Messages above so we don't clutter up this Discussion, shall we?
     
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  11. TaurusCB

    TaurusCB Member

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    At the moment I'm using the Rapid Transit 182 to test my tracks. We'll see which one we take in the future.
    The Semmering 182 has a digital display. From what I've seen, "our" 182s have analog displays like the Rapid Tranist 182, so the Semmering 182 would (probably) not be true to reality.
     
  12. emil#3734

    emil#3734 Active Member

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    I have already worked on this, the plan is a RT one with copied sound from the Dispolok or the Semmeringbahn, we‘ll see
     
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  13. ColaLover22

    ColaLover22 Member

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    Any updates on this Route?
     
  14. emil#3734

    emil#3734 Active Member

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    Signals...
    [​IMG]
     
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  15. TaurusCB

    TaurusCB Member

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    Signal construction at Cottbus Hbf makes progress. Screenshot 2024-04-09 232612.png
     
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  16. emil#3734

    emil#3734 Active Member

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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    TaurusCB has done some crazy work, Signals are done, and overhead wires are being worked on.
     
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  17. GER/JUSI Lp

    GER/JUSI Lp New Member

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    idk if the Signal on the 4th Picture is WIP or final, cause it should look like this[​IMG]

    the green lamp should be in the middle in your'e case
     
  18. TaurusCB

    TaurusCB Member

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    No, the signal is correct, see picture:
    upload_2024-4-18_22-13-41.png
    (Source:)
     
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  19. GER/JUSI Lp

    GER/JUSI Lp New Member

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    oh sorry i have never seen that before
     
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  20. ColaLover22

    ColaLover22 Member

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    Huge Compliment to you guys for keeping this Project alive.:) Unlike others
     
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  21. emil#3734

    emil#3734 Active Member

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    There will be another update soon, in form of a video, but I am willing to find a name for our "group" first. My idea was "TaurusLovers" but TaurusCB was not happy about that name idea.
     
  22. TaurusCB

    TaurusCB Member

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    The overhead wire is installed from Cottbus exit to Lübbenau.

    Lübbenau:
    Screenshot 2024-04-28 234958.png Screenshot 2024-04-28 235108.png Screenshot 2024-04-28 235620.png
    Vetschau:
    Screenshot 2024-04-29 001156.png
     
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  23. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    I can‘t wait until this route is done!
     
  24. TaurusCB

    TaurusCB Member

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    The first attempts at design, here Raddusch: Screenshot 2024-05-04 222158.png Screenshot 2024-05-04 223343.png Screenshot 2024-05-04 222406.png Screenshot 2024-05-04 222330.png
     
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  25. RobertSchulz

    RobertSchulz Well-Known Member

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    Looks really "Hammer", Taurus!

    I have two questions:

    1. What are you using for foliage assets for these vegetation which seems to be oversized bushes (where the light also shines at). That looks really realistically. Because I found nice way to do a mix of trees (variation in size and angle), and I also found grass and bushes for the ground surface, but I couldn't found a really good way to do "something in between" and this blend from a bush to a tree of yours looks really good. What is this for an asset? Did you scaled down a regular tree asset for it?

    2. How do you get into Photo Mode in PIE in a reliable way? I mean sometimes I press [Escape] and I get into the menu, which seems to be more like a bug because as you all probably know [Escape] is the same button to exit Play In Editor mode. How do you that? Do you use God Mode in PIE or is there any other keyboard shortcut?
     
    Last edited: May 5, 2024
  26. TaurusCB

    TaurusCB Member

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    These are the DogRose from the Niddertalbahn.

    I have reassigned the "exit game" shortcut to [SHIFT+ESC], if you then click on [ESC] in the game, the normal menu appears. Then you can use the normal photo mode.
     
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  27. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Shift + Space, same as in the normal game.
     
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  28. emil#3734

    emil#3734 Active Member

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    Or you can just click on the Buttons at the bottom, that's the way I always do it.
     
  29. RobertSchulz

    RobertSchulz Well-Known Member

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    Do you mean options for God Mode? I don't have it installed and no bottons at the bottom in PIE.
     
  30. emil#3734

    emil#3734 Active Member

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    If you are in a menu, it shows the options you have at the bottom, and they are clickable, and I use whenever possible, to nit accidentally click ESC
     
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  31. TaurusCB

    TaurusCB Member

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    Update:
    I needed a break from building in the editor. So I tried to build a timetable for the route. It took about 1 week until I had a working (test) timetable. This contains all the RE2, RE7, IC and IRE journeys over the full 24 hours.

    After that I continued with the development of the route. After a few test runs, I realized that I still had an error with my new level crossing signals. They were still flashing when the level crossing was closed. They should only show a constant white light. Unfortunately, simply changing the lamp material from flashing to constant did not help. So I started to focus more on the actual function of the level crossings in TSW. Once I understood this, I was also able to solve the blinking problem easily.

    What has (almost) always bothered me are the car level crossing barriers and light signals in TSW. So I thought to myself: now you can build them new and (at least a little) better:

    Screenshot 2024-05-23 232302.png Screenshot 2024-05-23 233528.png Screenshot 2024-05-23 233309.png Screenshot 2024-05-23 232356.png
     
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  32. Myron

    Myron Well-Known Member

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    I see that you are using the KWG Dostos as the headlights of those have the issue that the high beams are stuck activated. you could use the Salzburg-Rosenheim Dostos since those don't have that issue, just a recommendation :)
     
  33. RobertSchulz

    RobertSchulz Well-Known Member

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    Looks amazing.
     
  34. TaurusCB

    TaurusCB Member

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    These are the dostos from SRM. I just didn't switch off the high beam so that you could see the level crossing better at night.
     
  35. Myron

    Myron Well-Known Member

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    oh right, my bad. I just assumed that since you'd normally not have them on lol.
     
  36. emil#3734

    emil#3734 Active Member

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    I convinced him to use the SRM's because rn, to my knowledge they are the only ones with realistic brakes, cause you might actually need the whole brake lever, and not just till position 3, thats what it was like in all other dosto's
     
  37. emil#3734

    emil#3734 Active Member

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    Long time no post...

    I spent some time improving my blender skills, by learning how to create materials, texturing etc. The most is still happening in UE tho, a little hint, you can use https://quixel.com/megascans/home/ where you can get free access to 3D objects Materials, etc. if your product is unreal engine based. It's really useful, and never forget, google is your friend...

    These information boards are common in Cottbus, and I just need to put some content in the, like some paper timetable or ads, we'll see what it will be.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Efficiency Comparison:
    [​IMG]
     
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  38. emil#3734

    emil#3734 Active Member

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    It almost looks photo realistic, what the hell, what do you guys think?
    image.jpeg image.jpeg image.jpeg
     
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  39. bobycar#2860

    bobycar#2860 New Member

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    Looks great so far! Never expected that someone would make my home route for TSW.
     
  40. emil#3734

    emil#3734 Active Member

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    I still gotta update some UV stuff...
    [​IMG]
     
    Last edited: Jun 12, 2024 at 2:49 PM
  41. Cyclone

    Cyclone Well-Known Member

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    Just saw the map. That is a decent size. I am curious to see how this develops.
     
  42. emil#3734

    emil#3734 Active Member

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    It is gonna be a long, long time
     
  43. Cyclone

    Cyclone Well-Known Member

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    No doubt.
     

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