Route Editor

Discussion in 'PC Discussion' started by Petros Efthimiou, Jan 17, 2021.

  1. Petros Efthimiou

    Petros Efthimiou Member

    Joined:
    Dec 2, 2018
    Messages:
    61
    Likes Received:
    11
    Do you know if the developers will release route and world editor in train sim world 2?
    Thanks
     
  2. Crosstie

    Crosstie Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    1,805
    Likes Received:
    3,309
    DTG have made it clear that they have no plans to introduce a full editor for TSW2 at this time. That could change at some point but it's not on the roadmap. However, they expect to release an upgraded scenario planner, probably later this year. No-one knows what this will include at the moment. This is my take based on statements in the various streams and on the forums.
     
    Last edited: Jan 18, 2021
    • Like Like x 3
    • Helpful Helpful x 1
  3. kosti.nuuja

    kosti.nuuja Well-Known Member

    Joined:
    Oct 14, 2020
    Messages:
    459
    Likes Received:
    1,057
    There will be no route editor coming to TSW.
     
  4. Kazick

    Kazick Member

    Joined:
    Dec 23, 2020
    Messages:
    72
    Likes Received:
    52
    On one hand I'm upset that we wont get a route editor. There are just too many routes in the world for just one team to try and build all the ones we all want. There is a line I like to run on that doesn't exist in full scale and complete in any sim. And it very likely to never show up in any sim. To have the TSW tools to build it my self would be very nice.

    On the other hand, seeing how BAD the Railworks route editor is, I'm glad we don't have a route editor in TSW.
     
    • Like Like x 1
  5. TNH

    TNH New Member

    Joined:
    Dec 25, 2020
    Messages:
    8
    Likes Received:
    25
    This just made me regret buying TSW2. I thought it will get an editor later as it was mentioned back in TSW days, and I feel pretty disappointed right now. This just made me look at TSW2 as a DLC factory...
     
    • Like Like x 5
  6. Knightfire1964

    Knightfire1964 Well-Known Member

    Joined:
    Aug 3, 2018
    Messages:
    942
    Likes Received:
    632
    on the release of tsw 2 they did talk about it not being a thing
     
    • Like Like x 1
  7. Yerolo

    Yerolo Well-Known Member

    Joined:
    Mar 16, 2018
    Messages:
    815
    Likes Received:
    1,642
    Sorry to be blunt but this is on you. You obviously haven't been following TSW news for at least 4 years if you thought the route editor was still coming.

    Even when TSW2 was announced June last year, they had this in the official FAQ

    Since this FAQ was written they have flat out told us there will be no route editor period. They have done this multiple times on these forums and multiple streams...there have been many threads on this over here and a quick search would reveal this to you.
     
    • Like Like x 3
    • Helpful Helpful x 1
  8. Ant Craft

    Ant Craft Well-Known Member

    Joined:
    Nov 21, 2017
    Messages:
    125
    Likes Received:
    298
    Yeah, they have made it very clear time and time again that no editor is coming. While it's a shame, I do believe one day in the very distant future, we'll see something close to it, but likely not letting us make routes. I do think though that DTG should really try and get more and more development groups on board though with there being a lack of an editor. For the UK, they definitely need to try and get Just Trains on board at least. Idk why more devs haven't jumped on board, but I am thinking that there is likely not enough incentives for development groups atm. Whether that is Steam's, PSN's or Xbox's cut from games sold on their services, and maybe a cut from DTG, or if it's the fact that they want to be able to sell it on their own stores but can't. That second one wouldn't make much sense though as JT sell some TSW2020 + TSW2 products on their web store. Whatever it is, something mustn't be that attractive for development groups. I hope that changes though.
     
  9. Yerolo

    Yerolo Well-Known Member

    Joined:
    Mar 16, 2018
    Messages:
    815
    Likes Received:
    1,642
    I think the requirement to have the content working on both consoles may be a deterrent to some of the major 3rd parties as they are primarily PC devs...not just with the storefront requirements for each but they may not have access to dev consoles or have any wish to.

    I'm not sure how much work is involved to obtain console parity...but it may not be insignificant and to them not worth the extra effort when they factor in the cuts Sony and MS will also take from their profits.

    This is just an assumption on my behalf
     
  10. Ant Craft

    Ant Craft Well-Known Member

    Joined:
    Nov 21, 2017
    Messages:
    125
    Likes Received:
    298
    Yeah. It's a real shame though as 3rd parties have made incredible routes with lots of detail for TS1. We could do with more 3rd parties after some of the lacklustre, mediocre route building we have seen today on SEHS.
     
    • Like Like x 2
  11. GrayDawg

    GrayDawg Well-Known Member

    Joined:
    Dec 5, 2019
    Messages:
    155
    Likes Received:
    361
    More 3rd parties seems be coming aboard, slooowly, but surely. For any 3rd party developer, it is a huge step, and risk to take. They have to learn basically everything from scratch again. Most of them more than likely have no, or very little, experience with both Unreal and SG? I do not think much knowledge will carry over from the old ways of doing things, more than perhaps working on textures and basic modelling, and a good portion of that is probably done quite differently too.

    All this new learning stuff, will cost any company a lot of time and money. Resources that could instead be used to continue doing what they already know how to do. Mainly OGTS DLC. Making a new route is a huge undertaking and commitment for a long time. If not working out right, might even spell the end for them. Don't misunderstand me, though. I'd love to see a few more getting aboard. JT, AP, and whoever makes the vR locos, to mention just a few. Maybe some will in the future, others not. Plenty to play as it is, and more and more coming our way. I look forward with optimism, and think we will have a bright Train Sim World future!! :)
     
    • Like Like x 2
  12. Callum B.

    Callum B. Well-Known Member

    Joined:
    Aug 9, 2018
    Messages:
    995
    Likes Received:
    1,710
    I have good news for you. TSG already works with DTG and is behind a lot of the engineering, references, and sounds for the German content, and is a huge part of the reason why the Deutsch DLC is so consistently good.

    Cheers
     
    • Like Like x 4
  13. Ant Craft

    Ant Craft Well-Known Member

    Joined:
    Nov 21, 2017
    Messages:
    125
    Likes Received:
    298
    Yes, true. I suppose I am just a little impatient XD Just really can't wait till we see some more 3rd party devs, especially for the UK at least.
     
  14. 2martens

    2martens Member

    Joined:
    Oct 6, 2020
    Messages:
    74
    Likes Received:
    97
    The official FAQ of Unreal Engine may offer a reason what the legal problems are:

    "Can I ship a game that supports mods using the Unreal Editor or source?

    Yes, and we have designed the Unreal Editor and launcher to accommodate this. We aim to build a unified development and modding community. Here is how this works: You’re free to release your game through any distribution channels of your choosing, however the Unreal Editor (including modified versions) and code may only be distributed through official Epic channels (e.g. the UE4 launcher for binaries, and GitHub for source), to users who have accepted the EULA."

    This means in other words: DTG could make the editor available but only through the Unreal Launcher (like Epic Tournament). Plus, it would be limited to PC.
     
  15. martschuffing

    martschuffing Well-Known Member

    Joined:
    Aug 8, 2020
    Messages:
    535
    Likes Received:
    457
    And you can have access to the editor if you are a third party dev and sign up to their rules concerning licences.
     
  16. mattdsoares

    mattdsoares Well-Known Member

    Joined:
    Sep 17, 2020
    Messages:
    525
    Likes Received:
    965
    Route editor was promised. It was previewed in a stream (that you can still watch). Then they ignored questions about when it was coming for quite awhile, and most recently, unequivocally stated there will no longer be one due to intellectual property liabilities combined with their own insistence that nothing they make be platform specific and they have no way of making an editor for PS and Xbox so they scrapped it.

    It's a very touchy subject for most fans.
     
    • Like Like x 1
  17. Rudolf

    Rudolf Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    1,580
    Likes Received:
    2,035
    You missed a lot of discussion on this topic. The short answer is No, will not come. The long answer is that the original idea causes to many headaches with licensing issues and it is very complicated. If you just see what you need to do to build a route for TSW, I think this is not an option.
     
  18. trainsimcz

    trainsimcz Well-Known Member

    Joined:
    Dec 12, 2016
    Messages:
    224
    Likes Received:
    991
    And how you think 3rd parties are getting the editor ? Thru Epic launcher too, this is not a legal problems as even DTG wrote before that editor will be downloaded only thru Epic Launcher.
     
  19. Mr JMB

    Mr JMB Well-Known Member

    Joined:
    Sep 1, 2020
    Messages:
    538
    Likes Received:
    1,143
    What if they made the editor available to pc users but you could make new items and share them on a platform that was accessible to players on console too? They need to use a pc to edit stuff but they can play edited items on their consoles then?
     
  20. LT586

    LT586 Well-Known Member

    Joined:
    Aug 20, 2018
    Messages:
    552
    Likes Received:
    650
    From what i’ve seen in the screens the editor looks really immersive. It could be more user friendly or as I’ve said before community teams should probably work with DTG to bring experiences to TSW but we set our own deadlines. (Possible)
     
  21. trainsimgaming1001

    trainsimgaming1001 Well-Known Member

    Joined:
    May 4, 2021
    Messages:
    317
    Likes Received:
    337
    I think the real reason, given that the legal issues some people have mentioned aren't an issue as they can be bypassed by releasing through epic, is the fact that no matter how they make a route editor, it would be PC only. While I am part of the PC master race, given that around 70% of the playerbase is on the Inferior Console Version, I can see a PC only feature causing issues, as only around 30% would be able to use this. I tried using TS Classics already hard to use editor with my sisters xbox controller and it was a NIGHTMARE to use. TSWs editor on console if it was possible would be even worse to use. The current PC exclusives like bigger timetables are because of Hardware Limits. Mods would probably work on console if some guy finds a way to inject a mod into the game
     
  22. matinakbary

    matinakbary Well-Known Member

    Joined:
    Oct 4, 2020
    Messages:
    848
    Likes Received:
    2,039
    Well it's not one team (anymore) - also Rivet and Skyhook have done routes. And I'm pretty sure in a few years, TSG will also produce routes. Every now and then you hear from TS-classic developers that now most of them seem to be ready to develop for TSW. Of coure, it will take much time. Years. But more routes will follow - not only by DTG, but more and more by other 3rd party devs.
     
    • Like Like x 2
  23. Schotti

    Schotti New Member

    Joined:
    Dec 12, 2016
    Messages:
    1
    Likes Received:
    0
    Sorry-but

    is not a problem - let them buy their own tracks.
    Prefabricated stuff without modification is completely uninteresting.
     
  24. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    1,992
    Likes Received:
    1,738
    I'm not trying to divert this thread, but want to note that I'd be more than happy with an expansion of the already extant scenario planner that would make switching activities possible. Frankly, the very idea of trying to create a route terrifies me, but as someone who made numerous scenarios for TS, many of which involved switching, I would very much like to be able to do the same in TSW.
     
    • Like Like x 1

Share This Page