Run8 - Up Fresno Sub South & Update 24 Released

Discussion in 'Off Topic' started by Jasonic, Mar 25, 2026 at 9:40 PM.

  1. Jasonic

    Jasonic Well-Known Member

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    Run 8 Studios today has released the Fresno Sub South route, along with Update 24. The long awaited Fresno Sub South fills the UP gap between Goble and Saco.

    The route is $40 and is available for purchase at https://www.run8studios.com/fresno_south.shtml

    Here’s a look at the Update 24 Changelog

    Update24
    • The Use System Timebutton in the Overhead Options Menu has been fixed & changed:
      • System Time (Local): sets Run8's time to the user's current computer time
      • System Time (Region): sets Run8's time to the current time for the Region being used
        • For example, if it's currently 0800 Pacific Time for the user and he's running the A-Line, Run8's time will change to 1100 (since A-Line is in the Eastern Time Zone)
        • Server AutoStart makes use of this option for "UseSystemTime"
      • Both buttons now automatically set the "Use Daylight Savings Time" option as needed for time of year
    • Selkirk Yard: We're not sure how, but at some point the CTC switch-indicator signals in the Receiving Yard got messed up, so we've un-messed them up
    • UPRR Signals: The following routes have had their signal systems adjusted to better simulate UP signal practices:
      • Fresno-Modesto (UP portion)
      • For a siding thru-move, the best diverging signal you'll ever see is a Red\Fl-Yellow
      • Intermediates preceding any diverging will show Yellow\Yellow indicating a diverge ahead
      • The signal preceding a Yellow\Yellow will show Fl-Yellow (yes, this is correct)
      • A diverging Red\Green is only seen when diverging to multiple-main
      • Using Chowchilla Siding as an example, assuming a thru-move in and out of the siding, the signal progression would be:
        • Grn -> Fl-Yel -> Yel\Yel -> Red\Fl-Yel (entering siding) -> Grn (exiting siding)
      • Using Biola Jct (SB diverging) as an example, assuming the next control point is also cleared, the progression would be:
        • Grn -> Fl-Yel -> Yel/Yel -> Red/Grn (diverging Biola Jct)
        • Note: Intermediate Yel/Grn (Approach Clear 50) is only seen in rare cases of high-speed diverging turnouts\crossovers
    • UP Symbols: Otto is now able to properly recognize GK and GM prefixes for UP train symbols

    • Otto & Crew Changes: Otto now only lines a freight train up to a crew-change, and will not clear that train further until after the crew-change has completed

    • You Squawked, We Listened: The Flashlight has increased in both brightness and range

    • NS AGSgot a bit of love this round:
      • Extended north to CP Cahaba
      • Extended East-End to CP Leeds to add a siding for train staging
      • Added missing xover near the trim-leads at Norris Yard
      • Regraded 3B District
      • Changed a few switches from CTC to Handthrow near the Norris Hump
      • Added Finley Yard, nearby industries, and Acipco Steel
      • And whatever else we didn't list here
    • BNSF Bakersfield Sub: Amtrak is now able to stop on M2 at Corcoran to prevent Otto from getting stuck

    • CSX Waycross:
      • Fixed an issue that caused AI trains to run past a dwarf signal for the Brunswick branch
      • We've included an updated TrainSymbolRoutings.xml; this will not overwrite your existing one, so you can incorporate the changes as you see fit
     
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  2. OldVern

    OldVern Well-Known Member

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    I'm already behind with the SoCal routes, but in all honesty haven't touched Run 8 for months.
     
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  3. Killer-Of-Night

    Killer-Of-Night Well-Known Member

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    Its actually crazy to see the local UP mainline thru my hometown be featured in a train sim, makes this very temping, but I don't have a permanent PC atm to use Run 8.
     

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