Rvv, Rvd, Frm Files Keep Disappearing After Editor Restart

Discussion in 'PC Editor Discussion' started by Myron, Nov 25, 2023.

  1. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    3,039
    Likes Received:
    2,931
    Hello.

    Quick explanation: I do stuff, create/copy RVD/FRM files, take RVV blueprint classes, set up reskin stuff (for reskin mods), then at some point save, exit, the next day I open and see: nothing. the things are all gone. but are they? when I try to redo the RVVs, they apparently get noticed as I typed the exact same file name on it, and then its there again. when I recopied the RVD and FRM files from the original DLC, then suddenly they're there, twice. what the hell? how do I resolve this?

    upload_2023-11-25_17-38-21.png
    the RVDs for example were right here yesterday!

    upload_2023-11-25_17-48-43.png
    when I recreate the blueprint classes, take the rvv, and give it the same name the disappeared one had, it suddenly pops back into existance.
     
    Last edited: Nov 25, 2023
  2. Tomas9970

    Tomas9970 Well-Known Member

    Joined:
    Oct 7, 2018
    Messages:
    1,036
    Likes Received:
    1,049
    It's a known issue with the current version of the editor. If you look into that directory in the file explorer, you will find that the files are still there but they just aren't loading.

    No idea how to make them load though. Other than getting to them through a reference from another blueprint.
     
    • Like Like x 1
  3. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    3,039
    Likes Received:
    2,931
    knowing DTG, I am partially worried if they'll ever fix this though :(
     
  4. jackthom

    jackthom Active Member

    Joined:
    Aug 22, 2020
    Messages:
    377
    Likes Received:
    186
    If you have the files open (eg in tabs) when the editor is closed down, it will usually ask you next time if you want to reopen them and they will also reappear in the content viewer.
     
  5. Tigert1966

    Tigert1966 Well-Known Member

    Joined:
    Aug 18, 2020
    Messages:
    2,180
    Likes Received:
    3,671
    I found when trying to make scenarios that one way to make them reappear is to rename the file and then set it back again. Anything that causes the timestamp of the file to be updated seems to make it load back in. Bit of a pain with multiple files though
     
  6. pwilson79

    pwilson79 Well-Known Member

    Joined:
    Apr 18, 2021
    Messages:
    278
    Likes Received:
    449
    also dragging and dropping the .uasset files from the actual plugin folder using windows explorer into the appropriate location in the editor's content browser makes them reappear, even though it also makes an error box come up that says the reimporting failed, probably for the same reason the bug occurs in the first place. Seems to work fine though!

    This is definitely going to make creating my own loco a huge headache, assuming it's still possible at all, even with the cooking mod...
     
    • Like Like x 1
  7. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    363
    Likes Received:
    274
    Right clicking the folder on the left, and using the "Show in Explorer" button should be the fastest way for reimporting.
     
    • Like Like x 1
    • Helpful Helpful x 1
  8. mkraehe#6051

    mkraehe#6051 Well-Known Member

    Joined:
    Sep 14, 2022
    Messages:
    997
    Likes Received:
    2,207
    No need to even use the individual uasset files - if you do it with a folder, it'll find all the files in it, including those in subfolders.
     
    • Helpful Helpful x 1

Share This Page