Been playing the Austria route recently and have noticed when driving during night services it’s very dark on screen like too dark that you can’t see the track in front of you. Only see signals,lights and stations. Just wondering if it’s supposed to be that dark and if anyone else has noticed that?
Same problem here. I'm new to the game, and when I play night scenarios or services I can't see the tracks even with full light. It will be nice if DTG could make the lights more powerful !
Many of us have been complaining about night lighting in TSW for the last 5 or 6 years to no avail. Actually, it started out pretty good on the early routes such as SPG, GWE and ECW, and was in and out up until Rush Hour ( BML and BPE were OK ). Since then it's gone from bad to worse, especially with Cathcart, BCC and Glossop, all of which are just horrendous and, for me, undriveable at night. In TSW4, ECML is acceptable, but Voralberg is just awful and AVL not much better. You never know what you're gonna get. I've yet to drive Blackpool Branches at night so don't know about that one. But it's a Just Trains product so night lighting might be much better. Anyone care to comment? It's always telling for me that DTG is very reluctant to demonstrate night driving in preview streams. They either " run out of time ", " not set up for it " or just show station shots, which they did ironically for ECML which actually has reasonable night lighting en route.
mmmmhhh, I think this is why they called it Train Sim World and not Train Arcade World... Depending on weather, season and time of day/night the viewing conditions are not like in a car on a highway. Have you ever tried to drive your train during day in a snowstorm with deep fog ? You can't see much more than at night but would you also complain about that ? Just see it as a challenge. If you master such a ride, then you really deserve your gold medal.
Yet they couldn't even get passenger boarding right... Mind you, I live in a country where gray, darkness and snowstorms is the only thing preset half the year (or so we say, anyway) while operating tube trains for a living (as you can see in my profile picture), that, in my opinion IS interesting, staring at a blank screen for an hour is not. TSW is the only game I refuse to play during night time, in game.
No. No-one wants an arcade game. But TSW is also supposed to be fun and somewhat relaxing and driving in total pitch darkness for an hour is neither. And, at least where I come from, locos have powerful headlights and there's lots of ambient lighting to add to the natural moonlight. Adding " fog " to the mix was a mistake without also fixing the lighting day and especially night.
I hate driving at night. I think the issue is they can't "afford" (performance wise, but also maybe time to place/render) all the additional light sources. Going out of Boston is very dark compared to how lit it is in real life. The road right beside it is well lit in real life. Why not offer a night brightness option that artificially increases the perceived brightness of everything at night for those of us who struggle with those services? This shouldn't have a large performance or time cost as you are globally illuminating everything during the day anyway, and people who enjoy the authentic darkness of night can have that as well.
Dresden had really good night lighting, and I don't think there's been a route since that matches it.
We can argue about diffuse lighting at night. Full moon nights should deffo be brighter, they are in TSC using 3D weather, or alternatively, if the specific route TimeOfDay files have values >0 in the night colour definitons. For PC players using God Mode, type this into the console for better night visibility: r.Color.Mid 1 (default 0.5)
If the bad lighting is accurate I can understand the point. Maybe DTG can add a way to increase the brightness in the game settings menu ?
Not in my opinion, spg was so bright i had to set the value to -0.5 to get a good driving experience. (Unreal unlocker) Players choose night services and basicly are surprised that its dark.. Voralberg / preston blackpool is how the lightening should be in my opinion. Like i said once, i agree many routes could be polished better with fine tuning or adding light sources. But complaining the night is too dark is like "the rain is too wet"
It is the ambient lighting which is missing, particularly in and approaching towns and cities. Sadly even Blackpool suffers from this. Running from St Anne’s into Blackpool South on a night run other than where there are houses, which for some reason have all the lights on, it is otherwise pitch black. And this is no criticism of the route or JT but in terms of light and light projection, we don’t seem to have come very far in train sims from the old MSTS days when a “light” texture was statically placed on a night version of the building texture by painting the window space bright yellow and applying the half bright property to the material/mesh. At this point on a modern game engine like UE, light should be lifelike and dynamic. Not just the ambient light and light pollution but all those houses should have the room lights going on and off at random, particularly upstairs and they should all mostly be off by midnight.
You clearly didn't read our criticism, coming to a conclusion like that. And no, it should not look like that, I would demand a new unit if I got one with non functioning headlights, now luckily, that has yet to happen...