Route San Bernardino Line: Los Angeles - San Bernardino - Feedback

Discussion in 'Player Feedback' started by DTG Alex, Sep 11, 2024.

  1. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    This is the master feedback thread for the San Bernardino Line: Los Angeles - San Bernardino Add-On.

    Please keep all discussions only related to feedback and provide the game platform you are using in any comments for feedback. Thank you!

    San Bernardino Line - Early Access Known Issues
    • Manual junctions have been improved; however, you may find a signal showing a STOP aspect (red) even though there isn't a train in front of you. Please find a more detailed explanation of what we’ve changed, and the new challenges to be aware of, in our San Bernardino Junction messaging below this thread.
    • Service SBD 382 currently held up by SBD 333 and runs late
    • Traffic on the section between SBD and Downtown missing
    • Currently if a manually aligned switch is incorrectly aligned on a path, its protecting signal will be STOP, should be RESTRICTING
    • Some issues with level crossings

    Support Information:
     
  2. Train Sim Society

    Train Sim Society Well-Known Member

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    This route is fantastic. Great scenery, station modeling, MP36 Sounds, etc. Bravo!

    [​IMG]

    [​IMG]
     
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  3. NateDogg7a

    NateDogg7a Well-Known Member

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    I noticed that although I have the Deluxe edition and was able to download CJP for TSW5, the layers for CJP are not showing up on SBD, even though they are showing as activated when using the timetable layers function. Perhaps this is correct and I can expect the layers to work on 9/17?
     
  4. patrickjtierney

    patrickjtierney New Member

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    On PC-Steam, I'm having a problem early in the Race Way scenario. When it instructs me to drive to the St Bernadino station from the Rotem cab, the throttle is locked (red). Also when I then used the I'm Stuck button and re-setup the cab, though the throttle isn't locked, even full power applies 0 forward force and the train rolls backwards when the brakes are released. I've tried it twice following all the instructions to the letter. Has anyone else tried this scenario and got it working?

    [EDIT: So I figured out the problem here. In the first 2 scenarios you start outside, and then enter the train to access the Rotem cab. But you can't close the door after you. So when you're in the cab, you need to close the doors on the train before you can use the throttle. That's why it remains locked. Those scenarios probably need a prompt for that before telling you to get moving, like the prompt later in Race Way in the locomotive at the other end.]
     
    Last edited: Sep 13, 2024
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  5. pveezy

    pveezy Well-Known Member

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    Overall this route is amazing, loving it so far and have experienced very few issues other than what is mentioned at the start. Performance on PS5 also seems very good so far. Whoever did work on the scenery and stations needs a pat on the back.

    One thing I noticed, which I am wondering if anything can be done for, is that duplicate unit numbers seem to be relatively common with AI MP36s... spawning into LA Union in a busy time and there is a good chance you will see doubles of units. I haven't noticed that at all with the F125. In real life Metrolink has about 40 F125s and 15 MP36s so I feel like that should be enough unit numbers to cover the timetable, I wonder if maybe DTG upped the chance of MP36s appearing since thats the new train and thus the game is spawning more of them than technically exist?

    See below two 894s side by side:
    IMG_6219.jpeg
     
    Last edited: Sep 13, 2024
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  6. Inkar

    Inkar Well-Known Member

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    F125 - The alerter indicator does not light up in the (in-game) monitor when it should.
    I think this problem is shared in the 2 instances of the loco (SB and Antilope).

    MP36 - The switch that turns on the alerter (TMS Control) is bugged. When you click on it the visual representation of the switch does nothing and stays as it is, but it has the effect of turning on / off the alerter as it should.
     
    Last edited: Sep 13, 2024
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  7. Rhazv

    Rhazv Member

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    On the F125: there are no raindrops on the window and the throttle indicator on the digital display is bugged. When you move the master controller from idle into dynamic braking, the master controller position indicator on the screen goes from Throttle idle to Dyn. brake set-up and then back to Throttle idle instead of indicating the amount of dynamic braking.
     
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  8. DJsnapattack

    DJsnapattack Well-Known Member

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    IMG_2024.09.13-14.19.24.jpg IMG_2024.09.13-14.19.45.jpg IMG_2024.09.13-14.20.30.jpg

    This route went through several stages of building, beta testers, internal testing....... and yet we still get floating vehicles right next to the tracks. It was brought up on the live stream and promptly ignored also.
     
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  9. MAX1319

    MAX1319 Well-Known Member

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    as mentioned before is a known issue and is currently open on Jira.
     
  10. Xander1986

    Xander1986 Well-Known Member

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    I love this route! It looks bizar good. It has so much detail. Thanks for this nice route :)
     
  11. kevin.charb81

    kevin.charb81 Well-Known Member

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    Timetable issue with service SB 381 Redlands to LA Union in the EMD F125 beginning at 6:12am.

    The time between departing Montclair to travel ~13km to the next stop at Covina in only about 5 minutes is impossible. In that time I can only reach Pamona.

    This throws the timetable out of whack.
     
    Last edited: Sep 13, 2024
  12. MAX1319

    MAX1319 Well-Known Member

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    Yup this already flagged and on jira
     
  13. kevin.charb81

    kevin.charb81 Well-Known Member

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    Thank you.

    Small/negligible: the drive in Theater screen near El Monte is on backwards, with the clean white part facing the tracks rather than the open lot.
     
  14. Trainiac

    Trainiac Well-Known Member

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    Exhaust from the Mp36 causes heavy frame drops. Ps5
     
  15. MAX1319

    MAX1319 Well-Known Member

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    thanks for pointing that out. I will file it on Jira
     
  16. MAX1319

    MAX1319 Well-Known Member

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    Got some information to share from local beta tester "well known issue on the F125 screen that none of the indicators light up and continues to be an open item on Jira. Thank you for bringing the TMS fuse not animating on MP36, that has been filled on Jira
     

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  17. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Track monitor doesn't display upcoming speed changes in the scenario 'rescue at the ranch'. No signal aspects either

    I don't know about service mode.
     
    Last edited: Sep 13, 2024
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  18. MAX1319

    MAX1319 Well-Known Member

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    I'll see what I can find out on this
     
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  19. iriv#7314

    iriv#7314 Well-Known Member

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    I have done the MP-36 timetable SB 304 and i was stopped at a red light.
    After a (long) while i contacted the signaller and got the messsage ' check switches'
    Not sure if this is meant to be?
     
  20. MAX1319

    MAX1319 Well-Known Member

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    so you have to make sure the manual switches are set up all the way forward to the next signal
    n update from Matt Peddlesden on the improvements to junctions on San Bernardino Line, as well as new challenges to be aware of:

    Matt: “In many parts of the USA, there are manual junctions that can be found mixed in with signalled areas of track. This saves the railroad money and maintenance putting in all the expensive equipment required for an infrequently used junction. In reality, the engineers using this would be given a signal into the section, stop before the junction and then jump down and align the switch before proceeding off in to the siding or yard area.

    Previously in TSW this was not possible to achieve and such junctions were implemented as motorised junctions and had some extra fictional signalling added to support them. For San Bernadino, we've improved the system to cope with manual junctions and thus allow this aspect to be experienced authentically.

    This change brings an additional challenge that you will need to be aware of however. In reality, a well behaved crew will always re-align switches back to the main once they are concluded. Unfortunately, our AI crews are not as helpful! As an engineer running along the line, you may find a signal showing a STOP aspect (red) even though there isn't a train in front of you. Pull up to the signal and stop (do NOT pass it) and then use the map view to check switch alignments. You may find if you Contact the Dispatcher that you'll get a "Check Switches" response, which is a good indicator that this is the problem. Use the map, check the switches and find the one(s) that are aligned incorrectly to follow your blue path, once you've done that, if the signal doesn't automatically upgrade then contact the dispatcher again and that should do it.
     
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  21. iriv#7314

    iriv#7314 Well-Known Member

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    Alright, so it's intended
    My poor driver would have to walk a few miles to set this one correctly though :)
     
  22. MAX1319

    MAX1319 Well-Known Member

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    Yeah you're absolutely right, a passenger engineer would not normally be dealing with this, because a freight crew would be expected to set the switch back the right way after they use it. However this was the best solution we could do in-game to both keep manual junctions and not have to put fake signals everywhere (given that AI trains can’t set the switches back) which imo would be even worse. The one improvement that doesn’t seem to have made it to the shipping build, instead of getting a red signal, you’ll now get a restricting so you can at least pass the signal and look for switches as you move down the track, rather than having to set everything from 2 miles away
     
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  23. MAX1319

    MAX1319 Well-Known Member

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    I got this respond from the local beta tester .
    This is because the train is being treated as a freight train, so the speeds don’t show in track monitor. This item has been enterred previously on Jira.
    Only in that scenario
     
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  24. VA Railfan

    VA Railfan Active Member

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    With CJP installed I do not have freight showing in my timetable. (I’m on current gen)
     
  25. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Thanks for the reply
     
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  26. MAX1319

    MAX1319 Well-Known Member

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    One of the Beta tester confirmed the same issue with the Xbox series S that you guys are having. He opened a Jira ticket and will keep updated once we hear something back. Unfortunately It's Friday so we don't expect to hear anything to Monday the earliest. Sorry about this.
     
  27. VA Railfan

    VA Railfan Active Member

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    Least I ain’t the only one thanks!
     
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  28. iriv#7314

    iriv#7314 Well-Known Member

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    Same service SB 304

    I arrive at El Monte
    The crossing barriers just behind the station go down.
    I have to wait 5 minutes or so.
    Another train from the other direction comes up and stops in El Monte, which makes the barriers go up again.
    When i leave on time, the crossing barriers are still up and won't go down for me.

    This is a bug that i also encountered in Brusio station on Bernina, so it might be more of a core issue of how barriers work.

    Now while i have to wait 5 minutes i run around a bit.
    -The PIS screen is not showing anything
    - People boarding the other train are going through the floor of the train (didnt check which type of wagon tho).

    On many other crossings, cars are not stopping for barriers (i didnt write them down but there where quite a few).

    So far the buggy things. (imo minor problems)

    Someone on the livestream said this route isn't like the antelope valley.. it still is very much the same gameplay (which isnt bad per se)
    Except the highway already mentioned above (should at least have lines on it :D ) i find it a very nice route, going from the city with the canals through backyards, through the San Bernadino freight yard.
    I very much enjoy it
     
  29. OldVern

    OldVern Well-Known Member

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    Made a start on the route last night, with a part run out from LA to Covina (one of the Journeys).

    Not bad. The prototypical 12MPH crawl out of LA Union is a bit tedious but not much we can do about that.

    I’m sure the service I chose was listed as MP36 but spawned with a F125, but hey ho.

    Only managed a couple of stops before bedtime but following observed, none of them show stoppers…
    Very jerky and juddery even allowing for the shaders compiling. WCMLS was much smoother even on the first run.
    The section alongside then between the freeways is iconic but two things stood out:

    Could swear I saw traffic spawning in the opposite direction to the flow on one of the sections, maybe that is just how it’s laid out In reality.

    It all looks a little bit too sterile and clean. This is one of the busiest motorways in the world with vehicles belching out exhaust fumes and spreading dust everywhere, not to mention heavy diesel trains pounding through there a couple of times most hours. Everything should look dusty and grimy and the roads should show signs of heavy wear and tear. When we had a fly drive holiday out of LA many years ago, headed out towards San Bernardino on the freeway, the road was in an atrocious state, really rough and bumpy particularly on the sections laid with concrete rather than tarmac.

    Anyhow the route is still very enjoyable and as suspected more scope for fast running with the stations wider spaced than AVL. A good choice for the three route TSW5 combo.
     
  30. mjc83me

    mjc83me Guest

    Ridiculous.
     
  31. Wilbnil

    Wilbnil Well-Known Member

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    I have noticed both my own train and AI services don't always have their rear marker lights on. When trying to fix this for my own service I pressed ctrl + - to teleport to the other cab. The camera then moved below the map which is not too uncommon. When I pressed e to leave the seat, which usually fixes this, this happened:
    upload_2024-9-14_11-51-2.jpeg
    I got stuck underneath the second floor where the cab is supposed to be in the Rotem. When pressing ctrl + 0 it was fixed again, but I also noticed that the marker lights button was lit even though they were not actually on. When I turned the marker lights button off and on they worked as usual.

    I also got a sound bug after driving awhile with the MP36. The audio seemed to fade out for half a second when the engine went in or out of idle, both with the throttle and dynamic brake. After I flew far enough away from the train in free cam to get a loading screen, the issue was gone for the rest of the trip.
     
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  32. DJsnapattack

    DJsnapattack Well-Known Member

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    No idea what "Jira" is. If it was mentioned before it should have been fixed pre-release!
     
  33. Sharon E

    Sharon E Well-Known Member

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    I am not sure what the initials 'Jira' stand for, but it is the internal DTG list of issues that need to be addressed.
     
  34. dvs21a

    dvs21a Active Member

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    PS5 SB 352 Conductor mode.

    Train at LA as expected, but I spawned in at Baldwin Park Station. It will be leaving LA late as a result.
     
  35. dvs21a

    dvs21a Active Member

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    PS5 SB 352 Conductor mode

    Passengers heads in floor (see pic). They also have a collision prventing me passing them so I am stuck in the rear passenger carriage.
    191f04e10002-screenshotUrl.jpg
     
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  36. OldVern

    OldVern Well-Known Member

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    Are they in the train or strayed on the track? If the latter this is really something the route builders need to get a grip on when placing NPC zones as several routes suffer from it.
     
  37. dvs21a

    dvs21a Active Member

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    I'm on the upper level so I assume in the train on the lower level, but I don't know. I restarted the service and they weren't there the second time.
     
  38. dvs21a

    dvs21a Active Member

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    PS5 SB 352 Conductor mode

    Walking normally through the carriages, when I had a sudden out of train experience.

    As my character was out of the train, not just my view, I was unable to recover and had to quit out.

    191f075829047-screenshotUrl.jpg
     
  39. Inkar

    Inkar Well-Known Member

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    Jira is a well known project management and bug tracking system made by Atlassian (a well known company in the software development world).
     
  40. dr1980

    dr1980 Active Member

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    Just did the first half of a run to San Bernadino, seems like an interesting route with lots to keep you busy…station stops, speed changes, crossing to whistle for.

    For some reason I thought most of it ran in the highway median which would get boring eventually but it was a nice surprise that a lot of the route is moving through a tight rail corridor with lots of buildings etc.

    Nice touch to have a weekend schedule too.

    I read above about the possibility of encountering a manual switch not lined for the main track. While this is an interesting addition, IRL this would be a major rules violation by the crew that did not return the switch to line with the main track and would thankfully be a rarity, so hopefully it’s not a regular occurrence. It would be a disaster if a passenger train hit an incorrectly set switch at track speed.

    All in all a nice North American commuter route and a welcome addition.
     
  41. OldVern

    OldVern Well-Known Member

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    Yes I was a bit perturbed about the open switches. I know from Run 8 the US railroads do it slightly differently from the UK where unsignalled sidings need to be operated via a ground frame released by the controlling signalbox. Once the train is inside the ground frame would be closed, restoring the points to normal at which point the protecting signal can be cleared again. The driver of a following train should certainly not be responsible for normalising the points.

    Also, in Run 8, whether you are handling the DS yourself or using OTTO the DS panel shows the affected section highlighted in pink which tells you one or more sets of hand points are open. However in TSW we do not have the luxury of being able to see the signalling screen or act as dispatcher.
     
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  42. lawn.chairs

    lawn.chairs Member

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    I-10 needs more traffic, up to and including LA's famous traffic jams during rush hours. The headlights and taillights on the cars need to be brighter, too -- think "bright enough to be irritating" bright.

    (This applies to the other US urban-area routes too: LIRR along Atlantic Ave in Queens, Harlem Line while running along the Bronx River Pkwy in the Bronx and along Park Ave Manhattan, the unholy traffic nightmare that is I-90 in Boston, the New Jersey Turnpike along the NEC, and so on. )
     
  43. OldVern

    OldVern Well-Known Member

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    And also - where are the big rig trucks and buses? Apart from the occasional dump truck appearing no commercial traffic at all. Appreciate there are maybe licensing issues but come on, this is America where trucking is king! As a long time ATS player this is a massive omission.

    Edit: Well licensing doesn't seem an issue as there are several tractor/trailer rigs parked up in the various units along the line. So come on. let's get them animated and add to the variety of highway traffic. Need the odd cop car or other emergency vehicle too.

    Anyhow, I had to chuckle, getting out towards Baldwin Park, all those industry spurs had me automatically trying to hit Right Ctrl-F8 to switch the little red three letter ID codes on. Then I realised, wrong game! But seriously some sort of industry local would add to the variety of what we can do on such a nice route - even better now I've installed the lighting mod.
     
    Last edited: Sep 14, 2024
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  44. TimTri

    TimTri Well-Known Member

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    The MP36 Tutorial has some issues:
    • Many instructions towards the end (stopping at station) are bugged and the instructions often jump ahead. Told me to open the doors while I was still a few hundred meters away from the station, and completed the scenario before passenger boarding was done.
    • One tip/instruction (use dpad left to open/close the left doors) was comically large and blocked like half of my screen for a while ;)
    • AI voiceover had some minor flaws. When reading the loco parameters, it wasn’t able to understand brackets and just listed the numbers one after another. Maybe help the AI voice here a bit by adding words to make things smoother.
    The actual route:
    • A level crossing about 1.5 miles southwest (= towards LA) of Baldwin Park station was bugged and I almost crashed into a car crossing the road right in front of the train (I was driving towards San Bernardino).
    • Floating streetlights on the street heading northward away from the level crossing in the middle of Speedway station.
    • The climb platform prompt at Covina station was very buggy (it flickered) and didn’t really work.
    • The route hop point at LA Union station clips through the floor down to the passage below.
    • There are empty DTG-branded ad posters with a blue hue at many of the stations. Was something supposed to go in there that got removed?
    • Haven’t seen any of the old-liveried Bombardier coaches (with just the dark blue line) or old cab cars with shuttered cabs yet. Are they just really rare or currently not part of the timetable?
      • Nevermind - just saw an old-liveried and shuttered cab car… in the CMF depot… and it was full of passengers (prior to it doing the 3pm non-revenue service 322Q to LA Union station). :o ;)
      • On that topic, are the passenger wagons in your consist predetermined or randomized every time you spawn in?
    • The timetable layer selector is very confusing. What’s the “holiday train” layer which is apparently included (no additional DLC needed)? What about the included “Speedway extras” layer for the weekend timetable that seemingly does absolutely nothing?
    • Big crater/hole in the big street junction (with level crossing) immediately northeast of Baldwin Park station.
    • Could we get Bell Off assigned to the secondary horn button (Operations Shift + L3) on controller? So annoying having to push the button in the cab to silence the bell every time you honk the horn.
    • Unnecessary and confusing invisible walls on the plaza directly south of Rancho Cucamonga station.
    • Problems with level crossings all over the route (barriers closing too late, traffic driving into oncoming trains etc.).
    • Rialto station: Yellow line texture floating beyond eastern end of platform.
    • Missing floor collision at very eastern end of San Bernardino Track 2 platform, east of the pedestrian crossing (player sinks through the platform into the actual ground).
    • San Bernardino Downtown Station: Missing ground collision at vehicle level crossing directly east of the station (player’s feet sinking into ground), grass texture clipping through foot crossing directly southwest of station.
     
    Last edited: Oct 10, 2024
  45. Krazy

    Krazy Well-Known Member

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    Just imagine those big rigs with their trailers going around a turn the same way every other TSW car does. That'd be... something!
     
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  46. OldVern

    OldVern Well-Known Member

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    Tongue in cheek…

    Why did we not get a, “All you had to do was follow the damn train, CJ”, scenario?!
    :) :)
     
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  47. iriv#7314

    iriv#7314 Well-Known Member

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    upload_2024-9-15_18-55-47.png
    upload_2024-9-15_18-56-16.png

    The access to the highway is a little too narrow
     
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  48. MAX1319

    MAX1319 Well-Known Member

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  49. MatsH

    MatsH Active Member

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    Platform: Steam
    • Non revenue trains to CMF and EMF still have passengers on them
     
  50. MAX1319

    MAX1319 Well-Known Member

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    this is known an still an open item
     
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