PC Sand Patch Grade - Y110 - Non Stop Switching

Discussion in 'Troubleshooting' started by shackcat, Aug 27, 2020.

  1. shackcat

    shackcat New Member

    Joined:
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    On starting mission Locos are not setup and this needs to be done by player (Still uncertain if this is a bug or game play ?)

    Pplayer can setup Locos thermselves following Loco setup guide goto https://train-sim-world.fandom.com/wiki/Driving_the_SD40-2,_GP38-2_and_GP40-2

    I am using Multiple Unit Working.

    As MU Lead settings:

    Engine Run
    : ON
    Generator Field: ON
    Control & Fuel Pump: ON
    These three valves control whether the brake handles operate the brakes on the train:
    Brake Cut-off Valve: FREIGHT
    MU-2A Valve: LEAD OR TRAIL

    MU Rear Loco:

    Engine Run: OFF
    Generator Field: OFF
    Control & Fuel Pump: OFF
    Brake Cut-off Valve: CUT-OUT
    MU-2A Valve: TRAIL 6 OR 26

    Please visit above link for more detailed information of Loco setups.

    AND THEN BUG for this scenario.

    Couple to formation - 7 vehicles, distance trigger of by 67yd and wagons bounce apart.

    1 Wagon bounce.jpg

    Player then has to reverse to couple spot

    2 Wagons not coupled.jpg

    And then manually decouple, couple wagons.

    3 Wagons coupled.jpg

    Player then has to decouple all wagons from Loco and this causes couplers to vibrate in place.

    4 Other wagons uncoupled and vibrating.jpg

    Further on in the scenario player must stop Loco on trigger spot, if Loco is not at 0yd, trigger will not activate.
    This is before vehicle repair siding to uplift wagons.

    5 Train has to stop.jpg

    I wish this game had save slots.
     

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