I'm creating my own route. I place lot of tracks and I always save it. But after some time it looks like it automaticaly saves but I have disabled Auto saving. It throws error "Save aborted. Levels must be made visible before they can be saved." I think it throws that error because of the main level. When I click Ok it crashes with this: "Assertion failed: WorldModel.IsUnique() [File:F:/DEV/ND23-BuildPublicEditor-EpicRelease/Engine/Source/Editor/WorldBrowser/Private/WorldBrowserModule.cpp] [Line: 130]" Also when I load the map again my own Track data in my route folder disappear. Also I can't continue with the track I placed before. When I try to change the tracks data it crashes again. Anyone can help?
Also somethimes after crash some .umap files don't show and I can't import these files because "Unknown extension 'umap'." Another problem that I've sovled before: I created new route and it always crashed. It was because windows was blocking files in document folder.
I had a similar thing happen with landscape SRTM import, kept rejecting the save because the layer wasn’t visible. What laters and why does terrain (or track) need to be on a different level, or layer.
I've had this happen a couple of times, my workaround for the time being is to not lay track segments longer than around 30 meters or what, 35 yards at a time, or too far away from the camera. So I keep the camera reasonably close to the track. So far this approach has not failed me
Now I have a problem with loading .umap files. It doesn't show when I load the Unreal Editor. Before I just moved the files to another folder and then back but that doesn't work now. I solved it by creating new level with same name and replacing it but some .umap files in the Tiles folder doesn't show so it is long process. Does anyone know how to solve this?
Only workaround I'm aware of is to select the map from the "recently edited levels" or so in the Files menu (pretty far to the bottom), without overwriting anything. Unreal can still open it from there
Sorry, it's just called "Recent Levels", in the "File" menu, I was writing from memory and misremembered.
Hey Dovetail do you have an answer for this one? Laying track is IMPOSSIBLE because of this stupid save aborting thing. We literally can't do anything with route building until this is fixed or you tell us some way to fix it ourselves.
As someone said here you mustn't place the track too far away from you. Imagine like you have something like render ditance and if you place it too far it will crash because it's unloaded or not visible.
Noooo way, I thank that if the game crashes after "Save aborted." the rails will disappear even if you backup the folder but the rails will appear! [EDIT] It doesn't work every times. It looks like when you close the game and create backup the rails will appear.
Even when I try a more conservative approach it still crashes after a while and then the tracks disappear. It's so frustrating and makes laying tracks impossible. Is it only a small number of people having this problem or is it everyone? And I still haven't see anyone from Dovetail respond to this issue. Is it something they're already aware about and plan on fixing or what? Soon please!!! I didn't spend 40 dollars on this game for three boring routes!
Touch wood the editor hasn’t crashed on me even on my turnip of a laptop. But all I’ve laid so far is a few track sections on flat terrain, not tried putting in point motors or levers, track on a gradient and bringing the terrain up around it or more complex stuff like tunnels.
This error message as it crashes the editor every time I place track and upon loading the editor back up, I've lost my Map (Level) and have to restore it from a previous save. The only solutions is to make sure that I've clicked on both Regenerate Landscape Collision Components and Automatically set Landscape Collision. Is there anything that can do this in a bulk way for the entire routes or am I going to have to go over my whole route again doing a few bulk small squares, a few at a time? When I managed to lay track from St Denys to Swaythling, saved it, YAY! it worked. After the save, the same error message appears (as above) and crashed the editor. Upon going back in, the map has disappeared so I've reloaded it from the previous save and now half the track is missing. What track wasn't missing, the rest has lost it's gradient profile and gone flat back under the world.
You Need To Create Track Tiles From A KML Path Before Laying Track. To Ceate A KML Path You Need Google Earth.
I must admit to being a bit confused. I don’t really understand the significance of track tiles and where kml data comes into the mix. Many if not all of my tiles were created individually, with reference only to the SRTM file and then afterwards I applied LiDAR data to each tile. I may well have missed something important in building my level in this way but it doesn’t seem to be causing any problems at the moment. A more detailed tutorial would be very useful to help me understand what is really needed to do this properly. I felt the masterclass glossed over these subtle details.
KML is no magic, it's just a helper, you don't need to use it. The editor can generate all your scenery/track tiles along a geographic path stored in a KML file, this saves maybe an hour of doing that manually depending on your route length.
I love how two sentences, as above, can completely clear up any misconceptions about a process. Thank you for that.
I have a KML path and file (https://forums.dovetailgames.com/threads/kml-route-markings-solved.75622/). So that is definitely not the issue here, as others have said, that is just a helpful took so you know what direction you're going in and what station is next.
You can see that I've laid the track from Horseshoe Bridge (South of St. Denys) to Northam Depot and was fine. I noticed that I used the wrong track model so changed and laid the track to Northam (Mount Pleasant Level Crossing) and then went to adjust the angle and it crashed. (Sorry need to improve my bitrate). I'm not sure if it's something to do with the auto save feature whilst in track laying mode?
I think I may of solved it, I turned off the auto-save feature and I'm now happily laying track without this issue. Of course, you run the risk of losing work if the editor crashes, just like the good ol' TSC Editor
Проблема решается путем ввода «ts2ed.experimental.CreateTrackTilesFromKML 1» в командную строку. Где «1» — количество фрагментов вокруг линии KML.