PC Saving Shaders And D3ddriverbytecodeblob File

Discussion in 'TSW General Discussion' started by maxipolo12, Oct 26, 2025.

  1. maxipolo12

    maxipolo12 Well-Known Member

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    hi there,

    i use a custom engine.ini for TSW 4-5 and now 6 with shaderspreload in DX12 mod.

    Unfortunately my file D3DDriverByteCodeBlob_V4318xxx.ushaderprecache in the TSW - Saved folder stops at 2 085 888 ko and then when I close the game on a map which didn't saved the shaders, i encounter an Unreal Engine error.

    The question is: how I can unlock the limit of saved shaders for the game?
    in the Nvidia Panel i'm already on limitless for the save of shaders.

    thanks for the help
     

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