hi there, i use a custom engine.ini for TSW 4-5 and now 6 with shaderspreload in DX12 mod. Unfortunately my file D3DDriverByteCodeBlob_V4318xxx.ushaderprecache in the TSW - Saved folder stops at 2 085 888 ko and then when I close the game on a map which didn't saved the shaders, i encounter an Unreal Engine error. The question is: how I can unlock the limit of saved shaders for the game? in the Nvidia Panel i'm already on limitless for the save of shaders. thanks for the help