Hi, How would I say have the player take on additional task. Let's say they speak to an NPC and are asked to get NPC a coffee. How would I inject into the player task so the relevant task are active immediately for player to complete? Currently I've link my dialogue system into scenario Manager which allows specific replies to mark an objective action as completed. However I'm not 100% how I can do the above so they then get task to complete straight away rather then waiting for say them to go to a marker etc.