I hope this is the correct forum to ask for help, don’t have a lot of experience with Scenario Planner. I'm trying to make a scenario for the Flying Scotsman, running from Bishops to Minehead. There’s some AI thrown in to make it interesting. In testing, all goes well - right up to the very end where I have to pull in and stop at Minehead. What happens is, instead of having a stop marker at the far end of the platform, allowing the coaches to fit into the platform… the stop marker is at the near end of the platform, meaning my coaches are still trailing down the yard to the level crossing. When I stop here it tells me to open the doors… initially I opened the doors the correct platform side, and nothing happened, the event did not trigger…. I was confused and assumed it was because my coaches were not actually in the platform, so I tried pulling the train forward. That didn’t help. Just out of curiosity I opened the doors the other side. And that worked. It was at this point I realised that what was happening was the game had put my stop marker as a start marker, and thinks my whole train should be flipped 180 degrees, North to South with the coach doors facing the other side. I have been through my entire scenario planner multiple times trying to figure out if this is something I am doing wrong. I even remade the scenario from scratch with the train going into the other platform at Minehead in case that was the issue, but the same thing happens. Is there something I am supposed to be doing in the tools to differentiate from my train coming to a stop at Minehead as opposed to leaving? I’m so confused when everything else in the scenario just works as expected. Or, is this some weird bug?
I have the same thing with a scenario on Great Western (with platform 5 at Hayes and Harlington). I have a scenario that starts from that platform and runs OK. Then I did a return run from Paddington (separate scenario) and when I arrive at Hayes, this time, the stop isn't registered unless I open the doors on the wrong side of the train). No idea why this happens either and, also, can't see what to do about it. Interestingly all of my GWE scenarios failed to port across to TSW4 so I can't even have a look at them in the new game. I can only look in TSW3. I presume that your scenario has been created in the TSW4 Scenario Creator as you are using Flying Scotsman? Why don't you try making a mini scenario with just the player train running into Minehead from the station before (no AI) and see if that works correctly or not? David.
Yes this is TSW4 scenario planner. It has been in the back of my mind that this may be a bug caused by incompatibility with the Scenario Planner 2.0 and older routes. With you saying your older scenarios didn’t port across, this sounds like more evidence that something has changed in the new scenario planner that doesn’t like older routes. Might be something DTG need to be made aware of. I will try your mini scenario idea. Thanks for your help and input.
So I’ve made a mini scenario just going from Dunster to Minehead… tried a couple of different locos and train combinations… and keep getting the same results. The stop marker is at the wrong end of the platform, and the coaches need opening on the wrong side… as if this is the wrong type of marker and it’s actually putting down a start marker for leaving Minehead instead of arriving at Minehead.
I asked Network Rail to go out and investigate and this is what they found first time around. (The same as you in fact). You have to stop right at the wrong end of the platform and open the doors on the wrong side to complete the scenario. However what I found interesting with WSR (and I haven't really done anything with this route before) was the strange path names. "Up to up" etc. I used "Down to Down" with my test run from Dunster. Have you tried any of the other paths to see if they work correctly? I still think that this is likely to be a TSW3 / 4 compatibility thing. Have you tried to create the same thing in TSW3? (Actually it would be interesting to create the scenario in TSW3, upload it to the Hub assuming it was OK and then see whether a downloaded version worked correctly in TSW4). David
Well, and this is very interesting, I just created a simple scenario in TSW3 running in from Dunster to both platforms at Minehead and, guess what?, the doors open on the wrong side in that scenario too !!! So your error appears to have nothing to do with the TSW4 upgrade but more to do with the route being set-up wrongly for scenario creation in the first place. Something that you, obviously, cannot change yourself. (By the way the stop marker is irrelevant in this situation. Even if you drive straight through it and continue to the buffers then a Minehead station stop will still be triggered when your train eventually comes to a halt). David
Oh thanks for checking that out, I was about to reinstall TSW3 after reading your previous post this morning. Sadly I suspect this will not be fixed then, what with it being an old route. The whole ‘up down’ ‘down up’ ‘up up’ etc is to do with it being a single track line and which platform you want to spawn at and travel to…. but it is very confusing to some extent and was one of the reasons I thought I may be doing something stupid…. I don’t fully understand why somewhere like Dunster has so many options when it’s a single platform station - how can it have a northbound up and a southbound up - I haven’t tried it, but that points to being able to spawn the train fancy the wrong and leaving the station backwards doesn’t it? Which of course made me think that may be why Minehead is acting like it’s expecting my train to arrive backwards… but my experiments haven’t found that to be the case… hence coming here for help. I was actually really hoping this is a common problem that someone would tell me what I am doing wrong. lol.
Funnily enough I am now familiar with the new Scenario Editor so I could probably make something would work OK in that. However, at the moment, there is no way of uploading files from the editor to the game proper. That will come in due course and then things will improve. I think the situation with the paths is this. There is an up and a down path from each platform in Minehead and another pair to each platform in Minehead. Those 4 paths probably run the full length of the route and, therefore give you options to run 2 types of passenger train each way. All 4 of these paths would pass through Dunster and every other station en-route. We can 'grab' any one of them to use in scenario creation. This is easier than having separate paths from every location. With the full Scenario Editor you can start and stop trains anywhere and, I believe, open the doors on whatever side you want. You have the control over what each service does.....and, more importantly can access every single bit of track (plus portals if there are any). It is actually quite good and not too hard to learn. Matt has done a great tutorial on Scenario Creation which you can find in the Editor forum. Why not give it a go?
I saw in todays patch notes, mention of a fix for a bug in scenario planner where the doors needed to be opened on the wrong side of the train. was hoping that may solve this issue sadly it does NOT. would really like to see a DTG representative make note of this topic and investigate this issue.
Fixed an issue where passenger doors needed to be opened on the same side as the starting station. TBH I don't really know what this means. I'll have a 'play' later on today with some other examples of incorrect door openings but, based on your comments, I'm not feeling very hopeful. You could post something in the appropriate feedback section of the forums but, so far, I haven't received any feedback about anything that I have pointed out there. That doesn't mean you shouldn't do it though. Good luck.