Hi DTG TrainSim-Matt There was a little discussion between you and DTG Protagonist last night about scenarios and I was wondering if I could ask some additional questions. My first is in relation to the linearity of scenarios and whether they could be more dynamic. For example could an out come be determined based on whether you achieved objective a or b. I guess similar to some adventure games where your decisions determine an easy or hard ride through game. My second is in relation to mastery, I do the challenges but looking for a tent or market and as a non livery user there’s not much point doing, I do however as I like the progression. Could or has it been discussed locking additional scenarios behind mastery. Perhaps 2-3 more scenarios once level 2 achieved. Finally I enjoyed sand patch scenarios with the banksman talking to you in cab, could we get more like this where you are interacting more with other people? My hand held high admission is I think the routes are too movement and people sterile (static diggers everywhere (yet if I recollect they move on ts) and outside station it’s only the odd workman)). It would be great to see more people going about their day to day life, I can only use red dead as an example but appreciate it’s a totally different beast. Keep up the good work on the streams and welcome your thoughts.