To DTG staff. Jetwash's and Bescot's UK Foliage pak makes such a difference to routes of all ages but the consoles cannot benefit. If these two creators can do this, cannot DTG apply theses modifications to all relevant routes on all platforms. If you cannot do it yourselves can you not pay Jetwash and Bescot a fee to do so for you. I speak as an ignoramus in the mechanics of these matters. I went on SEHS this morning to test out the new bugs and was really struck by the sight of what this mod had done to the route. Jaw did actually drop.
Glad you’re enjoying it! Bescot’s the genius, I’m merely the Sous Chef I’m away from my PC but Bescot has used the updated SEHS with the mod and had no issue so we’re fairly confident it isn’t this that’s causing the problems. ps Take a look at NTP. The difference is night and day! pps You’re in for a treat when the mod/patch comes out for MML and is teamed with this mod. It’s epic.
There once was a time where I would happily hound DTG to add more in, but after a break from TSW & coming back to it, there is obviously a huge issue with rendering & frankly I don’t think it’s reasonable for DTG to add much more. Shadows, foliage, sleepers & textures are practically loading once you are next to them on PS5. It just looks so horrible. What DTG really need to do is sort out that issue first & then think about adding more detail.
This is the problem. When MML is finally patched and the mods come out for PC you will see what this route (and, frankly, all subsequent routes should look like). It’s no exaggeration to say it finally looks like I’ve felt like TSW should look for a long time. I’m glad you’re enjoying this mod though. Assuming DTG use the same foliage / vegetation assets for Glossop the plan is to do a version that uses that for those that don’t own Peak Forest. Personally, I think this mod is such an improvement that picking up Peak Forest if it’s available in a sale is worth it for that alone. It’s actually a really good route anyway so it’s a win-win.
Good afternoon Can you please tell me if the UK Route Vegetation & Grass EP mod is compatible with LondonMidland mods?
You Pc lot get all the goodies!! I am not jealous, I am NOT jealous I said I AM NOT JEALOUS !!!!!! Ok, ok I’m on Xbox, and I’m gutted lol
Whilst I agree something similar would be nice for US routes there are probably insurmountable issues. Firstly, the only route (so far) that has used this new vegetation asset is Peak Forest. There aren’t many US routes out there where foliage that is at home in the UK would also look right. Perhaps SPG, beyond that I honestly don’t know. Secondly, and perhaps more crucially, it would require everyone that wanted to use it to own Peak Forest. I might be completely wrong, but a 60’s British Steam route probably only features in a fraction of US players collections. Finally, it would require us to both to own all US DLC to make the mod. I can’t speak for Bescot, but off the top of my head I own SPG, San Francisco - San Jose, LIRR, Boston and the one that came with TSW3. Apologies I forget the name. That wouldn’t be enough to make a worthwhile stab at it and as I’m sure you can appreciate, the foliage types across those routes alone differ wildly anyway. Peak Forest assets just wouldn’t work there. I think unfortunately that means for now at least, it’s a no go. Sorry about that!
Does the Glossop route not use the foliage of Peak Forest? Like a 20€ visual enhancement pack if it works ;-)
We won’t know until it’s out. IMHO it should, because the assets are much better than what has come before. If it does the plan is for a version that utilises those assets in addition to Peak Forest so the maximum number of people can utilise the mod.
Unfortunately there is an iron relationship Longer Draw Distance = Lower Frame Rate, and there's nothing DTG or anyone else can do about it (except rebalance their parameters so that game will only run on a 4090).
The game will happily run in 4K at 60fps with an acceptable draw distance on GPUs 3 to 4 generations old (2080 series) through .ini changes. However, there’s absolutely nothing wrong with ‘Ultra’ being the preserve of the 40xx series cards, ‘High’ the 30xx series and ‘Medium’ the 20xx series. Instead DTG choose to dumb the game down so Ultra can be run on (in hardware terms) ancient GPUs and looks pretty poor by today’s standards. Nobody wins when ‘ultra’ is actually bordering on medium. It fools no one. That’s as things stand now. However, the game doesn’t run under DX12 natively, doesn't utilise DLSS, can’t be used with GeForce filters and doesn’t allow frame generation. There is a tonne of free performance there but DTG choose not to use it. Only they can tell us why that is.
I mean, if there was nothing that could be done about it then we’d have that issue across every game ever. Let’s not start kidding ourselves by saying that DTG is doing the best they can with optimisation.
I would have said GTA V comes to mind with driving longer distances and the down to the ground view and scenery around though I don’t understand the exclusion of RPG’s and Shooter games, as they would be in my opinion some of the most likely of the games to fit the bill towards TSW styles of gameplay.
Okay then. You don't have to go around saying that you're gonna buy a route in a different game which isn't related to this thread or tsw.
Does Glossop have the same foliage as Peak Forest? If not, I'm looking to get Peak Forest primarily for the benefit of the mod. Hopefully will have a little bit of a discount in the Steam sale from tomorrow.
I’ve been reliably informed that for some inexplicable reason they haven’t used it, so Peak Forest remains the only route to utilise that vegetation and foliage. The good news is that Bescot has already updated the mod so that Glossop now uses the PF assets, and it looks much better for it.
Just in case you weren’t aware, thanks to some epic work by Bescot, we’re happy to say there is now a TSW4 version of this mod that not only covers the UK but a number of German routes (Ruhr-Sieg Nord needs to be seen to be believed!). If feasible it may also potentially cover US routes that have similar foliage to Europe (Boston-Providence as an example) It is a WIP but, as before, a simply massive improvement on any route it touches. Download here; https://www.trainsimcommunity.com/m...-patches/i3963-route-vegetation-grass-ep-tsw4 ps There is no longer any requirement to own Peak Forest as there was with the TSW3 version, the only requirement being TSW4 itself.
Euro Truck Simulator? It's also an "open world" game where you drive long distances in open terrain. Also HmmSim Metro, also running on Unreal Engine 4 and it looks gorgeous and runs fine, despite length and content wise being similar to an avarage TSW route. HmmSim Metro does not have such horrible LOD, sleeper and foilage pop-in. It just looks good. But I would not make this a completely fair comparison, because currently HmmSim metro does lack some features that TSW has. And the somewhat close off nature of the line (some underground sections, noise barriers everywhere) make it possible so you don't have to render scenery very far away. But the few open areas we have (yars and a river crossing section) also look pretty good, similar if not better to TSW distant scenery.
Definitely recommend this mod, all the older routes look great with the new foliage. Looking forward to the rest of the UK routes (that were in the original TSW3 version) to be done Good job Bescot and Jetwash!
Re supporting US routes with this vegetation, we've now working on Boston & Harlem. Looking into whether it's possible to add Horse Shoe & Clinchfield too. The OG Sandpatch Grade is still stunning after all these years, and I won't need to do anything there.
I think this actually can be a great way for future improvements to TSW and features we wait for, to hire external modders or even software engineers, if they don't have the resources to do so by themselves. There are a lot of people out there willing to make this game a better one. Why not let them in and help you out with it?
It's not that easy. From what matt said about london midlands signal mod for example, dtg can't just do what he did exactly since the technique he used is unable to be done by dtg. I would assume same for this. Also have to be done on consoles too, not just pc this time
Basically all open world games came out in the last 10 years and more have no such immensive pop in issues like TSW. Forza Horizon 4/5, GTA:V or ETS2 for example. They all have a decent amount of render distance, while also assuring that the landscapes at the very far distance don't just pop in like some scenery elements in TSW fifty to hundred meters ahead. Now the game engine could be a problem for that however I'm not aware of other games made in UE4 dealing with such issues.
Consoles are already running at their limit. I would imagine adding more things like foliage would, unfortunately, make the game virtually unplayable.
Not quite know the details about what he did and how he did it with this mod, but allow me the stupid question: Why does it matter that DTG can't do it that way? If he creates a mod and this mod runs fine for him and the ones who use the mod, why not find a way to provide this modification to all players, from consumer to consumer, which benefit from it regardless whether DTG itself can (re)create a mod like this on their own or not?
This isn’t adding foliage. It’s swapping older, less visually pleasing foliage across a number of routes for the foliage that is native to ECML in TSW4. That in turn uses very similar foliage to Peak Forest which the TSW3 version of this mod was based on. That foliage set is much much better than anything else the game has seen, with a much better grass draw distance particularly. Be aware that this is not the same as the MML EP. In that instance extra foliage was added to what was a jaw-droppingly bare route. As a result the modded MML has about the same amount of foliage as you could expect in most native DLC. You’ll have to ask Skyhook why the original version is so bare.