Depending on what you want to do you can select multiple scenery items in the Editor by holding down the l/h mouse key and drawing a circle around the items, eg. group of buildings, they will then turn red indicating that you have selected them....you can than raise, lower or rotate all items selected while they remain selected. Andy
This does work but i would warn against it if there is track near by, if anyone does that i would suggest that you "lock the network folder" - as in set either the whole folder to "read only" or the Loft / Roads / Tracks folders + loft.bin / road.bin and tracks.bin - if anything i would suggest doing that for track if you're just touching scenery alone - avoids messing up stuff)
Problem with that is you often use the track (or a road) as a visual reference, I think Danny's way is the way to go, apparently he has some basic route building knowledge...
Depends. If you're only needing the terrain as a ref, this is just another quick option (Enough to just rename the Networks folder actually). Not saying which is the best, only offering choices
If I don't remember wrong you can press the left mouse key and draw a circle around the items while pressing S on the keyboard, this should only select scenery objects. L for only lofts, T for only tracks.
Thanks for the replies. I want to move the entire scenery up 5m. I,m joining Woodhead to Liverpool-Manchester.
Apparently so (I mean you'd be surprised at how many people think that all I do is "merge routes" I mean both options work, my suggestion just basically makes them un-selectable and yours hides them , I guess as others have said though depends on if you need the track / roads / lofts (but equally those are a complete pain to raise - I had the fun of raising everything around Willesden junction from North London Line to WCML South by 6m (in hindsight might have been quicker to redo the scenery).
The height values can be found in the scenery files in the route folder. Might work to add +5m to every entry with a script? Not sure how the height information is stored for track and lofts, but I guess they are a bit more complicated. Maybe someone else knows. Code: <Height d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Height>
I wrote a Java program to do it. Interestingly importing new DEM into the existing Liverpool - Manchester shows it too also. Woodhead is doubly too high.