i keep running into instances where long stretches of track into path end points ofvroutes are needlessly walled off when i am exploring on foot. One route has two: going farther west from Bremen station and going farther west from Oldenburg. The silliest thng is that Hude is used as Nordenham ... how much troublebto add Nordenham and then Osnabrook ? Should routes notvevolve to make better scenario building and freer roaming on foot to spawn trans ? Still waitng for MS to let updatebin for PC ....
That's because you are out of bounds. They can't create an entire network with multiple branch lines for every route unfortunately
Turn back at the wall and explore elsewhere, there’s plenty to see. At night here is some good advice. Stick to the roads and stay clear of the moors… beware the moon.
This actually is a problem though within free roam. On Antelope Valley, there’s several walls that are randomly placed in sidings so if you go through the siding there, it will just end your free roam session. I’ve experienced it and seen others on here report the same thing.
I wouldn't say the invisible walls are an issue, they just dictate the end of the playable area, that is just a norm in games now, complaining about not being able to get down a certain siding is like complaining that you can't go to the end of the road you can see on the edge of the fallout 4 map, the playable game area has to stop somewhere, and it just happens to be them sidings in antelope valley......
I’m sorry but that makes like, ZERO sense that you can’t go thru certain sidings that are literally no where near the end of the map. In the middle of the route. On the main track, not some branch. So pardon my “complaining.”
It makes perfect sense, the area of gameplay can't go on forever it has to end somewhere, it just ends in a place that you don't happen to like, could also just be Devs giving everyone a funny life lesson that you can't always get what you want lol........
Okay, again, you're missing the whole point. Tell me where a siding, parallel to main track, being off limits makes any sense? How is a random siding considered the end of gameplay but the main track next to it isn't? Sitting here telling me "it just ends in a place you don't happen to like" is a condescending comment and provides nothing to the overall point other than making you look rude. My whole point, that twice now you've failed to understand, is I get gameplay needs to end somewhere...and I never disputed that. But a random siding, next to main track in the middle of the route makes ZERO sense as that place. It's not the end of the route. It's not some branch line off the main track. It's a siding within the mainline in the middle of the route. It's a simple passing siding. And I didn't pay nearly $50 USD to be given a "funny life lesson" on the topic of not always getting what you want. This is a product from a game developer. That wouldn't even come close to making any sense for a developer to do a thing like that nor have I heard of a game developer ever intentionally doing something like that to pull a fast one on their customers. I'm sure you meant that comment as more of a joke but it tied in with the rest of your reply doesn't really land well. This whole issue of not being able to go through a siding, again on the mainline, is almost certainly a bug and that was the whole point of me commenting in the first place about it. You're bringing stuff up that makes sense if you're talking about the end of the route at the end of the map, which I am not, and I stated that already.
What's funny is how on Antelope Valley there is some cars and a Loco that spawn with the freight layer in an inaccessible part of the map, like what's the point?