SFS Erfurt - Leipzig/Halle(Saale) Introduction The high-speed line(SFS) Erfurt–Leipzig/Halle is about 123 kilometers long, connecting Erfurt with the cities of Halle(Saale) and Leipzig. It allows trains to travel at speeds of up to 300 km/h. Mainly ICE4 and ICET are used on the route. The longest Tunnel on the route is the Finnetunnel with 6965m. Speeds up to 300km/h are possible. S-Bahn services between Halle and Leipzig shall be included, even tho, that would be enough for a TSW route, I am willing to build the whole SFS. Source: https://de.wikipedia.org/wiki/Neubaustrecke_Erfurt–Leipzig/Halle and what ChatGPT told me(I checked it on google, the Finnetunnel is not 6969m long as ChatGPT told me, wtf) Included Tracks: Problems for the future: ETCS ICE4/T Cabride List: Disclaimer Please do not judge for maybe unrealistic projects, low progress, this is my hobby, and I am doing it for fun, for me it is extremly important to not have any pressure, on doing progress. Again, the "Creation Sharing" Tag is for sharing projects, that you want others to look at, and not for vaporware accusations... 1st Update/Preview: (Sorry for bad quality, I am planning to do a hardware upgrade in the future, rn i5-11400H, 3050ti mobile, plan is: i9-13900HX 4060 mobile) Wish me luck :] if you want to
I am a big fan of that massive wall over there jokes aside, sounds like a nice project! dont let others push you down (I can probably already smell these kind of people coming from somewhere...), and good luck!
Thank you :} Especially in Thüringen, I have not downloaded that much Lidar Data around the tracks. The big black box is because, I first had to find out how to merge from different Coordinate Reference Systems, and I don't have a newer screenshot.
Looks very good so far. These big walls or blocks are artefacts when you apply Lidar tiles with still remaining blacked out areas. Sometimes you will also find just thin rough edges between two correct Lidar tiles. This is absolutely normal. You can scale them down with the Landscape Tools again (In Sculpt Mode and press Shift preferably to decrease the surface).
The flatten tool does hard with it as its meant for making uneven surface even. But since the blocks are already even (just tall) you need to get all this down to ground again. I always use sculpt mode for it. It's the fastest way I think.
However, as I have already said privately, I find the solution with only LiDAR data for the tracks very ill-considered. Because Saxony, Thuringia and the Harz mountains are everything but flat.
Either drag the height nodes manually to being in the right spot or better use the vertical curves tool (Ctrl+Alt+T).
Actually, the longest tunnel in Germany is still the Landrückentunnel (between Fulda and Würzburg, so, not in the alps, on SFS Hannover-Würzburg, already in game) with 10.700m, shortly followed by the Mündener Tunnel (10.525m) near Hann. Münden (not really near the alps) on SFS Hannover-Würzburg...
Like it and you're across this issue where are you going to get Slab Tracks Festefahrbahn a key feature of German high-speed lines after Hanover to Berlin 1998 or the 1987-1991 Schnellfahrstrecke Hannover Würzburg which is in Game.
You are not gonne believe it, for some reason, Rapid Transit has one Descriptor, that fits perfectly on the route
Progress is slow Grund dafür ist eine Verzögerung im Betriebsablauf, rofl Wir bitten um Entschuldigung lmao
Does anybody know, why my timetable is not finding path‘s when using signals, it worked before the last progress update, yes sections are filled…
Project Paused Sadly, I am not gonna continue building the route for now, because this is still a hobby, and I am just not having fun building this, basically because of the thoughts, that the whole SFS can't be driven realistically, because of missing ETCS. From now on, feel free to say that my projects are vaporware, just don't tell me, because I know myself already. Here is just some updates from the currently layed tracks: In future I am planning to search for routes, that can completely rely on other routes, before all of that, I am gonna reinstall TSW4 and the Editor, because I have huge performance problems, could it be possible, that my tsw is rendering with cpu, because it is not pulling any gpu, only in the menu. Also I am willing to say, that DTG should PLEASE make a better Talent 2(at least new sound)
looks great tho... such a huge shame that the ETCS got fcked so bad on Luzern... because as we know, it is being deployed on massive scale even as we speak - Austria is doing it in batches, VIenna's Stammstrecke is jumping onto it, one of Slovak mainlines (Bratislava - Trnava - Zilina - ... - Kosice) is undergoing 160 kmh upgrade (I believe Bratislava - Zilina is almost completely under ETCS supervision for sufficiently fast/equipped trains)... so if DTG wants to pursue modern European routes in the future, even if they stick to countries we have now, they HAVE TO develop ETCS eventually, and working one... damn, even in US some railroads are considering using ETCS, and American PTC systems are already pretty advanced still thanks even if you dont finish this, still suggestions like this help keep the excitement up here in forums we can keep dreaming, cant we? and when eventually some dream route / loco arrives, the joy is the greater for it
I'd say that the Luzern ETCS is fine, there are just no other vehicles and routes supporting it, and it's only level 0 and 1. But thanks for the nice reply, I actually do share a lot of your oppions.
As long as its a freeware project, you can thereotically do whatever you want with it and use it with PZB and LZB although it wasn't used there IRL. And if you decide to make it payware, there are maybe some options how to get a proper ETCS on your route.
I don't want either of it, and no unnecessary risk, I want it to be fully realistic, even if it is not a payware addon.
well, I stopped playing it cos I was getting unwarranted penalty brake applications - the thing with ETCS is that it should show you stuff in advance, so you can apply your brakes in time and get down to necessary speed... and it should show stuff in brake curves, like LZB, and it should be gradual... what is often happening on Luzern is you get the speed drops all of a sudden, with not nearly enough time to react to get to the speed restriction, which results in the system giving you penalty brake applications it is kinda as if on some German route you would be getting from 160 to 80, but only getting appropriate board less than 1km away, which of course you wouldnt be able to do and the double magnets controlling speed would then give you 2000Hz penalty application the thing with signals/boards is that they have to be predictable, gradual, so you can react and so you wouldnt be throwing passengers around the carriages lol... and so I can live with the fact that I got a penalty brake if it was actually my fault, like not paying attention or not braking enough, or misinterpreting a signal/board... but not getting a sudden and steep brake curve as if a tree has fallen across the track and then bam, penalty brakes and I was getting Luzern mainly cos of ETCS, because it was new system and I wanted to learn it, assuming more routes/machines would be coming in the future... of course the Stadler train was also an incentive... but the ETCS was the main thing for me there... aaand... since it works as it works, never got fixed... remains the only DLC I dont play at all... and got it installed only to get layers in Vorarlberg