With all the talk about the new lighting system, it begs the question as to whether the low poly assets will react to the environment lighting and will have their own shadows? What are low poly assets? Low poly assets are 2D/low quality looking distant objects, which are placed in the distance the fill up the gap so you can't see the end of the map. What is the current issue? With low poly assets in TSW, they do not current react to the environmental lighting or have shadows, which means they can often stand out massively compared to everything else, as well as look significantly brighter compared to the nearer placed assets and terrain. Its a real immersion breaker. Especially when there are several 2D trees placed on a hill or mountain. Even in the promotional picture of the upcoming SEHS route, you can clearly see DTG has purposely added a vignette to the left hand side of the picture, to cover up the fact that those low poly trees still aren't reacting to the lighting, as well as having zero shadows. I've brightened up the image a bit so you can see more clearly, but its obvious when you look in the top, left hand corner of the image.