Sherman Hill, Why Is This Road Unbearable?

Discussion in 'TSW Troubleshooting & Issues Discussion' started by maxime#5024, Oct 19, 2024.

  1. maxime#5024

    maxime#5024 New Member

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    I don't understand why, on a road where there is almost no scenery, the game runs at 25fps, and why we can see the disappearance of the rails in the distance without zooming?

    Then, I launched a mission, activating the cabin signaling fuse, and passing a warning signal, 3 seconds later, the traction suddenly stopped, leaving me unable to resume my route. I don't understand. Thank you for your help.
     
  2. OldVern

    OldVern Well-Known Member

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    It was even worse at launch, with high res grass placed by the route builder out to the horizon. Some optimisation was done but for a route that looks like the American equivalent of Rannoch Moor, it ought to run better.
     
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  3. solicitr

    solicitr Well-Known Member

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    Your unexplained stop was due to a botched implementation of cab signaling: it pulls an emergency stop when you pass 25 mph. Just turn it off, it never worked anyway. Keep the alerter on if you like.
     
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  4. trlz#8165

    trlz#8165 Well-Known Member

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    Play without the cab signals..they are not set to actually work .plus its a older route ..US safety system s for freight trains are too complex for DTG to put into the game ..basically you just run on signal indication just watch your signals as they come and adjust train speed accordingly..or you can check on the map and see how your signals are lined ahead green yellow or red ..i play the NS Horseshoe curve route a lot as i am in US so i play all the US freight routes in TSW..on HSC route in real life there has always been a cab signal system in use but in the game its not ..also the one time or 2 in past i messed with that cab signal fuse setting it did make the train un operable i just stopped using it there was 1 other issue with the sherman hill SD70ace where the dynamic brake s wouldnt work or would cut off when bailing off i found if that quits working there is a breaker switch in the cabinet on back wall if i flick it a time or 2 then stuff starts working again ..it a bug or glitch that has a work around now i can run the SD70ace like a charm on any route free roam etc
     
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  5. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Actually, they used to work when the route originally released! Then they completely broke it in a patch.
     
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  6. maxime#5024

    maxime#5024 New Member

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    thank you very much for your help! Is the activation or deactivation of the safety in question done by the fuse in the cabinet behind the seat or elsewhere?
     
  7. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I believe it's in the fuse cabinet, yeah. But you can toggle the safety systems on and off by the Ctrl+Enter and Shift+Enter as well.
     
  8. monstamash#2327

    monstamash#2327 Member

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    I own HSC and rarely run it. Love US freight, just rarely this route. What's something "fun" to do on HSC?
     
  9. trlz#8165

    trlz#8165 Well-Known Member

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    I just enjoy doing freight runs ..as far as fun on Horsehoe it more just choosing a type of freight you have Intermodal ,carload freight coal grain and ethanol trains ..with es44ac and there are some switching runs with the GP38 2 also loading of unit coal train scenarios on the South Fork branch to Winber mine those are more for challenge but some find the challenges fun too ..to me HSC and SPG hold a special place cause i grew up 90 miles from those routes and have been to both several times in real life to railfan .i play all the routes regularly maybe give each one a break then i come back around plus SPG HSC have nice mountain scenery plus HSC is a engineering landmark and one of the best known spots here in US
     
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  10. trlz#8165

    trlz#8165 Well-Known Member

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    also some of the fun in HSC is making up my own trains in free roam consist editing ,i download liveries like Conrail Penn Central Pennsylvania RR and put together neat locomotive paint schemes and run them take photos in photo mode
     
  11. Inkar

    Inkar Well-Known Member

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    IMHO, fix the safety systems in SMH or disable them (not the alerter). Having a "feature" that does not work just creates more frustration.
     
    Last edited: Oct 19, 2024
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  12. Redbus

    Redbus Well-Known Member

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    They should remaster this route and finish the scenery on track 3, then launch a new UP freight DLC with a brand new locomotive and a couple a new wagon types.
     
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  13. Dinosbacsi

    Dinosbacsi Well-Known Member

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    It could certainly be a great route with a proper remaster. Sadly I feel like all the attention the route got in the past just made it worse every time. There was a patch that broke the in-cab signalling. Then they "fixed" the grass to improve performance, but I feel like they made the route look much worse, even at places where the performance was fine. It got a TOD upgrade, but it doesn't look very good to be honest.

    The scenery was pretty lackluster from the start as well. Yards look ridiculously bland, the quary is unfinished and so is track 3. If I remember correctly we have holes in the terrain at certain places as well.

    The whole route should get a proper makeover.
     
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  14. trlz#8165

    trlz#8165 Well-Known Member

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    Would be nice to at least get make overs for the existing US freight routes ..improve the scenery ,,open up more access to maps add some services to industries along the routes ,new scenarios timetable upgrades maybe even route extensions ..i have Sherman Hill route on TSC also ,,the TSC one is similar to the TSW version but has more switching industries like the big refinery chemical plants Quarrys also utilizes track 3 and has the Borie Cut Off line ,and more train equipment to operate you get a Gas turbine to run a SW10 switcher SD40 2 SD70M s etc along with older and modern rolling stock plus other DLC s you can purchase layers in
     
  15. trlz#8165

    trlz#8165 Well-Known Member

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    matt did hint again in October roadmap that he still has his personal remaster but hasnt done much on it lately ..it came up when they were talking about the GWE remaster up coming..and that the remasters are done on thier own free time etc..Matt is the only one at DTG that has a strong soupport for US freight ..
     
  16. NateDogg7a

    NateDogg7a Well-Known Member

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    Yes to all this. I would also add the utter lack of vehicle traffic outside of the two endpoints, even though the route passes many roads including an interstate highway. SPG and CJP are both rural routes, but they still have traffic. The manifest freight consists are also all exactly the same. I'm not asking for something randomized, but why couldn't they be set up to look different? Custom liveries don't appear on the SD40 or some of the wagons. Even considering TSW's usual level of unrealized potential, SHM particularly stands out for missing effort.
     
  17. trlz#8165

    trlz#8165 Well-Known Member

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    They added more Back to the future movie ..flying car traffic to the interstate highway in San Bernadino commuter route after the last update
     
  18. Blacknred81

    Blacknred81 Well-Known Member

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    Bet more money on me winning the lottery that DTG ever doing this.


    Hell, the sadly best way for this to happen would be for what HIS did for DTG's Feather River Canyon route on TSC, but they still haven't shown off any TSW work yet (Still teasing a TSC route for now)
     
  19. rennekton#1349

    rennekton#1349 Well-Known Member

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    The route was already remastered. Adding track 3 would mean a full paid rerelease of the route like lirr 2.0 and that didn't go well.
     
  20. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Simply enabling the new TOD system is not a remaster, lol. What Midland Main Line and West Somerset Railway got, or what Great Western Express is getting, now THAT is a remaster.

    And what's the problem with the new LIRR? Sure, the re-release of an existing route might have been a bit unpopular approach. But at least we finally got a good LIRR route.
     
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  21. rennekton#1349

    rennekton#1349 Well-Known Member

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    There were plenty of angry people saying the extra track and train is not worth paying full price for. So reselling sherman hill for the same price would also make those same people upset
     
  22. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Well, understandibly so. I also only accept the new LIRR because it was ages since the original LIRR release and I was waiting for LIRR to get fixed for ever.

    So I agree that a paid re-release is not the good solution. Especially so when UK routes seem to get remastered one after the other for free... German routes also keep getting updated timetables one after the other. In comparison US routes just get released in a broken state, then sometimes they break them even more, then just give up let them rot...
     
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  23. Blacknred81

    Blacknred81 Well-Known Member

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    And with very little crew on DTG's payroll willing to do fixes in the background for US routes, its not gonna happen.

    Or they disappear, like Matt's Clinchfield project, or the timetable update for Oakville.
     
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  24. Redbus

    Redbus Well-Known Member

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    That's not what I was proposing: I said they should remaster the route, scenic track 3 and update the timetable accordingly (all free). Then perhaps add a little fanfare to the remaster by releasing a brand new UP loco DLC including a couple of new wagons/freight cars (not repaints but new items). There have been people clamouring for new US freight content, so that would appease at least a few until a new freight route arrives.
     
    Last edited: Oct 21, 2024
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  25. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Let's not forget how the original LIRR also had a new timetable that never released (though that was because the signalling on the route was so bad it couldn't handle it).

    And then they wonder why US sells so badly...
     
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  26. Swisstrains

    Swisstrains Well-Known Member

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    I think it’s a general problem with US freight here.
    I just recently started to take a look at them and: I love them! They have a distinct feeling and experience no other service around the game can bring!
    But the problem is: They are slow, long and heavy. Many people don’t like that and that’s why we have gotten many passenger routes in the last time since they have a wider audience. It’s a shame I think because I would love to see some TOD4 Norfolk Southern, CSX and CN routes in the game! The liveries of them are just awesome and these huge countries have so much potential! And although the locos do look quite similar very often in the US, I really like that if you have bought all of them it’s always interesting to see them mixed up and have to take a longer look at them to exactly identify them.
    US freight is just an amazing example of what a Railroad is being used apart from high speed services in other parts of the world- and with so many kilometres of track it would truly be a shame to let it rot in a corner!
     
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  27. trlz#8165

    trlz#8165 Well-Known Member

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    Good to hear someone actually getting into US freight and loves it,,the part about long slow and heavy..thats just how the US operates freight i live in US and in my area NS and CSX run long and heavy freights up to and over 2 miles long for a while they were running some even longer trains i live near a CSX line the longest train ive seen passing was a 17,000 ft freight thats over 3miles long i was able to get it on video a friend alerted me to the monster size freight .csx in my area has put limit on size on the line here to 13,000 ft most trains i see are 10,000 to around 13,000 at longest depends on how much freight there is .
     
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  28. Dinosbacsi

    Dinosbacsi Well-Known Member

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    The thing is that not every US freight is slow. There are main lines and sections where the speeds don't make you fall asleep. SPG and Cajon Pass has 40+ MPH sections and it's a joy to drive. So they should just make a route like that - one that is not a slow mountain run. It would be something new for US freight.
     
  29. trlz#8165

    trlz#8165 Well-Known Member

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    As for motive power there is not as much variety of locomotives as back in the days..on CSX NS in my area GE es44ah ET44ah SD70aces ES44dc AC44 s dominate CSX is bringing rebuilt SD70mac s back to the scene as well all the majo US RR are having GE c40 9 s 8s ac44 s being rebuilt into AC44c6m CM44 s etc each rr has their own designated model terms ..I do still see some other older power like SD and GP40 2 s GP38 2 ,,The other day i saw a RARE CSX GP39 2 on a train it was set off at local rail yard and is being used on local switching in my area..also see engines from other railroads mixed in i see UP BNSF NS CN CP KCS power often even have seen Ferro Mex engines occasionally from Mexico
     
  30. Swisstrains

    Swisstrains Well-Known Member

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    I actually like Cajon pass a lot!
    Especially with the SD70ACe add on it’s lovely to have some variety!
    A true jewel would be if DTG would drop a BNSF heritage or livery pack and a few new locos to get some more variety. Additionally the possibility for UP locos and other operators locos to sub in as „foreign units“ and for UP with their trains this would step Cajon up a lot!
    Now for Sand patch grad I would love to have it remastered. I think especially the fact that we have so many locos and different liveries on this route males it an amazing route- but unfortunately with very old standards.
    But as you said: The main lines with speeds of 50mph+ are truly a lot of fun to drive!

    The only thing that I haven’t gotten the hang of are switches. I don’t get when I can expect to be able to pass a switch at 15/25/30/45 etc. Any help there?
     
  31. trlz#8165

    trlz#8165 Well-Known Member

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    Make sure your train is at the proper speed just before the switch if its posted at say 25mph tgh switch you have to keep that speed until the whole train is past it..there are places where the proper speeds are not showing onthe hud or missing speed signs ,also as you familiarize your self with a route then you start to remember what the speeds are tgh the switches cross overs plus depends on areas on the mainline most switches crossovers are 35 45 mph and in yards or terminal areas 25 15 10 some lines have high speed crossovers maybe 50 or 55 etc tgh them .
     
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  32. trlz#8165

    trlz#8165 Well-Known Member

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    t
    There are places where due to length of your train you may passing a 25 mph switch the have a 15 mph switch then you keep train at lowest posted speeds tgh them sometims its better to go slow and easy through certain areas since with US freight you dont get penalized for taking longer to complete like with passenger its a tight schedule and got to try to be on time..unless a scenario has a time limit to complete ..i find it susually takes longer than posted to complete .
     
  33. trlz#8165

    trlz#8165 Well-Known Member

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    in real life most Newer US engines have distance counter that the engineer can set to then know that rear of train has passed the switch etc dont know if any locos in TSW have it ..i just calculate distance or click camera tosee when rear car is past switch
     
  34. solicitr

    solicitr Well-Known Member

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    The AC 4400 has that functionality in the MFD; I'm not sure if others do. You just have to program it with the train length (from the overview screen) first.
     
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