Abstracting from a bit of Off Topicism that crept into the FSN Feedback Thread… Ever since TSW came out, there has been an issue whether you slightly undershoot or overshoot the platform or the train is booked to call at a station with a platform shorter than the consist, all the doors open regardless of whether on the platform or not. Both operationally and aesthetically this is wrong. The real world procedures to deal with the situation vary, but in practical terms the doors should simply not open if they are not adjacent to the passenger area of the platform. That’s how TSC does it. So should DTG change the algorithm within TSW so doors don’t open if not adjacent to the platform or even go one step further and implement real world procedures?
Im playing Edinburgh - Glasgow route the sprinter timetable. using the 380 when it stops at a shorter platform it only opens doors that are on the platform and leaves the others shut.
I would agree that doors should be brought closer to real world operations. I hate, for example, that all doors always open, that’s not how most trains work. The doors get “released” and the passenger needs to press a button for them to open… I love how TSG implemented this behaviour into the expert 101 coaches, where only some doors open randomly and not all at the same time either. So, the tech would already be there! I am also eagerly waiting for the next expert 101 update, as it will make one more step into the direction of correct door operations, where the “AI conductor” will actually give the close door commands and the driver just needs to start driving when the doors are closed (which then would resemble the irl DB long distance train procedure). On the doors only open on platform topic, this is actually also my experience that this is already working. Not sure when I have seen it for the first time, but it’s quite a long time ago
Of all the things that bother me in TSW, this probably bothers me the least. It’s also operationally incorrect to overshoot and when I do I can live with the doors opening - I would get more annoyed if it forced me to correct it and it ruined my run. The only case that might bother me a bit is where it’s a short platform and it still opens all the doors, but I’ve never actually noticed it doing it. I spend most of my time in the cab anyway.
Also on LIRR commuter. Where it is a necessity in real life because the trains are often much longer than the platforms.
I very much doubt this is allowed in real life. The risk of injury and claims against the operator is too great. Another TSW boo-boo. Passenger/ped behaviour is already a nuisance in the game as it is and any operator taking offence can revoke their license.
This definitely has to be in the GWE remaster as the class 387 in a 4+4 formation didn’t fit on the platforms as they weren’t extended fully yet
On unit formations without selective door operation in the UK, for very short platforms like Dilton Marsh near Westbury the Guard just releases one door, i.e. his local door. Where a train is formed of two or more units, any in the formation that would be off the platform at an intermediate station would be locked out of use and only opened up once there were no more short platforms. In the case of a station overrun the driver would either get get permission to set back, or again the Guard would let passengers on and off via the local door only. (Driver then gets tea and biscuits with the manager). However as I said in the other thread, it’s at the most incongruous on West Somerset when you have to stop at some stations with two or three coaches off the platform and the slam doors are wide open.
What dtg could have done was implement the sdo controls in the trains menu screen. Where applicable of course.
I would guess the 387 won't receive quite that much work as it's just a reskin for the sake of variety/filling gaps. Happy to be proven wrong, of course.
It needs to be a different system to what TSC uses. In that, you sometimes get doors only opening on half the train, or none opening at all, when the full train is in the platform. Mainly happens at curved platforms.
I also agree that it's one of the most annoying issues to me (many others I don't care about or just happen to people with crappy systems). Along with inaccurate signalling.
This discussion brings to mind a phenomenon sometimes present on my local commuter trains. On approaching a particular suburban station with a short platform and a long train, the conductor will announce that, for instance, the last two cars will not open. Then you have the amusing sight of a bunch of passengers scurrying through the train to make sure that they can get off at the next stop.
It is mildly annoying to have doors off the platform opening but my biggest gripe about doors in TSW is as the driver you have to open and close doors on trains where in reality the driver has no control over them whatsoever.
Would be good if they could just add to the existing red-orange-yellow-green zones (whether you play with them visible or not) leading to the stopping point where any car out of either end of that long zone just simply cannot open it's doors. If you mess up and a door or doors (bad) don't open there is a penalty in points lost/load/unload times increased. That might encourage players to be less...hasty. In the end, however, I'm thinking the milling-about semi-herd of would-be passengers are made of much sterner stuff than Vern is giving credit for. Afterall, falling from the platform, walking in front of my train, floating in the concourses, being stuck halfway in the elevators, slowly sinking into some Lovecraftian netherworld via the concreted platforms...to the populace of our maps, driving their sturdy autos in jellified roadworks...Doors wide open when you've completely blown past the station...or derped it up completely by stopping before the platform (I've NEVER actually done this...*cough*)...doors shouldn't really matter to these toughened, battle scarred individuals. Stiff upper lip and all that. Bally good.
This would lead to issues if the player undershoots the stop marker but is still on the platform. And, no- I don't trust Dovetail to make that distinction in such a feature.
Yes this is mine as well, we have this in Train Simulator but not TSW, I hate not having an AI guard(where applicable) it really annoys me that with a rake of slam door carriages I the driver have to ‘close’ doors to proceed.
Doors are operated by a handle, typically on the outside, in a manner much like the doors in your house. The term coming from you having to slam the door to get it to shut properly. The Class 101 and HST are examples of what I mean, but the term typically only applies to the Mk1- and Mk2-based EMUs that worked out of London, which often had a door for each seat. Doors are entirely operated by passengers, most classes having no central locking so they could be opened whilst the train was moving. Really, if driving such trains, we shouldn't need to "open" the doors either.
See for yourself, about 30 seconds in Common sight on London commuter trains, synonymous with slam door stock.
i actually do not mind the door issue i rarely look at the doors anyway they should focus on other more important things first like fixing more major issues which there are still plenty enough
I can't recall many deaths or injuries occurring as a result 50 years ago, when 99% of BR trains had slam doors. The biggest danger was passengers opening the doors as the train entered the platform and hitting someone waiting to board (here were signs telling you not to do this - universally ignored). I remember a trip on the DART (Dublin) over 30 years ago on an EMU with automatic doors. I was in the last carriage and the guard made an announcement to the effect that: "At the next station the doors on the rear carriage will open, but there will be no platform there". He was right, we were on an embankment and there was a 30' drop. The days before SDO .
Also a huge negative in that it forces you (at least on console) into using the HUD which, if doing a hudless run, isn't ideal.
I can tell for Germany that selective-door-operation doesn't exist. If some trains are longer than the platform, passengers are advised to move to coaches that stop on the platform. But the doors are free to open anyway. You can experience this with ICEs stopping at Büchen on the way to Berlin from Hamburg. The last coaches might not fit the platform but the engineer can only unlock all doors. It comes down to common sense for passengers to not open the door if there is no platform.
Well, it certainly should be a safety requirement that selective door opening should be available on all trains in real life and this should be reflected in the simulations in TSW. I actually thought it was the case that, if you overshot or undershot the platform, doors would not open beyond the platform. Even though many American stations do not have raised platforms, they do have safe designated embarking/ disembarking areas. And the opening and closing of doors by the engineer is silly and should not be simulated. The conductor should be the one to do this. Plus it should not be possible to open the doors on the track side of the train by mistake which is now the case.
I agree, this feature should be added to every passenger trains in the game. It would add a lot of realism when you're using exterior cameras or take pictures.
*Cough cough* mk1's *cough cough* Haha but I do agree. The situation in Germany does sounds quite unsafe and would never happen over here but I guess they're more sensible across the water lol.
It is the absolute exception that this happens. In fact in many years this one station was the only case where I heard that in an announcement. As it is such an exception, it does not make sense to design a system for that. Usually the station length limits the train length that can be used. For S-Bahn trains it is not unusual for the engineer to open all doors directly to speed up passenger exchange. Mostly passengers are opening the doors themselves that are unlocked by the engineer.
Again it depends on the train. Slam door stock with doors off the platform, common sense means passengers shouldn’t open the doors. Not all modern power door stock opens automatically but relies on passengers actually operating the individual door open and close buttons. Even going back to pre WWII days on the London tube, some trains on the Northern Line had end door cutouts as the peak formations were slightly too long for some of the platforms with the rear doors still in the tunnel.
Indeed. On the 377, pressing 'All release' opens all doors while pressing 'SDO' opens those that are on the platform. In real life, if the driver pressed All release when they should have pressed SDO, the train does nothing and no doors are released. On trains like the 387 where there is no separate SDO button, I believe SDO happens automatically if required.
It's not really an issue for me. In a world where NPCs regularly jump into traffic and cross third rails with a death wish, I just leave it up to Darwin to sort out.
Genuinely had no clue that SDO worked on either of those classes. I just assumed the 375 was like the 377 where pressing SDO just opens everything anyway, the more you know I guess. But yeah, the fact that this has been implemented on some trains proves that it absolutely can be done. Would also be nice to see more advanced passenger logic regarding how many doors open at a given time or when (especially on slam doors).