Watched a Serbian Railways Train driver Cold starting a Vectron locomotive. At one point he goes into the engine room. Inside the Engine room the LZB PZB Germany Austria Isolation switches and former Czechoslovakia Mirel switches are located there. I wonder why DTG didn't do it in the first place. If they did it correctly your start up sequence is the same except you turn on PZB LZB and former Czechoslovakia Mirel from the engine room Iso switches like the Taurus 182 future 1016/1116 1216 . That in turn will make the Vectron suited for Prag (Prague)-Aussig (Usti nad Labem) Former KkStb-Bad Schandau Dresden Riesa Trips because you have Mirel PZB LZB switches in the engine room. Video Serbian Railways Vectron startup
Yes please, always such a let down when the engine room isnt modeled. One of the few things holding the vectron back from being perfect.
I swear to god the engine room would literally stop me from using any other loco (except 182 (it also has one)) because walking through the cab is so much more better and comfortable instead of walking outside, like, that just makes me feel like an idiot if I don't walk through inside (though you can't anyway (yet?) so uhh idk)
I wouldn't mind if they just copy pasted the ACS-64 engine room, just to have the ability to walk through it. I might be in a minority with my opinion, but it would be better than nothing.
Besides it would be a cool feature to have these switches at the proper position on the loco, even if they don't want to do that, just to have a way through the loco and not to have to leave the vehicle to change end would be awesome!
This really needs to become a standard feature. Even if the engine room is low quality/lacking detail, it's silly not being able to walk through it to change ends. Having to climb out trackside all the time to swap ends is pretty immersion breaking.
Absolutely agree. The Vectron should have totally come with an engine room. All of the engine rooms we have are simplified and that’s fine. If you’ve ever been in one, you’ll spot the things that are missing, but the ones in-game work very good as a stand-in. In a sim, I want switches to be in the correct place and be able to follow real conventions. No on in real life on electric locos would clim down out of the loco to change cabs instead of just walking through the engine room.
I had a funny "work accident" because of non walkable engine room. I was doing some yard work in the 185 or the vectron, situated on a bridge. When walking out of the door to change ends I fell off the bridge and to the ground 6 meters below. There was a hidden wall so I could not walk back to the loco and had to exit the scenario... Anyway, the walkthough engine room would add to the immersion. Doesn't have to be fully modelled . Even a "spawn to other cab" when clicking the door would at least solve the exit of loco to switch.
Nothing wrong with exiting the cab to change ends. The corridor is cool on the 182, but trust me if you had been in a class 47 engine room then changing externally would be your preferred option!
I've seen the engine room in some videos and it looks really complicated, I can see why they didn't bother with it tbh. I don't think we’d ever see the engine room.
We are not talking about ancient British stock, we're talking about a modern german locomotive... Anyway, I've seen some crowdy engine rooms, where you have to vault over stuff, still preferable to climbing down and up the locomotive during heavy snowfall, sometimes on the line..
Thats a valid question: I agree the vectron is the "best" german loco in terms of features and has a superb soundset. Still a simplified engineroom would have been good for reasons, which can be seen on the 182: - quick changing ends (instead of leaving the loco) - mu / zms / zws board like in the 182 (currently not implemented on the vectron) - coach lighting not working - no pantograph selecting!! In some points the 193 is also s step backwards, the 182 is still my favourite loco because the walkable engine room way. As no hud driver i want to set up the stock efficient, changing ends efficient. And yes we have engine rooms in tsw.
I think this is reasonable as the Vectron we got in the game is the multisystem version, and each pantograph supports only a specific set of power systems.
That is correct, it is prototypical for this version of the Vectron. To the engine room, what I have said in another thread was that I wish DTG would design the locos also to the expected game play. Hence, I am not so bothered with a missing engine room on a, let’s say, BR101 where I will hardly ever change cabs, however, on a Vectron I will always end up in a shunting scenario (be it in scenarios or timetable), so, to replicate a realistic environment around the duty of a driver of such a loco, I would have absolutely loved to see an engine room! BUT, having said that, the rest of the loco simply stands out so much against the other German freight locos that I am having a hard time driving anything else…
Yes the driving experience is definetly the best on current modern german tsw locos. I case there will be any update, i highly doubt it will be the engine room . I hope the es64f4 will find its way into tsw as well.
I agree with you and on other versions of the same locomotive there is a switch for it to turn on different National Train Protection Systems inside the engine room. Looking at this Serbian Railways Vectron the Linienzugbeeinflussung Punktförmige Zugbeeinflussung Iso switch is on former Czechoslovakia Mirel off. In game PZB LZB Iso switch on/off another panel in that same room needs Integra Signum ZUB123 ETCS Level 1LS because we are going to cross into Switzerland provided the missing section of the three Country Corner route is built.
Me too and in the engine room you have the switch for LZB PZB Sifa Brake selectors Pantograph mode. In the case of Vectron LZB/PZB Iso Switch possibly EVM 120 Hungary or Mirel former Czechoslovakia Iso switch
I had to abort a scenario already because of no engine room when you need to change sides. Had to climb out of the loco to go to the other end and fell of a bridge. Was not able to get up to the track with the train again
Speaking of the Vectron, perhaps slightly off topic, does anyone know if you can select the pantograph to raise as happens with other electric locomotives? On the DB BR 187 (which despite the horrible sound, is still my favorite for design and exterior details, and also has an accessible engine room) this is done via display. On the Vectron I didn't find the SA1 or SA2 option or anything similar.
Like others said, the X4 is a multi System loco, but yes theres a selector in the engine room for "manual" operation.
You select it through the MFD on the left hand side by selecting the appropriate country you are in. Each of the four pantos serves a different set of countries…
It seems logical . Then perhaps we need to review the DB BR 185.5 MRCE which always makes you select the country via MFD and should have the same logic for the different pantographs, but then also makes you select, in the old fashioned way, the pantograph to raise (auto, front, rear). And that fooled me a little with the Vectron. Anyway, thanks for the tip.
I believe the 185.5 that is modelled only has two different panto sets. Hence in Germany you still have the option of front or rear panto up.
Spot on and in previous posts the Front Pantographs are used with Zacns and Laaers 560s. Sadly in some locomotives, it does not work properly an example is the Bremen 155 activate where you raise both pans up. Run a service with the RSN 155 on Wunderline Bremen Oldenburg Groningen route the front pans work correctly same with RSN and Dresden DR BR243s
Yes, the modelling is very basic but at least it is accessible and passable from one cockpit to another. I must admit that although the dlc is very improvable, Skyhook did well in this aspect, I wish the vectron was also like this, I hate having to get on and off the locomotive every time I want to change sides.
If on the Vectron, via MDF, I select Austria 25kv, one of the two front pantographs is raised (And obviously the train doesn't move). From this I deduce that, as already said by OpenMinded, the way it works is correct. Maybe or probably the 185.5 MRCE and the 182 EuroSprinter/Taurus are EU2 and not EU4 and that's why they have the same voltage on 2 of the 4 (stock) pantographs.
there is a mod that gives the MRCE Taurus from HBF another panto so I believe that is indeed correct if people make these mods for realism