Shrewsbury to Birmingham New Street Via Wolverhampton. So, I am planning on upgrading my PC sometime next year and have always had the passion to do my local route. I really want to do this in it's current timetable as I believe it is very exciting route, with great scenery and traffic. It features the Class 196, Class 158 and Class 153 and 150. With the new WMR Timetable and also the TfW Timetable it is 4 Services Per hour From Shrewsbury to Birmingham New Street. With xx59 services being WMR Semi Fast Calling at Wellington, Telford Central, Shifnal, Wolverhampton, Smethwick Galton Bridge and Birmingham New Street. Then you have the all Local Stopper xx05 calling at Wellington, Oakengates, Telford Central, Shifnal, Cosford, Albrighton, Codsall, Bilbrook, Wolverhampton, Tame Bridge Parkway and Birmingham New Street. Now with the Via Bescot Line, I don't think it will be wise for me to include it. So this service will end at Wolverhampton Tfw Run a service every hour around xx28 and xx30 Calling at Wellington, Telford, Wolverhampton, Sandwell and Dudley and Birmingham New Street Got no idea how long this idea will take, it is just a proposal of mine but I will ensure to start it sometime next year. What does everyone think? DTG Matt If I am somepoint going to get to this in the future and you approve however it works I am not sure and I need the Class 196 making how does that work as I would have no skill at all Modelling a train
Nearer the time, have a chat with our 3rd party team and maybe see if there's another developer who will partner with you on the train - very rare to have a project of any measurable size done by one person on their own, teamwork is how you split the job and make it manageable as well as find the people with all the required skills to do what's needed.
Thank you Matt! Determined to do it, will make sure I get a Team for this. How much of a Team would you recommend for this and what type of skilled people will I need?
Most teams you need: Someone who can lay the track, it's a complex topic that requires a good knowledge of "how track works" to get it right if you're going near big places. Someone who can really understand signalling, again, so much more important if you're going near big places as it's incredible complex. One or more people who can build 3D models for scenery, signals etc. One or more people who can make the train - usually one person could make the art, and another could do the sound/setup/simulation. Someone who can make the gameplay - timetable, scenarios, tutorials. Lots of people to help test it. There are people who can do multiple of those jobs too. But, the more people you have, the more likely you'll see it released in one lifetime Remember, we have about 30+ people making a route at any given time including trains and gameplay and it still takes months. Matt.
BTW not trying to put you off at all - but it's important to start small and grow the team as you gain experience. If you remember, Skyhook did Cane Creek as their first route and ATS have something modest to start with. This is a very sensible approach. If you can find a preserved line or something short like that to model, that's what i'd start with. You learn so much by going through all the stages to complete a project that when you next come to look at the 50 mile project you will do so with a very different set of eyes, and you'll already have some people by your side that should help give you confidence to complete it. Matt.
Tbh, you have gave me loads of knowledge on this now and I didn't think about the signalling and that tbh so thank you.
Ofc, I think after reading what you have said I will do a small Line to do. What would be Considered short? But thank you very much Matt, appreciate this advice. Will be taken onboard for sure.
Ik your responding to matt but something short could be like 10-20 miles A little branch Line West croydon to London bridge mabey? Something of that kind of size Matt will probably hand out a better suggestion
This was sort of what was behind my thinking in deciding my 1954 Toronto subway project was at all feasible; a run from one end to the other is going to be in the neighborhood of 15 minutes, half of it in-tunnel. I have no illusion that I can hold myself to any kind of deadline even so. Speaking for myself, If I hadn't had some experience in 3D modeling and UE4 already, I wouldn't have dreampt of attempting this on my own.
Thanks mate, Already deciding with a friend of mine but thank you for your suggestion. I probably was being a bit too ambitious