Hello, while playing around with shunting in the editor (especially coupling) I've noticed that everytime a vehicle will have to move past a main signal with shunting signal capability such as Hl Signals the dispatcher ai will show a mainline signal (in case the target track is free of vehicles) such as Hl 12a or nothing at all (when shunting into a track which is already occupied. In the simulation log it says "Failed to acquire route track section occupied by [Formation]" after a couple seconds it says "RequestPassSignalAtDanger SUCEEDED! PassAtDangerCallOn for [Service]". I've figured thats the reason why it won't show any signal except Hp0 in case the track would be empty it would show Hl 12a instead of the more appropriate Ra 12. Is there some way to define a shunting service so it will use the correct shunting signals even If main signals are available? For me it seems the dispatcher can't tell in which scenario using shunting signals is advised so it uses mainline signals all the time except the track is occupied.