PlayStation Signal Glitch In 1.0.5

Discussion in 'Player Feedback & Troubleshooting' started by rshifflet#2142, Apr 10, 2025.

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  1. rshifflet#2142

    rshifflet#2142 Active Member

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    SONY shows this version as 1.0.1.2 but the UI shows 1.0.5

    Sadly, i had a tram signal flip to stop from thru going south on Sandbox 1 towards Ringensteinstrasse.
    The south-bound traffic light remained green.

    Can we not have logic preventing signals from flipping without warning ?

    Even at 30 kph in ULF B1 there was no time to stop short of the signal ... but i also got no violation.

    Did the system treat the approaching tram as in the intersection ? Was the flip cosmetic ?

    Except for that one glitch, things have been going smoothly for my almost 30 hours and now with a 100 km trophy.
     
  2. kaschi#6728

    kaschi#6728 New Member

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    Hello friends of the CTS Tram game world:

    After the latest update to 1.0.5., I immediately completed a roundcircuit from "Eglunsdorf" to "Hauptbahnhof" via the "Blumenmarkt" and "Liese-Meitner-Platz", and back to the start. I´d drive in Career Mode.
    It was the first time in this game, I was able to keep to the traveltime through the complex intersections without rushing. No Interrups by Traffic and -lights.

    It took a long time, but now the developers seem to have managed to present the game as they promised. It's finally really fun now.

    But:
    It would be nice if the second track at the "Hauptbahnhof" could be activated as a through track, like "Liese-Meitner-Platz". The other station in front of there are obsolet and then can be deleted.
    There is still some illogical behavior in the AI traffic. But:overall, however, it is much more productive than before.

    This is a basis for further developments.

    Have fun.
     
    Last edited: Apr 11, 2025

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