Signals & Track Signals That Are Off; Switches That Are Not Set And Incorrectly Formed Routes

Discussion in 'PC Editor Discussion' started by ben#6357, Jul 17, 2024.

  1. ben#6357

    ben#6357 Active Member

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    Hello, a few problems again:

    - Some signals in the middle of the route are dark instead of green.
    Screenshot 2024-07-17 191733.png

    - Switches are not set, so trains are stopped in front of them
    Screenshot 2024-07-17 191932.png

    - And routes or paths are formed incorrectly with an offset to other tracks.
    Screenshot 2024-07-17 192052.png

    Are there any ways to fix this?
     
  2. Myron

    Myron Well-Known Member

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    the dark signal is (in this case, hopefully) intentional due to LZB, as you dont need to see it, cus due to LZB the only info relevant to you is in the cab either way.
     
  3. ben#6357

    ben#6357 Active Member

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    It is quite possible that it has something to do with the LZB in the track. I just don't understand that this only happens with some signals (e.g. with 4 consecutive signals, 3 are green and 1 is off). Unfortunately, it also happens by trains that don't have an LZB.
    Sometimes even the 2000Hz magnet is active.
     
  4. emil#3734

    emil#3734 Well-Known Member

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    Try a train without LZB, if it is still black, you should check the signals properties, and regenerate its signal table
     
  5. ben#6357

    ben#6357 Active Member

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    I tried a train without LZB. The last signal on the route always remains dark.

    The route continues to be offset (as in Figure 3) and some junctions are not set by the dispatcher.
     
  6. OpenMinded

    OpenMinded Well-Known Member

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    Dark mode in TSW was only implemented on KWG. So, any other LZB tech in TSW should not have this.

    Also, unlike to rl, TSW dark mode does not differentiate between PZB and LZB trains. This can lead to the fact that you end up in front of a dark signal even without LZB switched on (should obviously never happen irl).

    In dark mode a signal switches off when it would need to show a different aspect then LZB would. The reason for this is that LZB blocks are much shorter and a PZB block usually has 4 LZB blocks in its length. Hence, if a LZB train is in the second LZB block from the light signal, so, still within one PZB block the light signal would still need to show red but LZB block is already cleared. In order to not confuse a driver approaching the light signal it is switched off.

    A green aspect should never be dark! However, no idea if TSW was programmed in such a way. I also can shed absolute no light on the behaviour you described, however, could also imagine that it is somehow related…
     
    Last edited: Jul 18, 2024
  7. ben#6357

    ben#6357 Active Member

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    Thank you for your message. I tested it again today. The funny thing is: It is always a different signal dark. LOL. However, the AI trains always stop in front of the switch, as shown in Figure 3. They don't drive any further because the dispatcher doesn't set the switch. This would mean that the trains would “drive up” the switch, which of course wouldn’t be good. But the dispatcher cannot set the switch because the route is formed so strangely. Totally offset from the tracks.

    I hope this is all true as I don't speak English myself and always have to use Google Translate. :)
     

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