Discussion in 'Off Topic' started by arapajoe3, Oct 13, 2020.
I think by DR Simulator he means Diesel Railcar Simulator.
We have just finished the conversion of the graphics engine to Unity HDRP, which has been going on for several weeks...
The effect is amazing
This allows us, among other things:
NVIDIA DLSS support
better lighting & shading model
volumetric fog & light
... and in future ray-tracing support.
New SimRail devlog:
No release date yet (in fact it's been pushed back again to Q2 2022, can't wait til June when it will say Q3 instead!), but they have managed to plan for another Dev update, ha. How long does a delay need to be before we officially call it development hell?
Better late than half-assed à la DTG.
I think the actual phrase is "better late than never", and if this isn't your first PlayWay rodeo you'll know that's far more appropriate!
I would rather take what you would falsely describe as "half-assed", than the never ending changes and thus undefinied development time which Simrail "2021" is showing. Because, you know, the DTG approach with applied project management has that simple advantage of not getting you bankrupt.
I find it funny how what you dislike of SimRail is exactly what I dislike of DTG. The messy development, the moving release dates (Preserved collection updates have been ready for the best part of a year, but still not out).
SimRail does not look like it's struggling for money, they have not released any money grab DLC or buggy messes.
I guess we each see what we want to see.
Improved grass & tracks textures & added parallax occlusion mapping for lofts -
[removed by Protagonist - needlessly argumentative]
Folks, if you'd like to keep this thread open I strongly suggest you accept that there will be those whose opinion is different to your own.
I guess that also applies to Jonne, doesn't it?
I play almost all train-sims.
I like almost all train-sims.
I support... all train-sims companies
I would say even more: if they want to participate in a conversation, they must understand that others may not agree with their opinion.
Good choice and for Simrail the original version was a Simkol for Polish Railways PKP. EU44 Taurus (DB BR182 and MRCE BR182 future ÖBB1116 1016 & 1216) EU43 Traxx (TSW 2 185.5 185.6 185.2) should have AFB control switch on the left leg panel.
I am currently spending most of my time in Run 8, now the first update to V3 has come out.
Route building or rather virtual modelling, is Trainz.
Occasionally fire up Open Rails (MSTS), Diesel Railcar Simulator and Derail Valley.
Funnily enough, my most neglected sim is now DTG’s classic TS, despite having a massive route collection once you’ve experienced TSW2, it’s hard to go back. Well that and the constant OOM crashes.
What compels you to list trains and safety systems in almost every topic?
ED250 series "Pendolino" & volumetric fog
It looks gorgeous- so good I'm beginning to fear it won't run on anything but a top-end PC
It has to do when I was young I used to get Model Railroader magazine which sometimes describes train technical information including the safety system
Wow In the future DTG can make ED250 Swiss version Rabe 503 for St Margethen Switzerland Bregenz Austria Lindau Germany or Rivet Games DTG Third Party TSW 2 Basel Olten Sursee then Linked to Sursee Luzern. Italian Version ETR 610 Gotthard Bahn Lugano Chiasso Milano.
His insistence on adding in often superfluous information (or putting _way_ too much detail in to things, like typing acronyms and then immediately the full words thus making the acronym redudant, or listing 3 or 4 main stations along a route every time that route is mentioned), along with a distinct lack of punctuation and grammar often makes for incredibly difficult-to-read walls of text.
Not to mention creating made-up scenario packs or route bundles every time someone suggests a new route or loco.
For once, I'm really liking what I'm seeing here! These are things that I would LOVE to see in TSW, and that's volumetric fog/lighting!
I tried today, averaged 47fps consistently, everything max on 2080ti. Bits look really nice
SpeedTree test with subsurface scattering efect:
& new video:
Exactly. Only 47 on a card that costs more than my whole PC.
so apparently simrail2021 is planed on PC, Xbox & PlayStation. and it will come with editor for pc. i don't know about editor for consoles
Well, in TSW with a RTX2080Ti, you get good fps with stutters, so it's not very different. Maybe it's even better to have 47fps without stutters (btw 47 fps doesn't mean nothing if we don't know if it's FHD, 2K or 4K)
1440 ultra wide, sorry
Wait is it really coming to console? If so I think tsw2 may finally have a competitor on it's hands. About time. Also if it did it would probably be gen 9 only
Wow I was not expecting that. I thought it would be another PC exclusive. I'm looking forward to the continuing development of this game. It's good they are taking their time with it so hopefully the full game will launch with as few issues as possible.
From what I've seen, I see myself buying simrail to be honest. Hopefully it can be a competitor to tsw2 because this game desperately needs a competitor
Mildly concerning that they seemingly announce something as major as console release via a YouTube(?) comment, at the end of the third different scheduled release date. I note we are now on our 4th release date btw - maybe Q2 2022 will be the charm! Really starting to feel like the usual issues with this publisher are coming back though.
Perhaps it was done that way because maybe the console version of the game won't release at the same time as the pc version. I'm probably wrong here though
Let just hope that they got better reaslistic train and track sound than TSW2, hopefully surely this will push the DTG even more, cause right now they need a big push or something that will make them understand.
Honestly I was surprised the demo came out as slick as it was, I haven't given up hope that this is just a company who didn't realise how much time they would need to deliver on promises. Maybe they really do want to get it right before release, an old fashioned but welcome attitude. Still a few reminders of similar projects that suffered development hell, so until it has a price, release date and review copies available my optimism is qualified.
I am also becoming increasingly skeptical most PCs will manage to run it. Give DTG and Asobo credit - their games can run quite well on hardware released long before TSW or Flight Sim came out. Will this?
I'd suspect they will work on optimization. Would be foolish not too especially considering how much dev time went into this game
"A few nice views around the Sosnowiec Główny station and a little look at city buildings generator improvements"
That looks very nice. Graphics wise it is on par with TSW2. It seems the Unity engine has alot of potential. It's a shame then that alot of games that use Unity are cheap low quality mobile games
Honestly, I would be super excited even if they had a single North American route. We NEED competition for the North American market. Right now, your only choice is a limited variety of really good but extremely expensive rolling stock for Trainz, or entry-level stuff from DTG. It's about time we get some competition in here.
Considering there's already a fair few rail simulators out there featuring North American content (Trainz, Train Simulator, Train Sim World, Run8, but also more arcady ones like Derail Valley, Railway Empire and Rolling Line), I really don't see how we'd NEED even more of those. IMO we'd need some rail simulators featuring countries that haven't been featured by other rail simulators yet.
Imma disagree on this one. There are so many games even arcady games that have north american routes to the point that I am glad that simrail will be set in Poland. We need something that is set out of the usual big three countries. Even I get tired of seeing a big red dostos. Now don't get me wrong I would like to see more NA routes particularly passenger routes but it is nice getting a game that is set in a country that you wouldn't really see in other train sims or games. I wouldn't expect dtg to do a route in Poland anytime soon so it makes it refreshing to get a different experience so to speak.
"A view from signal box in Katowice.
Soon we will introduce you to some interesting facts about the dispatcher mode in SimRail."
This is probably what the comments are talking about on Simrail YouTube videos. I just wish DTG should do this
You kidding? There are so many routes in America that might as well be in different countries. Like my home state Washington, for example. A crew might start out in downtown Seattle on a BNSF Z-SSECHC. You start in the heart of bustling Seattle, weaving through and under the city. Then, you break out into the residential suburb area of Interbay, and before you know it you're zooming along the coast of the Puget Sound. Later, you turn east at Everett, and a few minutes later you begin the climb up Stevens Pass. And finally, at the east end of the pass is Wenatchee, a sort of niche little city at the confluence of the Wenatchee and Columbia Rivers. In other places, you have the wide open expanse of brown wheat fields stretching on with seemingly no end, and in other places you're guided by the fiery red, orange, and browns of autumn leaves as you weave through cities on an industrial spur on the East Coast. Just because it's one country doesn't mean it's all the same all the way through.
Oh i am aware. My point was more the fact that I am glad that their first route will be set in poland. I'm not aware of any train game that has routes set in Poland. There are many train games that have routes based in the U.S, UK and Germany so it's nice to be getting something different for once
Good point and I do have a feeling if Sim rail is going to expand across the Oder River into Germany. It might be Posen (Poznan) Frankfurt Am Oder Berlin or Breslau Gorlitz Dresden
Fair enough, but in most countries the same routes tend to be made over and over in different simulators like Run 8 and Trainz. In fact, regions like the Pacific Northwest have almost no representation in train simulators besides Stevens and Marias Pass, and there's a huge amount of missed potential there.
"Almost no, besides" and again, Poland has absolutely none besides 20 year old fan projects, please just let us have this.
This must be nearing release, but it seems to have gone a bit quiet? Has anyone any news?
Was playing that freight scenario in the prologue last night which I hadn't played for a while, and was again impressed with many things including the physics element.
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