So having been playing train sim world for a while and having seen a few YouTube vids I took the plunge and managed to pick up train sim classic and a bunch of routes for about 15 quid. Initially I thought it was a waste of money as within loading up I had about 10 fps, v sync like I’ve never seen before and graphics from 1998! Anyway after setting up with my graphics card properly, buying rw enhanced and picking up the AP weather this game is now running nicely except for Long Island which is still poor. I have to say though, even though the graphics are clearly from an older engine, when you play the uk routes especially around London, north, Peterborough, Chatham, etc the details of the scenery are far better than train sim world 3. You just don’t get that level of detail, the variety of houses and bushes and foliage, the areas seem to have great depth. Of course on super close scrutiny the engine shows but blimey, why isn’t this quality of scenery recreated in the new game? The new game, even the cars and roads are super basic and the houses are repeated. In this they’ve took the time to get the route as accurate as possible. The stations are also excellent. The only let downs are the passengers and the ui which is a bit of a ux minefield (need any help DTG Matt im a Principal UX at a software company). Dobthey have timetables on this? Is that scenarios? It’s rather confusing. So yeah pretty impressed at the routes and trains and stations. With a bit of work you can bring this up to a standard and no shadow pop in!!! Reminds me of euro truck when modded for trains.
TS Classic doesnt have timetable mode, no, that was among the reasons for wanting to start again and make TSW. Matt.
All the runs are Scenarios in Career, Standard or Timetable mode. There is also Free Roam where you drive what you want where you want. And Quick Drive - great for learning a route as you just decide what to drive and from A to B calling at where you want. With Career which is the DTG Default you are expected to drive like an idiot In a Standard Scenario you drive to a set of instructions calling at places or running non-stop. A Timetable Scenario is more specific as to where you stop and for the amount of time you stand at any location. And you can drive almost any train on any route. You cannot take an Electric train on a non-electrified route. A third Rail EMU on a route without Third Rail, GEML, but it works as the Track has Electrification.
Try running using the M7 on Railworks America. Or, for shiggles, replace all trains with a Class 380 or 390 or 455 or some other classic UK train. (Clone any official Career scenario before doing this, but you can directly edit any Workshop scenarios.) https://railworksamerica.com/index....-rail-road-m7-and-m9&catid=18:engine-repaints The problem is the M7 more than the route. I get 15 FPS in the Jamaica area with the default setup and default trains, and on a quick drive scored 8-10 around Kew Gardens with over 20 trains present (that was the issue, not the station itself). I think the M3 has the same problem as the M7.
You have a real editor to create any scenario with any rollingstock, scenery, buildings, and other assets from your collected and 3rd party freeware and payware developers. Visit other TSC enthusiasts sites and see your opportunities. This is an old game and uses system resources quite differently than modern games. A fast processor with a large cache, SSDs, plenty of memory and a mid to high end GPU are needed for best results. DTG is in process of doing code cleanup to try to bring TSC into the next generation.
If you want a kind of Timetable Mode in TS give ThirdRails a try. You can pickup a real timetable from RTT or DB and drive/execute it in a Quick Drive or Freeroam scenario using ThirdRails own hud. You will miss real traffic, but in theory you could set that up in a Quick Drive scenario.
I’m absolutely loving this and much prefer it to train sim world. With the enhancer and sky packs it’s superb. I just can’t get over the detail in the routes. I did Crewe to Holywell and I travel around there a lot, it’s so nicely down and Liverpool to Manchester is spot on. I think the graphics are just as good as tsw3 but without the shadow pop and stuff. There’s so much more detail in the grass and buildings etc too. think I’ve spent about 40-50 quid and have 60 odd dlc!! Magic!
I've probably said this a million times by now.. but Career is probably the most enjoyable gamemode if you turn off Career Scoring in the settings. If there is a timetabled stop in a Standard Scenario if you are even one minute late your run no longer counts and you don't get that confirmation of completion tick which as a completionist I love to see my completions acknowledged so this makes me pretty annoyed. Default Career does deduct a lot of points if you don't drive crazy to reach your stops on time but like I mentioned if you turn off Career Scoring in the settings, you can be however late you want to a stop and lose no points and you still get that validating "tick" on the scenario once you complete it and so you can drive however you like! So that is a win win situation for me. The only issues I have had with this if you pick up a consist you are not meant to you get deducted 500 points for some reason for an "operational error" but this is such a rare case to happen that it's not a problem in my opinion. Anyway, addry#6825 I am happy to see you are enjoying the game! Be wary of how much you spend during sales. I have fell victim to countless DLC myself!
If you have RWE2 then you can use Quickdrive to set up station stops, then use Real Time trains website too drive an actual real world live timetable scenarios. (also with live repesentative weather) From the DLC I own, about 50 percent are set up with Quickdrives AI ready to go, the rest require setting up .... but is well worth the effort to set them up correctly. I can now drive full length routes GWR, ECML, WCML, in the 1980's / 1990's / 2000's / 2010's / 2020's in any train or loco, by simply changing the route date in the Quick Drive scenario. Also means that every drive has variable AI and yellows/reds in different places, rather than a standard TSC scenario, that once played will always be the same everytime.
Good to see you enjoying TSC. I’ve always liked TSC, but only recently got into ‘non steam’ DLC such as AP stuff and a lot of 3rd Party routes and scenarios. Now I much prefer it to TSW. While TSW looks really good, I think TSC still looks amazing for such an old game engine. The biggest difference for me is that the routes come alive with the variety of rolling stock available. I like ECML and coming into Kings Cross, packed with traffic is a big change from driving into the sometimes deserted stations of TSW. I’ve been downloading a lot of scenarios from the ATS website. At the start I was missing a lot of the requirements, but you can still play the scenarios. A lot of these are based on real services so I’ll take them over TSW’s timetable as for the most part a timetable is anyway just the same services at different times of day and I never finish a TSW timetable anyway. As somebody else said. You need a lot of self control in the sales!
Sorry forgot that you might not know. http://alanthomsonsim.com/ The site has a subscription. But a lot of it including loads of scenarios are free to download. There are some really talented scenario writers on there. Also worth checking out is https://www.trainsimcommunity.com/
Watch Matts video on how to set up Quick Drives to give you the basics. (you may need to watch a few times!) Then.... Stage 1 - Freshly set up the QD Scenario routes dates. The default consists dates are all over the place in TSC, and with 3000+ consists I decided to start fresh. The furthest consist route date I could find was 2050, so I start all my routes from 2051 to avoid any rouge consists appearing and upsetting anything that is already set up. Route Date 2020s I set the route date as year 2055 Route Date 2010s I set the route date as year 2065 Route Date 2000s I set the route date as year 2075 etc etc Stage 2 - Creating the Consists Using RWE2, clone an existing consist to make a fresh one, then alter the route and date you want the consist to appear in. So for example, GWR Class 800 to appear on all of the GWR routes, set the date as 2055, and add it to all the apporiate GWR DLC - and it to Passenger InterCity Group Class 66 with Containers appear on all of the GWR routes, set the date as 2055, and add it to all the apporiate GWR DLC - and it to Passenger Frieght Group Repeat for as many routes and consists you would like. Stage 3 Set up the QD route markers For routes without many Quickdrive markers, such as Great Western Mainline, you will need to add them For the Class 800, and Class 66 to appear - place the AI Spawn point marker and set the Consists groups as 33% Passenger Intercity 33% Frieght That means you will either have a Class 800, Class 66 or Nothing appear every time you pass that marker. Some routes like Leeds Huddersfield already have lots of AI markers - so look at what Consists Marker have been set up and place the conists in the pre-set relevent groups. Would highly recommend: - Practicing on a small route first that you don't mind messing up or can easily reinstall - Placing AI Spawn Points at signals - Always route Ai trains to a Portal about 15/20 minutes away (so that they disappear and dont conflict other AI) - Ensure blocking AI is within a mile of a signal (or it wont move!) - Keep an eye on Consists lengths (I set mine to 450m) - Be Patient!
Most Career scenarios do not have this problem, but some do. Keep in mind you can edit points settings IN THE SCENARIO PROPERTIES FILE. Just open it in Notepad and change to your heart’s content. Mak sure you extract the entire scenario, not just that file, for the changes to take effect. I took a South London Network 455 scenario with a max score of 996 and, with a flick of an extra 100 per stop, had 1,000 by the time I got to Straetham. My destination was West Croydon. So it works. Go get those gold stars,
I just can’t believe how detailed the scenery is compared to tsw3. They’ve done a really good job considering the game is old. Driving into Euston is exactly how it should be, it’s very charming.
800 hours of TSC, and never realised Gold Stars where a thing! (don't normally look in the in-game Career tab!) Just checked, out of my 323 Career Scenarios, I have 11 Gold Stars to my name! Does it mean anything the more Gold Stars that can be collected?
So that’s how you seem to always gain 1000xp on scenarios you upload to your channel. Editing the files lol
To go a bit deeper... It simply expresses that you mastered a specific mission, and overall have seen more. I have recently completed DLC I first dabbled with 7-8 years ago, and I find it a lot easier to achieve 1000 points. Some are impossible. I don't particularly care, but it feels better to succeed than just dabble. As for overall XP, it can be a bit of a proud moment to achieve certain thresholds, seeing how much you've grown, or where do you rank among your friends. Same with the achievement count. People will tell you not to boast and be humble, but it doesn't mean that you also have to self depreciate, or devalue yourself seeing the world in-game. (The problem is when people say, my level is higher than yours, so your opinion is null. There are various ego moves with railroaders. Either you have railroading university certification or you shouldn't even observe it appears to have derailed on the switch, armchair professional.) Some years ago one member shared achieving level 100, which is pretty nice. I spend a lot free roaming and replaying so I'm around 60. But of course only official scenarios grant player levels, so some of your knowledge might not register. Again, some might build a self-defense wall, "I can not have it, so it has no value", but it's up to you. It can be fun reaching those thresholds. Also, regarding achievements, it can be fun to browse them and reminisce. There are also some stats like driven hours and miles but those tend to be dominated by very long DLC, never to be overtaken. (I have Donner Pass Coast to Coast. You can guess mine.) It gives no advantages or unlocks.
I see I have to remind people that tight timings are not an inherent feature of Career scenarios, only of some specific scenarios. A Career scenario can be set to have whatever timings the scenario author desires, as can Standard scenarios. Victory Works' Career scenarios, for instance, usually use historical timetables for the timings.
Yes, third party Career Scenarios can be a lot easier to run. Most DTG Career Scenarios I have looked at are of the Stirling Moss verity
This I agree with. Sherman Hill had a good example of this with the fourth scenario (Track 3), having to literally try to hit the perfect brake point to hit a target within a tenth of a mile of a red signal while still stopping for the red. It's worth noting you can pass reds in those scenarios and continue, however; I have a blooper of colliding into the train on the other side. They also have 1,200 points available. I think my successful run involved hitting the first point slightly late, passing the red slightly, and still getting a perfect score due to the buffer. But that first leg was the F1 driver bit you speak of. Midnight Magnet however cannot even be done as an F1 driver. So replying like 749006 did was too difficult? I legitimately thought it might be a place on first read and was not at home at the time, so I was not at my PC.
Glad to hear you have come over to TSC and are enjoying it, have a look on Steam Workshop as well for Scenarios and Routes.
Speaking of routes, take a look for Danny's South London to Brighton and other route merges that allow for longer drives across multiple routes in one scenario. An example of what becomes possible is this scenario which features a run from London Bridge (only on South London Network) to Three Bridges (only on London-Brighton); make sure you have the original routes (for the merge) and the BR Blue Diesel pack and I think you're good to go.. There are runs all the way from London Bridge to Brighton and vice versa as well. A fairly new route I have seen recently is the Fox Valley Corridor. It was posted last year but was updated only two weeks ago and put into a final upload, so scenarios can now be created. If you want to make scenarios for a roughly 30 mile route, here's a chance. That said, you need a number of routes to even use this, including CSX Hanover for the infrastructure. Here's a site you can use to look up many Workshop routes and get links to all scenarios made for a route, or using its assets, to direct you to items you can use. https://www.railsims.com/TS/ts-menu.php Be aware that some Workshop routes are missing as the author of the site needs to manually add them to be recognized. I've noted a couple of missing ones for when he's able to next update it. Note the oldest scenarios (2012-2013) are not linked to the route ID and may not appear on this; go to the end of the "Most Recent" sort to find those scenarios in the Workshop itself. Cajon, London to Brighton, and other old routes appear frequently in these listings.
Train Simulator is the daddy, and long may it continue (and continue to be a cash cow for DTG). As a TSW3 player, I'm still drawn back to the gorgeous historic routes - Western Lines of Scotland, Netherfield, Riviera in the Fifties (and the backdated mod), Weardale & Teesdale. That some of these began as personal, or group projects, by organised individual independents, says everything about the strength & breadth of the modding support. Support that also meant I spent a lot more money than I would have done, purchasing DTG products just to get the assets for the mods to run. I disagree about the asset detail quality and TS has more environment assets because TS artists have had ~24 years to create them.
Been saying this for ages. Of course, any route is only as accurate as the person(s) making the route chose to make it, but most routes in TSC seem far more accurate. I think it's because TSC is more a rail enthusiasts sim, whereas TSW is more of a casual game for a wider audience. Apart from the occasional bridge of building being a generic replacement, many routes are ridiculously accurate, and when used with RWEnhancer, ReShade etc, graphically it can hold it's own against TSW. That was made before AP Sky & Weather Enhancement pack 2, Cloud Enhancement Pack, or Signal Enhancement Pack, so if I remade that now, it would look better still. Then there's the unparalleled wealth of third party content. Welcome aboard the best train simulator.
Bit of a thread bump, but Keith Ross's routes (KrossRails) are generally excellent. WCML over Shap is still one of my favourites - even just the default scenarios, with the scripted 47 and 87.
Too bad the scenarios on WCML North are completely broken. It could do him well to release new versions of them. One has an AI crash about 90 minutes in; while you can finish it (Scots Pine) if you run close to or at the speed limit the entire way and still get a perfect score, it's a bad thing for a train to be sent as full speed into a siding and crashing into a consist there...
I remember somewhere, Steam forums or was it here, someone pointed out that a signal track link is incorrectly placed on WCML North, leading to strange behaviour in some cases, I have patched the route accordingly by moving the link so the signals work and using the updated tracks.bin and will see if this will avoid the Scots Pine crash. The reason for collisions could be this, if not it's usually a train that's not correctly placed (protruding into an occupied block)
Funny thing is I placed a waypoint on ICN5 and the connection worked as intended. I looked at the route in the editor. The train going before it went through Lockerbie accordingly.
Which could also be the real proper solution - I remember a WS scenario of yours on Marias Pass has the same issue, the player being routed onto a track occupied by a static consist by the dispatcher, solved by adding a waypoint on the next track. Often it's better to support the dispatcher by using additional waypoints - other services may influence the dispatched patch else. And there is still issues on some routes in Freeroam, where the dispatcher overrides your preset path, and sends you into sidings against your will - those "sticky" points. Happens on routes though tracks are bidirectional and electrified etc. Had these issues on Strasbourg Karlsruhe in Freeroam. I've just had the idea of running WCML North on a TS2013 installation. Will see if the dispatcher acts the same and play Scots Pine there.
The issue is the dispatcher routes ICN5 through a siding at Lockerbie which is occupied by a static consist. The red line is ICN5's path, the arrow indicates the AI collision. This should have been noticed, although admittedly debugging a 100 minutes long scenario is tough, and I am not sure why the scenario could be saved due to this "Consist Clash" error. Now the funny thing, wanted to take a look in 2013's Editor, but it did not let you edit Career scenarios I didn't have time to complete it on TS2013 yet, but really it doesn't matter. The Intercity should not go through the loop, place a waypoint like Cyclone did and the thing is fixed. The inability to edit Career scenarios likely was the main reason RWTools had the Convert to Standard option, which is not needed anymore as disabling Career score in the menu does the trick now.
If you keep close to line speed and couple up quickly at scenario start, the Scots Pine collision will not appear as you'll finish the scenario shortly before it's about to happen, so I wasn't aware of that bug at first. SDJR's "Meat Market" has an unavoidable AI collision that is due to a train wrongly placed over a signal, moving that back a little fixed it.
Design philosophies are always contemporary. Though I must say I'm so used to the current UI (since 2014), I'm not sure I want it to change. Getting old...
The scenario is a Voyager scenario that comes with the Voyager Advanced DLC. After being told to enter a siding for an HST to pass, it does not pass and you have a green signal as you stop in the siding. When you have to cut over to Weston-super-Mare, the track does not clear for you. I've had a similar issue with a no longer available Cajon Pass scenario sending me along the wrong track and giving me a red signal instead of crossing me over to the correct track via another connection. Edits to the core over time have unfortunately broken many scenarios, which is the reason core edits have been minimized in recent years. I have not really had issues with much from 2017 onwards in the current game.
That scenario using the NS SD40-2 High Nose? Oh yeah, open it in the editor and you can't save because of numerous pathing errors. I'll try to rebuild that one from scratch and put in on the Workshop. ...and the player loco is protruding into the next signal block already at start.... It came with that old SD40-2 pack along with scenarios for Castle Rock. (using steam console you should be able to get the scenarios though by downloading an older manifest of that depot ) Edit: It actually was a bundle, the loco is a separate depot from the scenarios. Scenarios are in this depot, just for information Cyclone https://steamdb.info/depot/24051/ I'll do a remake of this one!