yes it's me again I'm sorry want to reskin some decals or whatever and this came out, the transparent part of the texture just turned black. its the same on the materials (obviously), what do I need to change so it becomes transparent? I tried looking into the original material files (the ones from the original vehicle textures which is all basically DTGs work) but couldn't access them. and I am new to UE4 and TSW modding that I just need help. would be very appreciated
This one's actually really simple. Just set the material blend mode to Translucent and Lighting Mode to Surface Forward Shading (or some other mode that has PBR inputs). Then plug the texture's alpha value into the Opacity output.
seems to work like a charm but the RVDs and the blueprint classes (RVVs) I put in my folder structure disappeared once again
If none of the nodes in the material is red, I would try to run it and then see if it asks again. The editor has quite a few of these cases where it throws a compiler error despite everything being perfectly fine.
Yeah, that's fine. I meant that if you hit the "play in editor" button and then exit and try again, the error might not show up anymore.
okay so now I just gotta figure out how I make this reskin apply to the current ICE 3M without breaking anything