I have played train sim for years, I go all the way back to when it was developed by EA and First, back in 09 and continue to play TS2022 to this day, the advances made in the years have been quite mindblowing. I bought TSW when it very first was released with CSX Heavy Haul and I must say in the years, the sim has gotten much better than where it started, but there are some technical features that I would like to see implemented in the sim, which being built on UE4, these are some simple additions that I think should be added. Graphics Engine: This one is a big one to me Some of us use AMD rigs, and UE4 is notorious for graphics issues on AMD cards, low FPS, crashes, etc. Up until TSW was upgraded to 4.26, I could not run livery editor like many other AMD users, since 4.26 I am now able to run Livery Editor, but, when I made an advanced livery, well, it would corrupt the textures and look absolutely awful, so I had to scour the internet for a fix, and come to find out, if I add the runtime files for Vulcan and force TSW2 to run Vulcan through startup commands, I do not have any texture issues whatsoever. In my opinion: We should have the option to choose between Direct X, and Vulcan... Many other titles built on unreal have this option, its simply a plug in that you can apply to the project file before cooking it for shipping, it would include all the runtime DLLs it needs instead of someone like me having to add it myself, this would solve many AMD users issues and bad experiences with the simulator Settings Menu: Currently in the settings menu you have 8 advanced graphical features Foliage Quality Shadow Quality Effects Quality View Distance Quality Texture Quality Max FPS Motion Blur Unless you use unreal unlocker, there are no true "advanced options" all these are already adjustable if you use the command console, I should not even have to do that. In my opinion, we should have access to more advanced graphical features that UE4 has, such as Adjustable Gamma Tonemapper settings FOV Headlight Flares Fog and Skybox quality settings Water effect and quality settings and more... Night Time lighting and effects: Nights are too bright, Tonemapper gamma settings can fix this issue, but then lights are too weak, I do believe there needs to be more research done on how to properly produce a night time scene Headlight flares: Headlights only light up like 200 ft in front of the loco, years ago, on Train Sim, it took forever before lighting effects were supported.. I would just have assumed the team would have learned long ago that players want realistic headlights. US locomotive headlights are insanely bright and can light 1/8-1/4 mile or more in front of the loco. A few other feedback opinions I have: Dynamic weather should 100% be a thing that should be included in TSW, nearly all ue4 titles Ive played have had dynamic weather, and instead of me having to type (tsw.dbg.strikebolt) in the command console to make a lightning bolt, it should be something that dynamically happens in a storm. The 3rd party Dynamic Weather tool adds this as an option, but having the command console pop up every 30 seconds while playing so it can inject code is just, dumb haha. I know this one is asking for a bit more work, but would be fun to see someday, is snow effects where you can set the amount of piled snow instead of it being basically a light dusting, and have it interact with the train (such as Donners Pass tried to emulate on Train Simulator), where if lets say you travel on track that has a few feet of snow on it, your plow pushes it out of the way, and the rails and snow cut marks from the plow become clear behind the train for a period of time. Suspension: A cool feature to see someday would be operating suspension on locomotives and rolling stock, I work for a shortline railroad, and one of the things you see when running is the variation of track, track is not perfect and has its dips and bumps, it would be cool to see locomotives bounce over a certain stretch of rough track, both from an exterior and interior view, locomotives do have quite a bit of give in their suspension, and they react with track, load, etc, but just a simple bounce effect over switches, rough track etc would be cool. I suggested this in Train Sim back in 2012 or so, and It made it to the game in a, crude, but enough to be engaging way, you guys added rocking and boucing to the locos and cars depending on where you set the track roughness when you placed it And last that I can think of currently WHY IS THERE NO WEATHER ADJUSTMENTS FOR SCENARIO PLANNER... I have to use Command Console to set weather, Again, I don't think this should be a thing, I shouldn't have to open up command console to do simple things the game should already support. In closing comments: With all that said though I really do appreciate the effort the DTG team has put forth to create one of the most realistic train simulators to date (I know people will say "If you want that then use run 8", and my reply is, Id rather not use a sim with MSTS graphics, unless im playing MSTS) If TSW is like TS series its just starting off in life and I can see a whole lot added as time goes on, as has been already. I understand that the game makes money off selling new routes, and not updating the base game, but I really do think that the team should step back for a minute and work on bugs and issues in the preexisting content and the game, and add much needed features, instead of producing sub par quality (referring to cane creek) add ons. I would be more willing to tell my friends to buy TSW, If the base game was updated. Right now, I show it off to my friends and Im like, yeah this is buggy and this doesn't work right but, its still pretty realistic, and it drives them away from buying the sim. In my own speculation, I dont know the truth to any of this, but its just what Ive seen over the years I do think TSW needs to open up to 3rd party devs. I, including many other savvy people, know that UE4 is a very easy tool to learn and pick up on, and we could see some decent add ons, but locking the game down with no tools, no way to add on, and forcing add ons to come from First party devs, keeps the money flowing for DTG. A 3rd party could have already made an amazing SD70Ace and variants, but, then when DTG wants to release their own, the market wouldnt be there. I get it, that DTG needs to make money to keep the game going, but selling half done content, just pushes your customer base away. (Same with a map/route maker, I feel its the true reason we were promised a route editor years ago and then all of a sudden "It was too difficult to add, sorry") How is DTG supposed to make money on routes when 3rd party devs could release them. I have nothing against the DTG team and Im sure these are things that they already know and realize, but, I imagine theres other powers at play that wants the money, they want certain things to be pushed and released on a regular basis and the teams just cant meet expectations of their customers, and ultimately I could see this being the demise of DTG. You need to be able to release quality add ons, for people to continue to want to pay for them. And it has been an ongoing trend with DTG since they took over the Railworks franchise... Nobody buys DTG add ons from steam for TS2022 because, lets face it, its half a##ed buggy junk, Some of it is downright awful. As for TSW I have not touched Cane Creek, the reviews are awful on steam and youtube, mainly for alot of the issues on the locos and rolling stock that was overlooked in development. I do wish to see this sim prosper and become one of the best sims we have to date, but I feel some changes need to be made.