South Eastern High Speed - Pc - Computer Crash Near Stratford

Discussion in 'TSW General Discussion' started by joerg.lange, Sep 3, 2022.

  1. joerg.lange

    joerg.lange Well-Known Member

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    I just had a crash to desktop on a service from Ashford to St Pancras [edit: it is the 1J93]. It was during a cloudy day, coming from Asford, about 2km before Stratford Intl. station (I was slowing down). Performance was very good up to that point, no other abnormalities.

    Experienced similar with TSW2. Certain services (others not) generate crashes in the tunnel near Stratford.

    Has anyone else experienced something similar? I will explore this systematically in the future and note the services if possible.
     
    Last edited: Sep 3, 2022
  2. joerg.lange

    joerg.lange Well-Known Member

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    I have it...

    Could someone please try the service

    1J93 Ramsgate to St Pancras Intl. (Class 395)?

    The crash to desktop happens exactly 2.2km before Stratford Int.

    I drive with all safety systems on. PC, Steam.
     
    Last edited: Sep 3, 2022
  3. Veryfatbloke

    Veryfatbloke Member

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    upload_2022-9-3_13-31-52.png

    I completed this yesterday with no problem.
     
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  4. joerg.lange

    joerg.lange Well-Known Member

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    Oh, thats awkward. It's probably due to my .ini customizations. Sorry guys... :mad:

    I'll try to narrow down which line exactly and report back.
     
  5. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    I had a crash crash on SEHS and 1 on Kassel afte previously running two scenarios on this routes without me activating DX12.
    There are two issues here,
    1 if you have DX12 enabled disable it
    2. If you have the Distance detail setting to ULTRA set it to HIGH.
    On Kassel i was peaking at 15 GB of ram used by TSW (out of my 16 GB total ram), and also started noticing lag and FPS Drops. Once you completely fill up your RAM (something that should not happen) the game will crash. Setting my Distance detail setting from ULTRA to HIGH not only that made my game crash free but also removed the 40 FPS frame drops.
    No more crashes on either SEHS or KW for me.
     
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  6. joerg.lange

    joerg.lange Well-Known Member

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    Something inside these lines causes the crash:

    r.Streaming.FramesForFullUpdate=2
    r.Streaming.PoolSize=8000
    r.Streaming.MaxTempMemoryAllowed=2000
    r.Streaming.Boost=2
    r.GTSyncType=1
    r.OneFrameThreadLag=1
    r.CreateShadersOnLoad=1
    r.Shadow.WholeSceneShadowCacheMb=2000
    gc.TimeBetweenPurgingPendingKillObjects=900
    gc.NumRetriesBeforeForcingGC=5
    gc.MinDesiredObjectsPerSubTask=20
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    r.ShaderPipelineCache.BatchTime=2
    r.ShaderPipelineCache.BackgroundBatchTime=0
    r.ShaderPipelineCache.PrecompileBatchTime=0
    s.AsyncLoadingTimeLimit=2
    s.PriorityAsyncLoadingExtraTime=1
    s.UnregisterComponentsTimeLimit=2
    s.LevelStreamingActorsUpdateTimeLimit=2
    s.PriorityLevelStreamingActorsUpdateExtraTime=1
    s.LevelStreamingComponentsUnregistrationGranularity=10
    s.LevelStreamingComponentsRegistrationGranularity=50
    r.Streaming.NumStaticComponentsProcessedPerFrame=500

    These are all things that have to do with performance and stuttering. But I don't need that for TSW3 at the moment anyway, because the performance is good enough as it is!

    I also still have DX12 enabled, which is not a problem.

    So the problem is solved, it was not caused by TSW3.
     

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