Hello, As the title suggests, would DTG consider splitting these two into their own options? It's mostly a QOL adjustment to declutter the HUD into a more truly minimal HUD. I find that as long as you can see the distance decreasing when moving towards an objective, and with the in-game 3D marker being hard to miss, it's a bit more immersive.
Why is there even 2 markers anyway? Surely it would have been better to have 1, or even only have 1 active at a time maybe (to give more choice to the player)?