Accessibility Splitting 2d And 3d Objective Marker Option As 2 Seperate Options

Discussion in 'Suggestions' started by AVeryFatElf, Feb 7, 2024.

  1. AVeryFatElf

    AVeryFatElf Well-Known Member

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    Hello,

    As the title suggests, would DTG consider splitting these two into their own options? It's mostly a QOL adjustment to declutter the HUD into a more truly minimal HUD. I find that as long as you can see the distance decreasing when moving towards an objective, and with the in-game 3D marker being hard to miss, it's a bit more immersive.
     
  2. jack#9468

    jack#9468 Well-Known Member

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    Why is there even 2 markers anyway? Surely it would have been better to have 1, or even only have 1 active at a time maybe (to give more choice to the player)?
     

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