Signals & Track Stop Off Path Errors

Discussion in 'PC Editor Discussion' started by The7Train, Jun 15, 2024.

  1. The7Train

    The7Train Active Member

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    Hello!

    Can someone please explain what causes a stopped off path error? I've tried to research on the fourms and it says something is wrong with the go-to instructon, but my nodes are the exact same as others and they don't have this problem. What else could it be?
     
  2. moofers#8902

    moofers#8902 Well-Known Member

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    This can be a pain but try messing with the stop within, overlap settings and in the map view check where the train is going to stop, you can also check in 3d view and move the ribbon in the timetable.

    I believe the pathfinding is a bit weird.
     
  3. pilot21

    pilot21 Well-Known Member

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    Is this on a custom route or on a dtg route?
     
  4. classthrash#2930

    classthrash#2930 Active Member

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    Have you opened up the playback to see what's going on????

    More often than not, it is the service proceeding your service that is causing the conflict, I would look there
     
  5. moofers#8902

    moofers#8902 Well-Known Member

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    And sometimes the game is just a pain.
     
  6. The7Train

    The7Train Active Member

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    I just ended up having to skip stops because of this. The game tends to start going haywire with them if I put to much pressure on the path finding.
     
  7. moofers#8902

    moofers#8902 Well-Known Member

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    You didn't mention if this was custom map or a current maps?
     
  8. The7Train

    The7Train Active Member

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    This is a DTG map, the LIRR.
     
  9. moofers#8902

    moofers#8902 Well-Known Member

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    It's something timetable related then, good luck =)
     
  10. moofers#8902

    moofers#8902 Well-Known Member

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    So I remember what usually causes off path problems is the type of go-to condition it has.
    upload_2024-7-19_21-41-18.png

    Do experiments with the different types.
     
  11. ben#6357

    ben#6357 Active Member

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    And I always have the problem that my trains stop in front of a switch because the dispatcher don't feel like to set it correctly.
    The trains don't want to "drive open" the switch.
     
  12. moofers#8902

    moofers#8902 Well-Known Member

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    Dispatchers cannot control yard switches, if a train has entered a yard exit or yard it will not automatically control the junctions.
     
  13. ben#6357

    ben#6357 Active Member

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    It's a switch in the middle of the track. Somehow he can't manage to set this 1 switch.
    I also set the switch to "Automatic" and not "Manual" (i.e. the switch drive).
     
  14. moofers#8902

    moofers#8902 Well-Known Member

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    Oh the switch might be broken? Has it been linked up correctly?
     
  15. ben#6357

    ben#6357 Active Member

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    According to the editor, the switch is selected correctly.
    Screenshot 2024-07-20 202211.png

    The green dot in the track is also there. But I have no idea what this means.
    Screenshot 2024-07-20 202235.png

    I've already replaced the switch drive twice, but it doesn't help.
     
  16. moofers#8902

    moofers#8902 Well-Known Member

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    Ignore the green dot it just means its linked, I would suggest deleting that section of track and relaying it down recreating the junction.

    And double check your signal routing too.
     

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