Strategic Proposal For Performance Optimization, Duty Cycle Mode, And Austrian Regional Expansion

Discussion in 'Suggestions' started by maxl#1532, Feb 11, 2026 at 2:05 PM.

  1. maxl#1532

    maxl#1532 New Member

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    A Structured Vision for the Future of Train Sim World
    1. Core Development Priority: Technical Stability Before System Expansion
    Before introducing new large-scale realism systems, Train Sim World must ensure long-term performance stability—particularly in scenarios involving consecutive services and dense network hubs.
    Current Observations
    When operating consecutive services (for example, arriving in Frankfurt and immediately taking a return service), noticeable performance degradation occurs. This is especially evident in major nodes with high AI density and layered timetables.
    The core issues likely include:
    Persistent AI entities not fully cleared from memory
    Dispatcher recalculations stacking under load
    Unreal Engine streaming limitations
    High-density timetable layers overwhelming CPU and memory
    Inconsistent resource cleanup between services
    This significantly impacts immersion, particularly for players who aim to simulate realistic locomotive driver workflows rather than isolated, disconnected runs.
    Strategic Recommendation
    Before implementing advanced realism systems, development should focus on:
    Improved memory management between service transitions
    AI lifecycle optimization
    Dispatcher stability over extended sessions
    Optional AI density scaling
    Performance profiling specifically for consecutive duty simulation
    A stable technical foundation is essential for any meaningful expansion of realism.
    2. Implementation of an Optional “Duty Cycle Mode” (Umlauf Mode)
    Once stability is ensured, the next logical step is the introduction of a structured Duty Cycle Mode.
    Concept Overview
    At service selection, players could choose between:
    Single Service Mode (current standard)
    Duty Cycle Mode (Umlauf Mode)
    Duty Cycle Mode would allow players to simulate a realistic shift rather than a single isolated trip.
    Structure of Duty Cycle Mode
    In this mode:
    Services are dynamically linked into a coherent driver shift
    Turnarounds and layovers are simulated
    Dispatcher continuity is maintained
    AI traffic evolves realistically throughout the shift
    Players may operate 2–4 connected legs within one duty
    XP and progression rewards are scaled for full completion
    Importantly, this would remain optional to preserve accessibility for casual players.
    3. Why Lower Austria (Niederösterreich) with Vienna Is Ideal for Duty Mode
    To fully utilize Duty Cycle Mode, route selection must support operational realism.
    Lower Austria connected with Vienna presents an exceptionally strong candidate.
    Reasons for Explicitly Supporting Niederösterreich Routes
    Operational Structure Favors Umläufe
    Regional services in Lower Austria frequently operate in realistic cycles such as:
    Vienna → Wiener Neustadt → Vienna
    Vienna → St. Pölten → Amstetten → Vienna
    Vienna → Laa an der Thaya → Vienna
    Vienna → Krems → Vienna
    Vienna → Retz → Vienna
    These routes are naturally structured for multi-leg duties.
    Manageable Length and Performance Stability
    Unlike long-distance corridors (e.g., Munich–Berlin), these services:
    Range between 30–90 minutes per leg
    Allow 2–3 leg duties within reasonable session length
    Avoid excessive AI congestion outside Vienna
    Contain rural and semi-urban density transitions
    This makes them ideal for performance-conscious design.
    Vienna as a Structured Hub
    Vienna is a major node, but it can be designed intelligently:
    Focus on Vienna Hbf and key corridors rather than full metropolitan sprawl
    Use controlled AI density
    Allow stable turnaround simulation
    Vienna offers operational depth without requiring full cross-border complexity.
    Strong Rolling Stock Identity
    Lower Austria operations allow authentic Austrian rolling stock such as:
    ÖBB 4024 / 4124 Talent
    ÖBB 4020
    ÖBB 4744 Cityjet
    ÖBB 1144 with CityShuttle
    Regional Railjet services
    This creates strong regional authenticity and variety.
    4. Designing Lower Austrian Routes Specifically for Duty Cycle Mode
    Instead of building a long single-corridor route, design it modularly to support realistic Umläufe.
    Example: Vienna – St. Pölten – Amstetten Concept
    Leg 1: Vienna Hbf → St. Pölten
    Layover: 10–20 minutes
    Leg 2: St. Pölten → Amstetten
    Layover
    Leg 3: Amstetten → Vienna
    This structure:
    Encourages extended but manageable play sessions
    Reflects real-world ÖBB operations
    Enables performance segmentation outside Vienna
    Example: Vienna – Laa an der Thaya (Highly Suitable)
    This is particularly suitable because:
    Mix of suburban S-Bahn and rural regional operation
    Lower AI density outside Vienna
    Clear turnaround logic
    Natural two-leg duty structure
    This route would be ideal for introducing Duty Cycle Mode in a stable environment.
    5. Commercial and Design Advantages
    For Players
    Strong immersion
    Realistic locomotive workflow
    Optional deeper simulation
    Rural scenic value
    Authentic Austrian railway identity
    For Dovetail Games
    Performance-friendly route design
    Reduced asset overload compared to megahubs
    New regional market appeal (Austria has strong railway culture)
    Clear differentiation from repetitive German main corridors
    6. Balanced Philosophy: Simulation Depth with Player Choice
    The key is optionality.
    Casual players:
    Continue using single-service mode
    Short play sessions
    Hardcore players:
    Engage in full Umlauf simulation
    Experience professional shift structure
    No audience is alienated.
    7. Long-Term Strategic Vision
    If implemented in this order:
    Performance optimization
    Duty Cycle Mode
    Carefully designed Lower Austrian regional routes with Vienna hub
    Train Sim World could evolve from a scenario-based simulator into a structured operational railway platform.
    Not merely driving trains from A to B,
    but simulating the professional workflow of railway staff in a coherent, stable system.
    Lower Austria, especially routes connected to Vienna, provides one of the strongest real-world foundations for making this transition successful.
     
  2. razmatus#2517

    razmatus#2517 Well-Known Member

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    all nice and all, but too many km :) ... I would LOVE some proper Vienna content, especially some route involving S-Bahn, Stammstrecke and such... maybe sth like St. Polten - Vienna + Stammstrecke + S/REX7... and we would get 4746 and RailJets... for St. Polten - Vienna we would get the highspeed new Westbahn (including Tullnerfeld station), then Stammstrecke, and as for S/REX7... RailJets would terminate at Hbf or Vienna International Airport, we would (among many others) also get Desiro ML services to VIE, CAT train to VIE (with appropriate livery)... and of course then the nice chill route to Wolfsthal

    or s45 + S80 + maybe Marchegger Ostbahn? a lot of possibilities

    or Aspangbahn, with both legs - Wien Hbf - Traiskirchen Aspangbahn + Traiskirchen Aspangbahn - Wiener Neustadt (joining mainline near Sollenau station)

    really, anything involving a major Vienna station (Hauptbahnhof preferably with both upper and S-Bahn level, Westbahnhof, or even newly reconstructed Wien Franz Josefs Bahnhof... Wien Mitte is just underground mumbo jumbo, tho an impressive one :D ) and my fav train Siemens Desiro ML would be most welcome

    and yeah, improving the experience when chaining services together would be welcome (sometimes things like required uncoupling dont register etc.)
     
  3. OldVern

    OldVern Well-Known Member

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    tl:dr Wall of text from OP. One suggestion, one thread is a better idea.
     
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