Seems to be a bug on windows 21H2. If you have stutter every now and then here's what fixed my windows 10 setup: Turn of Remote desktop Connection Client (Enable Turn Off UDP On Client) Run GPedit.msc. Administrative Templates - WIndows Components - - Remote Desktop Services - Remote desktop Connection Client : Enable Turn Off UDP On Client.
Also, if you're looking for GPedit.msc and you're unable to find it, you're likely running Windows 10 Home, for which there is no Group Policies Editor.
You need to go down the Administrative Templates tree under Computer Configuration, not User Configuration. However, Windows should have remote desktop disabled by default, so does changing the connection protocol actually make a difference?
Looked under both; it's not there. Or does it only come into existence if you have connected a remote display?
Sorry, but I don't have half the entries under Windows Components that you do. You apparently are running a bigger, badder version of Windows than I am (build 19045.2728)
What stuttering are we referring to, though? A lot of people talk about stuttering in reference to the way AI trains and scenery pass by with a constant little "jump" every second, like they are skipping frames of animation (not occasional, and not the same as the big hitches which are I think garbage collection/dumping when switching tiles). The stuttering I see , and I think others see, is common to UE4 if UE4 is left to do its own thing, when the main CPU thread is overloaded. Usually the development team need to do some C++ optimisation to shift as much off the main thread as possible, and spread work load over multiple frames. I'm fairly convinced that it's possible for DTG to code their way out of both stuttering and garbade collection/tile transitioning pauses. Maybe I'm wrong, but I know these, or suspiciously similar effects, have been encountered by other developers and successfully overcome, so that's all I can base my thinking on.
Pro versions of Windows have many more configuration options than Home versions. For example, they have Group Policy Editor, for business use (you can access it in the Home version, but it's a bit of a hack).
I still fail to see how this could have any impact on TSW3 at all, or indeed on anything but remote desktop connections. The UDP bug in win11 22H2 causes remote desktop connections to have dropouts. But that's it. And I don't imagine many people are playing TSW3 off another system via remote desktop? It's a service that won't even be running unless you explicitly activated it for that purpose.
Found the setting and sure enough it isn't enabled by default. I'm on Win 10 22H2 Pro. Gonna give it a try to how it affect the gameplay.