Route Tauernbahn

Discussion in 'Suggestions' started by RailPower876, May 10, 2024.

  1. RailPower876

    RailPower876 New Member

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    I want to introduce you the Tauernbahn.
    The Tauernbahn is a beautiful mountainous route in the Austrian alps.
    Facts:
    Route : Schwarzach-St. Veit to Villach Hbf
    • Length : 80,9 km
    • Train services: (HUGE VARIETY) ICE,IC,EC,EN,RJ,NJ,R,S1 (Lendorf-Villach)
    • Rolling stock : BR 403, ÖBB 1116, ÖBB 4024, (NEW RAILJET)
    Railjet_793_bei_Bad_Hofgastein.jpg Tauernbahn-Karte.png
     
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  2. razmatus#2517

    razmatus#2517 Well-Known Member

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    *drool* :D what is the speeds variety along the route :) ?
     
  3. RailPower876

    RailPower876 New Member

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    70 km/h - 140 km/h
    (Some Stations have lower speed limits)
     
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  4. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    If you want to think this to Salzburg Hbf phase two of the root is the Gieslabahn Salzburg Hbf Salzburg Gnigl Schwarzach St-Veit that way we can actually play The Daily night jet service Salzburg to Rome/Venice. Keep in mind there is a motor rail that runs here Feldkirch Voarlberg Bahn Villach Hbf
     
  5. RailPower876

    RailPower876 New Member

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    I don't think the Salzburg - Schwarzach-St. Veit part would be more interesting. I know some trains coming from Vorarlberg (for example the EN) had to change the direction here and this would kinda make this hard. Can you explain your comment further?
     
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  6. razmatus#2517

    razmatus#2517 Well-Known Member

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    wish they made the physics a bit more real in the sense of the sensation of speed - in-game when you go around 40-60 or even 80, it looks/seems like you are crawling like a snail, when IRL it already looks decently fast (like if you travel by Badner Bahn outside Vienna, there are 60-80 kmh sections and those seem fast from the inside)... 100-120 already seems IRL like in a car on a highway, and 140-160 almost gives the sensation of a bullet train, environment flying past... on Harlem/LIRR they do a slightly better job at this, since the scenery seems to go whizzing past nice and fast (and max travel speeds there rarely go above 70-80 mph which is like 130 kmh)
     
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  7. dean stansfield

    dean stansfield Well-Known Member

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    I think camera position plays a part in the cab.In real life your eyes see things moving at the edge of your vision going past to the left and right.
    Looking at simulated 3d image on a modern flat screen can't make up for the lack of peripheral vision.
    There's also the way you're brain becomes adjusted to prolonged time at high speeds; effectively your brain speeds up to process what your eyes and body are feeling and seeing.
    And you're right Razmatus, the more objects nearer to you the better the sensation of speed is conveyed.Gravity,head bob and suspension also track camber and tilting trains help in TSW.
    You slow down and you brain doesn't, making 100 km feel like your barely moving.
    Your brain goes through adjusting perception above 50 mph then 110mph then 165 mph.
    I've had thousands of hours riding motorcycles at high speeds the feeling in the cab of train simulator world is a very similar sensation,if you're only using a single screen.I look down the route like I look down the road at speed.
    Effectively it's not far off the real life situation and how it feels to go fast on a route.
    Probably why I've become a big fan of train simulator world.
     
    Last edited: Oct 9, 2024
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  8. dean stansfield

    dean stansfield Well-Known Member

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    Sorry to ramble on everyone.
     
  9. Spikee1975

    Spikee1975 Guest

    Your sensation of speed depends on

    a) the FOV (fixed in TSW to 90 degrees + 2 zoom levels) - high FOV: faster, low zoomed FOV: slower
    b) your distance to the screen

    FOV is natural and immersive if an object appears in real life size before you as you would see it. (For example a dial). This happens at lower FOVs than 90 - it happens when the angle of the screen edges to your nose matches the FOV ingame, then your brain will perceive it as real.

    Camera position is not relevant, although an extremely low viewpoint (closer to the tracks) gives a higher sense of speed.
     
    Last edited by a moderator: Oct 9, 2024
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