The Definitive Best And Worst Scenario In The Game ( And Why)

Discussion in 'PC Discussion' started by chieflongshin, Nov 14, 2021.

  1. chieflongshin

    chieflongshin Well-Known Member

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    Morning all

    I am just playing the night run in the 150 back to Penzance. As I was playing this looking out the window it made me think back to when I posed a question to Matt on a stream a while back about how scenarios could be improved, become less dynamic, linear etc.

    With the game at my fingertips and recollecting this in my mind I'd like to pose the following questions to you all?

    What is your best scenario in game and why?
    What is your least liked, most boring, tedious scenario and why?

    I'm going to knee jerk a bit here in the one I am completing now in that since leaving Penzance I have looked out a small square at night in rain and effectively watched a window wiper for 40 mins. I have not encountered another train on route and the speed is fairly linear. I do not think the key to a good scenario is just putting rain or snow in and running at night.
     
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  2. paintbrushguy

    paintbrushguy Active Member

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    I feel that the key to a good scenario is having events not possible in service mode. For example, some of my favourites are the one on Reisa-Dresden where you tow a 363 and must keep below 60, before uncoupling and doing some shunting. Also I like rescuing failed trains etc.. Even things like door failures or HEP failures make things interesting. If I want to drive a train, I’ll do it in service mode. If I want something hot and spicy with a hint of unpredictability, I would like to be able to dive into a scenario.
     
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  3. ARuscoe

    ARuscoe Well-Known Member

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    I like the longer of the freight runs on BML, or the shunting on the northern routes
    I don't like the scenario on Cornwall where you park your train 50 yards from the train wash and run back and forth to turn things on. I'm sure in real life they park closer...

    The bane of my train sim and TSW life is long runs with all greens, especially in units with cruise control. Might as well watch paint dry
     
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  4. LWDAdnane

    LWDAdnane Active Member

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    I have 2 good ones from the top of my head, both from East Coastway if I'm not mistaken. The first is when you're driving 377 and encounter an issue where a door doesn't close, and you are required to step down from the cab and tend to it manually. The other scenario is when there is some sort of issue on the line and you're in a class 66. It was nice seeing workers on the side of the line as you approached the incident, especially knowing that you were working alongside them. I wish these sort of things happened dynamically in other modes, it would be amazing. But would also be a ton of work so I'm not holding my breath.


    It's a shame there are so many scenarios from different DLC that, as OP used as an example, require you to just run a normal route, as you would do in timetable mode. I don't see why those are scenarios, kind of defeats the purpose of having them.
     
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  5. mattchester#9176

    mattchester#9176 Active Member

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    I'm the same, any scenarios that just rely solely on weather seem a bit pointless (Snow and ICE, I'm looking at you!). I don't mind if weather is part of it though, especially if it's dynamic.

    I've been really enjoying some of the TVL (and it's DLC) recently. There's a few that want to take out damaged parts of a consist, middle of a 101 using a Gronk (Three becomes Two) and two cement wagons using a class 20 (Chop and Change). Chop and Cange is great because the freight train arrives as part of the scenario and Tees yard is supper busy throughout so it really feels like you're part of a busy railway.

    Agree about the two on ECW mentioned above , and Cathcart has some interesting ones as well, but some of these are unplayable at the moment since the 4.26 update.

    I also wish they wouldn't tell you exactly what to expect in the description. I understand at the moment that scenarios can't be dynamic but it would nice to be surprised at least the first time you play it if things didn't go as expected or there was a change of plan half way through.
     
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  6. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Is anyone else fed up with these "definitive" posts? I definitively am!
     
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  7. chieflongshin

    chieflongshin Well-Known Member

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    They seem to do ok mind you.
     
  8. solicitr

    solicitr Well-Known Member

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    I don't know whether it's the "best," but Limited Power on Clinchfield is way, way up there. All the fun of a shunting scenario, but you're doing it on a mountainside with a ridiculous grade. Oh, and one of your assigned locos is broken down, so you have to do it with just barely enough traction.
     
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  9. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Yes, that is an excellent scenario.
     
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  10. Jonsutt1

    Jonsutt1 Member

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    I especially like the tendency for the train to start running down the hill shortly after you have coupled the locos to it, if you haven't applied the train brake hard enough.
     
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  11. stujoy

    stujoy Well-Known Member

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    So many options for the worst. There are numerous scenarios that are either just another service from the timetable or ones that should have delays in them (as per description) but the delays are either built into the schedule times and therefore don’t appear as delays or are just non-existent. I played one in London Commuter a couple of days ago where you are supposed to meet delays and after one short wait you just sail through on greens all the way to London Victoria and arrive early. Add to that the total lack of AI trains and the PIS not working and it’s yet another poor playing experience. Like the one in the 101 on Diesel Legends, where you are following another delayed train and yet the timings make you wait at each station for so long the other train is miles ahead and all signals are green. The only delay is the timings at stations, not the other train. It’s no wonder that I hardly ever play a scenario more than once. There tends to be a lack of imagination in the authoring of most scenarios or they are poorly scripted. Then every now and again there are really good ones with lots of AI and genuinely different or interesting gameplay like in Clinchfield. But TSW is all about the timetable for me these days.
     
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  12. JellyScrub

    JellyScrub Active Member

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    I second this. What a brilliant scenario!
     
  13. Crosstie

    Crosstie Well-Known Member

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    Is that the one with the AI loco that everyone was having trouble with? If so, it's certainly the best. I said at the time that the author should get a bonus.

    I still play all the scenarios when I get a new route. They're mostly unimaginative, but from time to time someone gets creative and goes the extra mile to make a really fun storyline
     
    Last edited: Nov 15, 2021
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  14. Doomotron

    Doomotron Well-Known Member

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    Others have mentioned that the scenarios need to be unique, as with Service Mode there is no need to have timetable-based scenarios. For this, the first two routes, Sand Patch Grade and Great Western Express, had the best scenarios. While SPG's scenarios weren't unique, they were very experimental, with full voice acting, and feel very out of place next to the silent Bakerloo Line and Koln-Aachen scenarios. Great Western Express also had full voice acting (although less ambitious), but the scenarios were so unique and varied compared to everything else, and no DLC has come close since. Down The Line is one of the few scenarios that aren't linear - to have seen everything, you have to play the scenario at least three times. West World actually made you use the passenger mode, which is rarely used. Christmas Closures is one of the few scenarios to include diversions, and having to shunt the train in the depot from Ealing Broadway was very novel. Aggregate Industries is a fun scenario and actually makes use of the freight facilities properly, whereas most routes just have them as start and end points. But it's Drag Line which takes the cake and is my favourite scenario in the game, where you have to use a Class 66 to pull a broken down HST along the main line. Gameplay like this from what I know of has never been done again.
     
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  15. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    I'll venture a bit outside the parameters of the OP by nominating the Oakville Subdivision timetable sessions in which a screen message reading "Wait x minutes" (where the value of x can be either 10 or 20) appears instead of requiring the simulated loading of each of a rack of oil tankers. Granted, an engineer would probably not be required to carry out the loading process, but this improbable substitution strikes me as more legitimate than forcing the simmer to do nothing at all. By the way, in these sessions the loading sequence is inoperable, preventing any attempt to carry out loading in defiance of the enforced waiting period.

    I'd really like to have someone create a modification to fix this situation.
     
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