The Future Of Tsw Is On Roblox

Discussion in 'TSW General Discussion' started by bakedpotatos.jm, Jun 21, 2024.

  1. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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  2. jack#9468

    jack#9468 Well-Known Member

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    Just sounds like a load of PR rubbish.
     
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  3. MaxBenchip

    MaxBenchip Well-Known Member

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    What...the...
    When we said that Fife Circle looked liked Roblox we weren't far from the truth...
     
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  4. richtayls

    richtayls Well-Known Member

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    Here's hoping this is TSW's annual release this year, we don't need a TSW5 yet.
     
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  5. Double Yellow

    Double Yellow Well-Known Member

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    Train Sim World: Tycoon sounds interesting. Build an empire, and manage a fleet of trains and employees.
     
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  6. rennekton#1349

    rennekton#1349 Well-Known Member

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    It's just one of several new releases coming according to the article. It's definitely not taking over tsw. It is its own separate game after all
     
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  7. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Hey folks. We're working with the Development team at Talewind, who are specialists at creating Roblox content, to bring TSW Tycoon out. We're hoping our love of trains to a younger audience of players who may not find it easy to play our existing games. It'll be a very different experience to what TSW is.

    To confirm: this won't be something that impacts TSW - it's an external development team.

    We'll be able to share more about this as we get closer to releasing! It's something we're all excited about though.
     
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  8. OldVern

    OldVern Well-Known Member

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    Will it have Class 66's, Dosto cab cars and one handle EMU's...? :D:D:D:D:D:D:D:D:D:D
     
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  9. MYG92

    MYG92 Well-Known Member

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    It won’t be a true TSW: Tycon without suicidal passengers.
     
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  10. AtherianKing

    AtherianKing Guest

    There is quite a fan base out there for TSW style content on Roblox, I do see it quite a lot on the TSW Xbox Club.
     
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  11. Class156

    Class156 Well-Known Member

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    If it gets kids spending money, they’ll be all over it!
     
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  12. LIRRGuy

    LIRRGuy Well-Known Member

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    Ngl I'm hoping this will be the "Yearly Release" instead of TSW 5. This is something I'd take over TSW 5 anyday
     
  13. jack#9468

    jack#9468 Well-Known Member

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    You know, it could be.

    They talked about yearly releases, who said it wouldn't be something like this.
     
  14. 390001

    390001 Well-Known Member

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    i doubt it will if you read what JD said he said and i quote "To confirm: this won't be something that impacts TSW - it's an external development team." which means it is getting created outside of DTG and they are just helping with things.
    Also in the article it sates "expect to hear a lot more about this and other IPs over the next 12 months or so" so its not coming this year if they are going to be talking about it over the next 12 months.
     
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  15. owenroser19

    owenroser19 Well-Known Member

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    If this is the direction it’s going then can we finally stop calling it an ‘authentic rail simulator’.
     
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  16. 390001

    390001 Well-Known Member

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    Did you read the article it’s an experience some people outside of DTG are making try reading the article and what JD said above this is nothing to do with TSW and won’t affect it in anyway.
     
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  17. 390001

    390001 Well-Known Member

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    bakedpotatos.jm i would change the thread title to something more realistic as this is going to cause arguments in here as usual people don’t read the information they simply take a thread title put 2 + 2 together and get 5.
     
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  18. mattwild55

    mattwild55 Well-Known Member

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    At this rate I can't help but think that it might have a Mk1 buffet car and working steam physics before TSW ;)
     
  19. OldVern

    OldVern Well-Known Member

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    We need a ROFLOL emoticon.
     
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  20. antony.henley

    antony.henley Well-Known Member

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    You mispelt Roblox :)

    Hentis
     
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  21. Tigert1966

    Tigert1966 Well-Known Member

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    Maybe as JD said, this doesn’t impact TSW. It does seem though that since Focus (Pullup) took over, DTG is starting to move towards being more of a publisher of other people’s work rather than specialising in Train Simulators. I do hope TSC and TSW aren’t going to get pushed aside.

    I already don’t have a good feeling for the future with potential yearly paid releases.
     
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  22. OldVern

    OldVern Well-Known Member

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    As we are discussing GTA San Andreas in Off Topic and DTG are no longer doing proper US freight routes, maybe time for an alliance with Rockstar to bring the Brown Streak to TSW!
     
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  23. antony.henley

    antony.henley Well-Known Member

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    Well it wont impactt TSW. Its being done by an outside development team. I dont see how it will affect TSC or TSW?

    Yearly Paid releases? We've had "Yearly Paid releases" as you put them since TSC days so it's hardly anything new.

    Hentis
     
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  24. Gilly

    Gilly Well-Known Member

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    As experience has taught us what DTG say and what DTG actually do are two totally different things! ;)
     
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  25. Tigert1966

    Tigert1966 Well-Known Member

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    We haven’t ever had yearly paid releases in TSC. I haven’t paid for a core release since Railworks 3. Yearly route packages yes, but these were not mandatory to continue playing new routes like TSW4 was to play Blackpool.

    If Focus decides there is more money in DTG publishing 3rd party software than creating it in house, then it may very well impact TSW. The time frame it’s taking to deliver TSW4 features already indicates to me it’s not getting the development it needs.

    Don’t get me wrong, I hope DTG continues to thrive and go from strength to strength. I just don’t like the direction they seem to be taking.
     
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  26. Mikey_9835

    Mikey_9835 Well-Known Member

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    I checked out Talewinds website and was disappointed to find AI generated art everywhere despite being a successful company that I'm sure can hire real artists.

    Roblox is full of predatory practices with games that like to capitalize on children with egregious micro transactions so I hope that doesn't make it's way into the game.
     
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  27. Calidore266

    Calidore266 Well-Known Member

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  28. a.paice

    a.paice Well-Known Member

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    If it makes DTG a lot of money and the one handle EMU's are developed for that -leaving time and cash to develop interesting, historic rolling stock for TSW then I'm all for it.
     
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  29. trainsimplayer

    trainsimplayer Well-Known Member

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    I think the publishing side is unlikely to take over from the Train Simulators - it's what Dovetail are known for and it's what they are, generally, good at.

    Tram Sim / City Transport Simulator: Tram are like the cousins of TSW - a similar mode of transport that offers a similar gameplay experience. That's a no-brainer and it's probably beneficial for viewapp to access Dovetail's fairly large audience.

    I think with TSC pretty much done - beyond the core updates and 3rd party content - Dovetail may (and this is pure speculation do not quote me here) be using publishing to fill the gap.

    Obviously, it's not ideal for Focus to lose that income, either.

    The TSW Roblox game is a good move to introduce younger audiences (as JD touched on) who may not be able to get to grips with the 'proper' Train Sims.

    In terms of expanding to new audiences / properties, I think Dovetail have done quite well.

    But, I agree - that cannot come at any cost to the existing one, being TSW.
     
  30. 390001

    390001 Well-Known Member

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    it won’t affect TSW in anyway including cost read what JD said.
     
  31. matt#4801

    matt#4801 Well-Known Member

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    I come here slightly embarrassed as I have asked Google and other people what Roblox is and still rather confused. As I understand it is a game with different games within it, yes? If so why should this affect TSW in anyway and what is the fuss? Am I missing something through my naivety?
     
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  32. MaxBenchip

    MaxBenchip Well-Known Member

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    It's more of a game engine like Unreal Engine 4/5. But heavily simplified and user-oriented. You can tchat with others users or join groups of users. It really is a mix between a game engine and a social network
     
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  33. 390001

    390001 Well-Known Member

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    You are not missing much trust me.

    think Minecraft and a more modern version. You have Roblox.
     
    Last edited: Jun 22, 2024
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  34. Blacknred81

    Blacknred81 Well-Known Member

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    Maybe having this option will stop parents from buying TSW for their kids, then asking places why a train isn't moving cause they can't figure out how to get it to work.
     
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  35. 390001

    390001 Well-Known Member

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    Wishful thinking lol. Or the complaints a train is broken because they can’t move it despite not setting it up.
     
  36. Doomotron

    Doomotron Well-Known Member

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    Minecraft and Roblox are completely different, there's really no comparison. Roblox is far far closer to Rec Room or Fortnite Creative, as all three are UGC-driven game platforms, where games and experiences created by other users is the primary focus of the game. Note that Fortnite Creative, while based on the same engine as the battle royale and Save The World modes, is not the battle royale game that became very popular a number of years ago. Minecraft is a game in its own right, which can have UGC experiences such as mods and player-created worlds, but they do not form a major part of the experience and the majority of players will not experience these.
     
  37. 390001

    390001 Well-Known Member

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    Same kind of logic a cub shaped person running around a map and toxic communities. Say no more.

    not to mention that most servers required users to buy robux or whatever they are called for cosmetics and extras etc.
     
  38. Crosstie

    Crosstie Well-Known Member

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    This seems to be the trend, changing from a developer/creator of content to a publisher of SIM games. You see this with TSC being largely 3rd party, the promotion of CTS: Tram and now this TSW Tycoon. I would venture that this is all Focus/Pullup driven.

    Just an opinion and, on the surface, all of this diversification is benign I suppose, but I can't help feeling that DTG's attention is being diverted from TSW development to some extent. How much is perhaps related to the dropping of diesel, steam and freight, a narrowing of focus ( if you'll pardon the pun ).

    All in all, I'm not optimistic about the direction of TSW at this point. I've felt for some time that nails are being hammered into the coffin. Hope I'm wrong.
     
    Last edited: Jun 23, 2024
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  39. OldVern

    OldVern Well-Known Member

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    I genuinely think they are top heavy with marketing and PR staff, very few full time coders and artists remain. The great people who brought us the BR Classic diesels must be long gone. Those that remain may not be familiar with the source code as the original programmers which is why some of the more obvious fixes haven't been achieved (such as adding more save slots or ensuring the save game doesn't lose objective data on a subsequent working). So we now see a subtle shift towards buying in external software and facilitating its publication, getting a nice commission in the process without any of the responsibility.
     
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  40. Disintegration7

    Disintegration7 Well-Known Member

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    Lol i see the hyperbole machine is in full effect once again.

    All i see is a nice TSW spin-off for kids.

    As a 45yo with no kids this affects me 0%

    Let them have their Roblox lol...it's ok that you don't get it- it's not for us!
     
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  41. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    The part that got me was that DTG's Flight Sim was apparently a success.

    If so where is it?
     
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  42. trainsimplayer

    trainsimplayer Well-Known Member

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    It flew away. (To death)
     
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  43. 390001

    390001 Well-Known Member

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    I have got DTGs flight sim and I actually enjoyed it the missions were pretty fun.
     
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  44. OldVern

    OldVern Well-Known Member

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    As someone who bought into Flight Sim World during early access I thought that bit was incredulous. The whole thing was completely out of their depth, from programming to the marketing agent they sent to one of the big flight sim conferences in the States. They never got to the point of releasing any jetliners for the game so we got stuck with essentially a slightly better looking FSX for general aviation. Urban myth has it that MS pulled the rights to use the code presumably because at the point they were in talks with Asobo to start work on MSFS 2020.

    However the whole thing left a very sour taste, luckily only £20 down the drain.
     
  45. Monder

    Monder Well-Known Member

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    Now, the CEO should do a Q&A with the community. We have some more down-to-earth questions :D
     
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  46. Mich

    Mich Well-Known Member

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    Microsoft wouldn't have greenlit 2020 if FSW was a run away success, but simple fact is when you look at player numbers FSW very clearly was struggling to gain traction.
    https://steamcharts.com/app/389280
    fghgfh.png
    Compare these numbers to what X-Plane 11 got during the same time and it isn't even a contest.
    https://steamcharts.com/app/269950
    ghjghghjhgj.png
    In the time FSW was struggling to maintain 70ish concurrent players consistently X-Plane had doubled their player count from a fairly ok 250-300ish (which isn't even including non-Steam players) all the way to over 600 players. Not to mention DTG had already kind of blown their reputation amongst core simmers for the reasons OldVern mentioned above me.
     
  47. OldVern

    OldVern Well-Known Member

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    Yes I remember Avsim forum in particular being very disparaging of the marketing lady they sent to the Flight Sim convention who basically didn’t have a clue once the technical questions started coming in. Not her fault of course, but the then management at DTG should have supported her by sending along an actual coder or their resident aviation expert to field the in depth questions.
     
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  48. meridian#2659

    meridian#2659 Well-Known Member

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    Well ets2 without the economy part would be kind of boring i guess.

    Immagine a economy implementation in tsw. Well done this would have huge potential
     
  49. Doomotron

    Doomotron Well-Known Member

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    I'm not sure how you'd manage to put a currency system in a train simulator, considering the only thing that you do is drive the trains.
     
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  50. aeronautic237

    aeronautic237 Well-Known Member

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    There was a game that did it: Train Life.

    Haven't played it, but it seems like Euro Train Simulator. You go to various stations with your little G6 shunter, and pick up jobs. The world was simplified, and much smaller than in real life - much like in Euro Truck Simulator 2.
     

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