The events of this week have left me more dismayed than I've thought they would, so I'm trying to put my feelings into words in (vain) hope they will be of some use. Please note English is not my first language, so there may be errors in this text. I'm sure everyone by now knows of the Rush Hour price increase, the staggered release, and the Dresden - Riesa reduction. There are however some more concerning implications raised by the recent streams in regards to the future of Train Sim World. In one of the recent streams, it was revealed that most played scenarios were on average 25 minutes long. The immediate answer to this would be in regards to attention span. But is it even real to have longer scenarios? It would be possible, but the save system is still not 100% functional and still holds only one slot. This has resulted in many people, including me, not using the save functionality at all. My saved file holds one of the Sand Patch Grade scenarios, almost 2 hours in. The scenario cannot be completed due to a permanent red signal that occurs after reloading. The only surefire method to complete the 120-minute scenario is to do it whole in one sitting. Also, the scenarios have drastically fallen in quality and originality recently. If I compare two German routes, I have Ruhr Sieg Nord scenarios: Storm Trail - passenger service in a storm that disrupts the line, I remember a fallen tree across the track Heavy Metal - heavy freight train in a stormy, pitch-black night. You drive a short distance before letting a passenger train through, then follow in on yellows/red, then there are problems on the line and you are diverted onto a wrong way track. On the other hand, in Hamburg - Lübeck, I have: New to the Area - prepared train, straightforward run. The only difference from Timetable mode is looser arrival times. Bargteheide Return - pretty much two Timetable services stringed together into an A-B-A scenario. I've migrated to Train Sim World in 2018 from the old Microsoft Train SImulator because it was barely running on Windows 10. There are two ginormous Czech route networks that have 1955 and 1935 kilometers in total length. On one of these, I remember two GREAT scenarios. One was a 10-hour scenario showcasing much of the network by simulating a quite funny fictive hell of a day with switching, rerouting due to a bomb scare, changing a train due to a colleague not arriving at work, etc. The other memorable scenario called "Night shift" is a varied 12-hour scenario simulating a complete shift of a freight train driver. Both of these were possible to complete and enjoy thanks to a working save system. Now let's look into the Dresden - Riesa issue. The reason given on stream was that they are unable to complete the full route in the given time slot reserved for this route. A lot of players were very disappointed by this change because the route was supposed to be the first German network route with a plethora of content and was considered by many players as the right step forward to more complex operations. But now this decision has been made and while DTG says they hear us, the decision has been made with the "take it or leave it" attitude. When this all recent info is put together, however, it implies a very concerning question. What if Train Sim World is already the best it can be? What do I mean by this? Each package has allotted development time it can be worked on. Longer and more complex routes mean fewer trains, more trains mean shorter work time done on the route. And what's worse, there is no easy solution. More people on the team? This would only mean we would get more content packages faster as the production costs would rise due to more salaries. Higher package price? The 30€ price tag on routes is already pushing and I'm pretty damn sure DTG has this very well calculated - a higher price would mean fewer sales, possibly generating less profit and becoming unfeasible. Coupled together with the 25-minute scenarios and the long-running save game issue, this seems to imply that 30-60 minute A to B routes is all we are getting in the future. With some small networks like Cathcart thrown in occasionally. I would love to be wrong here, I would love to see longer routes, more complex routes, networks. But there is currently no way to achieve this as far as I can see. During the Train Sim World 2 days, new and more effective tools were mentioned a couple of times, that would aid in more efficient route creation. This is also part of the large disappointment with Dresden - Riesa. With these tools, we thought it was possible to have the original promised route, including the branches. I hope that one day in the future, it will be possible to do more with TSW. Merge routes into networks. Create custom scenarios, with more content than "Drive this predefined route from A to B" (Scenario Planner 2.0?). But is there a slot for this in the current time budget constraints that were revealed on the Q&A stream? Does DTG see this as fiscally interesting and thus dedicate resources into researching a solution? Or are visually impressive A to B routes with half-baked features like Mastery all we are getting? Only time will tell. Until then, I will be watching.