Route The Yamanote Line - Tokyo’s Buisiest Rail Line!

Discussion in 'Suggestions' started by .battalion., Aug 20, 2024.

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  1. .battalion.

    .battalion. Well-Known Member

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    IMG_0125.jpeg

    The Yamanote Line - Tokyo’s busiest line!


    Rolling Stock: E235 Series
    IMG_0125.jpeg
    Line Length: 21.4 mi (34.5 km)
    Time: Approximately an hour.
    30 Stations: Tokyo, Yūrakuchō, Shimbashi, Hamamatschuchō, Tamachi, Takanawa Gateway, Shinagawa, Ōsaki, Gotanda, Meguro, Ebisu, Shibuya, Harajuku, Yoyogi, Shinjuku, Shin-Ōkubu, Takadanobaba, Mejiro, Ikebukuro, Ōtsuka, Sugamo, Komagome, Tabata, Nishi-Nippori, Nippori, Uguisudani, Ueno, Okachimachi, Akihabara and Kanda.
    Route Map: IMG_0126.png

    Licensing is a pain but i figured since there’s a japanese route coming out soon which is lessened on the modern side of the japanese rail lines, i’ve decided to suggest a more modern and much more busier japanese route! :)
     
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  2. tibomatthijs

    tibomatthijs Well-Known Member

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    This looks very nice! Circle line, is always nice! The liveries on the units are beautiful i must admit! But first we have the Tadami Line to come!
     
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  3. .battalion.

    .battalion. Well-Known Member

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    Yep! Can’t wait for the Tadami Line to come out too!

    - and yeah this route has no end to end point so you’re basically driving around in a circle!
     
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  4. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Bring it on to the game and I can probably see this Tadmi Line DMU running here at a Push. I'm actually planning a suggestion for the game this time set in the Kansai Region
     
  5. .battalion.

    .battalion. Well-Known Member

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    I don’t exactly know what that means
     
  6. eldomtom2

    eldomtom2 Well-Known Member

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    There are better options for a Tokyo route. The Yamanote line has one service and nowadays stopping at the stations is automated.
     
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  7. SuperExpressMizuho

    SuperExpressMizuho Member

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    JR East is working on automation, sadly, so likely in the future the Yamanote Line might just operate like the SF Bay Area's BART system where there is an operator present (I'm told) just in case something goes wrong.

    However as of 2024, and likely for a notable while longer still, trains operating on the Yamanote Line are still all driver input. They've only run a few test trains with automation here and there.
     
    Last edited: Aug 21, 2024
  8. .battalion.

    .battalion. Well-Known Member

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    Oh cool!
     
  9. eldomtom2

    eldomtom2 Well-Known Member

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    No, stopping at stations is automated with the TASC system.
     
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  10. Blacknred81

    Blacknred81 Well-Known Member

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    Simple fix for automation, set the route back.

    Union Workshop already has the E231 model used as AI stock on their Tokyo route for TSC, they could probably upgrade and port it over for TSW.
    E231-500a.jpg

    The only problem I have with this is the route probably won't feel as busy as it us IRL due to the lack of other line trains and the few Shikansen sets usually seen around Tokyo. And I feel like it would be heavily compared to the ones included in past Densha De Go games
     
    Last edited: Aug 21, 2024
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  11. .battalion.

    .battalion. Well-Known Member

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    Ah yes
     
  12. SuperExpressMizuho

    SuperExpressMizuho Member

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    The entirety of the Tokyo JR network is electrified, and the Tadami Line isn't remotely nearby. I don't even think DMU's of any kind, really go into the Tokyo Metropolitan Area, limited express train DMU's not even to mention a small commuter DMU. The Yamanote Line on top of that, unlike the Osaka Loop line is isolated, so it wouldn't make sense for Tadami Line units to layer onto the actual Yamanote Line circuit itself; it wouldn't make sense to layer it onto any other paralleling Tokyo JR lines either.
     
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  13. .battalion.

    .battalion. Well-Known Member

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    I don’t think any DMU’s run on the network too.
     
  14. 紫音 鈴

    紫音 鈴 Member

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    Blacknred81

    How far would you like to push back the simulated era?

    As you certainly know, Yamanote-sen features passenger gateways (ホームドア) in its almost entire lenght and their introduction pre-dates the service of any current or recent train.

    Even looking at the old E231, which you suggest with a certain degree of plausibility, there was already digital ATC, which as far as I understand (even outside the technical and legal problem of its simulation), would likely prevent any substantial freedom in terms of braking patterns.

    This issue by itself forms the main and most obvious obstacle to a proper simulation of many high-density urban lines.
    Even more so for shinkan-sen, which are still frequently suggested.

    These railway systems are inherently designed with a high degree of automation, especially in braking patterns and strictly imposed points of stop. It is rather unclear how to include them in a game which supposedly boasts its freedom of play, exploration of the environment etc.

    In short.
    Almost everyone has used Yamanote-sen, almost everyone likes Yamanote-sen.
    These suggestions are certainly appreciated in terms of "moral" value, so to speak.

    On the other hand, one must expect huge technical and financial efforts, only to produce modest scenic effects (trying to re-create the mood of Shinjuku station within the current TSW standards is just ludicrous) combined with limited gameplay.
     
    Last edited: Aug 24, 2024
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  15. .battalion.

    .battalion. Well-Known Member

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  16. eldomtom2

    eldomtom2 Well-Known Member

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    As far as I'm aware before the introduction of TASC stopping at stations was entirely under the control of the driver.
     

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