Hi all, I'm trying to create a (currently simple) timetable for London Commuter (Brighton Main Line). Currently, I just have one unit - a 4 car class 377/4. It forms the playable service 5F98_1 from Lovers Walk to Haywards Heath, then reverses and becomes 5F98_2 (AI only), entering the Lewes Down portal at Keymer Junction. Several hours later, it should leave the Lewes Up portal on the AI-only service 1F01_1 and after stopping at Haywards Heath becomes the playable service 1F01_2 to London Victoria. This is what I have so far: I have simulated the timetable and 5F98_1 and 5F98_2 work as intended. The service reappears at the Lewes Down portal as 1F01_1, stops at Haywards Heath platform 3 without issue and shuts down. Then, 1F01_2 starts and the path is correctly set, with signal T340 (north end of platform 3) clearing and the route set towards Three Bridges. However, the unit does not move and instead remains stopped in position at Haywards Heath, and gets stuck. I have tried playing around with the portal settings (eg. reverse from portal), merging 1F01_1 and 1F01_2 into a single AI service that does/doesn't stop at Haywards Heath, made sure that dispatch beyond is set where appropriate, etc. I still can't get it working. Timetable uasset attached. Thanks,
Try adjusting the stopping position at Heywards Heath, sometimes services like to break if they don't like the position they've stopped in or haven't fully cleared a signal.
Be somewhat careful using 'allow reversal' and 'reverse from portal' at portals with trains having a cab at both ends...it can lead to something like this... More or less the original 'back' or 'front' is stopping where the 'back'/'front' would have stopped in the original (starting) orientation, what might cause troubles with your timetable...
I have played around with your timetable and finally found the problem. When you created the Formation 377x4_1 under Spawn Type it was set as Parked Preset. I changed it to Running Stopped Preset and the timetable simulated with an On Path error (mentioned below). Once that was fixed, I was able to simulate, cook, pak and open the timetable in game. I made a few other changes (mostly to find the problem) to your timetable, Under Timetable Defaults added Route Timetable to Timetable Actor. For Player services removed "Start after 30 seconds" and added Exact Start times. The game needs an exact start time for Player services otherwise you will probably randomly spawn somewhere on the map. Removed all times from Stop at instructions. These are not needed and will affect your Load/Unload instructions. Service 1F01_2 changed Formation & Cab Driving End to Auto. Service 1F01_2 first Load instruction, checked Lock Doors to Complete. Added Spawn with Engineer to all services (cosmetic change). Checked Hide Objective Completion on all Stop At and Load/Unload instructions (personal preference). Service 1B19_2 Stop at Clapham Junction Platform 12 changed Go to Condition from Overlap to Within this is what caused the Off Path error mentioned above. Added Formation folder and copied LBN_377_4car_LOADED & FRM_LBN_SN_Class377-4. Updated Formation 377x4_1 to use new location for LBN_377_4car_LOADED. Updated the Train Entry in LBN_377_4car_LOADED to use new location of FRM_LBN_SN_Class377-4. All files for your timetable must be in your plugin including all formation files otherwise when you spawn on foot you'll end up in the original timetable. I have attached the updated timetable with DataTracks and the above formation folder. It also includes the pak file which I have tested in TSW4 but should work in 5 as well. Cooked files are not included as they are quite large.
Thank you! It's my first time experimenting in this sort of thing so I really appreciate the help. Happy new year!
Your welcome. I was in your shoes a year ago so I know how daunting it is when you are starting out. Expect a lot of trial & error along with the editor crashing often. If you haven't already I would suggest reading this post from Matt, Tutorial - Diagnosing Timetable Problems... | Dovetail Games Forums Would also suggest poking around here Tutorial - Editor Tutorial Master Thread | Dovetail Games Forums but feel free to ask any questions.