For those of you that have quite a beefy computer/decent specs, I recommend you add the following command to your engine.ini file - r.DFDistanceScale=10 By default, it is set to 1, which gives off ridiculously short shadow rendering distances. This won’t fix *all* shadow issues within TSW, however it can make a significant difference to some areas, as seen below. The most noticeable improvements is very little shadow pop up on trees, as well as shadows on buildings from a far distance. The picture below shows a comparison between the default value (1) to the amended value (10). Note: 10 is the max it goes up to, any higher will not result in any visual improvements.