Morning all Im making a route that has a unique bridge in it, i have made and textured it in blender and exported it. When trying to import it into the blueprint editor i get a message saying that it has failed because of too many nodes. Has anyone else had this if so how do i import it. Thanks
Merge "nodes" (meshes/objects) in Blender. Limit is ~255, and they can have a maximum of ~30k vertices.
Ahh ok thank you i was thinking of breaking it down into 3 parts and importing them as 3 seperate assets. Thanks for your help