Too Many Nodes?

Discussion in 'Creation Centre' started by mr2mark, Sep 10, 2024.

  1. mr2mark

    mr2mark Member

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    Morning all
    Im making a route that has a unique bridge in it, i have made and textured it in blender and exported it. When trying to import it into the blueprint editor i get a message saying that it has failed because of too many nodes.
    Has anyone else had this if so how do i import it.
    Thanks
     
  2. Oystein

    Oystein Well-Known Member

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    Merge "nodes" (meshes/objects) in Blender. Limit is ~255, and they can have a maximum of ~30k vertices.
     
  3. mr2mark

    mr2mark Member

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    Ahh ok thank you i was thinking of breaking it down into 3 parts and importing them as 3 seperate assets. Thanks for your help
     

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