Signals & Track Track Section Clear-all & Fill

Discussion in 'PC Editor Discussion' started by jackthom, Mar 25, 2024.

  1. jackthom

    jackthom Active Member

    Joined:
    Aug 22, 2020
    Messages:
    377
    Likes Received:
    186
    Unfortunately I only just realised that the track section Clear button followed by Fill seems to remove all existing settings for signal indicators and feathers.
    Can anyone confirm whether it's possible, after say modifying a junction in the route, to get away with just using the Fill button: or will this still remove any route indicator/feather settings.

    I'm going to have a try playing with this while I've nothing much to lose but would still appreciate any comments.
     
  2. jackthom

    jackthom Active Member

    Joined:
    Aug 22, 2020
    Messages:
    377
    Likes Received:
    186
    Having kept away from the Clear button and only used the Fill option I haven’t had any further loss of indicator/feather settings data so far in my route signals. Hopefully that answers the question.
     
  3. RobertSchulz

    RobertSchulz Well-Known Member

    Joined:
    Oct 10, 2023
    Messages:
    1,863
    Likes Received:
    2,613
    I didn't quite understand what the purpose of the "Clear All" button in "Manage Track Sections" actually is, if it is as dangerous that it clears the signal routing table of all signals (Such dangerous option should be kept hidden IMHO and not so easily to confuse with "Fill" being on the same spot). I guess the developers kind of use it to get rid off always keep on stucking signal and this basically is used as a last resort to get the signal network working again.

    Would had loved to have more documentation on that matter and for what purpose they use Shift+Click to merge or split track sections. Same goes for the "Extra sections" - "sections added for approach and release or overlaps purposes".

    I guess we could tag a dev, but it has become very unlikely that they respond. Matt weren't active in the forum for more than 2 weeks (I guess due to the Fife Circle debacle). But I guess he's more working on timetables in general. Would have loved an answer from DTG Lukas for that though.
     
    Last edited: Apr 6, 2024
    • Like Like x 1
  4. DTG Lukas

    DTG Lukas Developer Staff Member

    Joined:
    Dec 18, 2017
    Messages:
    69
    Likes Received:
    437
    Yeah, Clear is a full clear.
    Thats when you need to merge routes.

    Typically you just press fill again
    run this command:

    ts2ed.Tools.Dangerous.UpdateSignalRouteSections

    and then press fill again

    that will fix up sections and signals, but any route from a signal that goes over an edited section is gone. Those signal route tables have to be remade.
     
    • Helpful Helpful x 4
  5. RobertSchulz

    RobertSchulz Well-Known Member

    Joined:
    Oct 10, 2023
    Messages:
    1,863
    Likes Received:
    2,613
    Thank you very much, Lukas. Didn't quite understand it yet though, but I will reread it a hundred times to get it. One question: Is there a way to remade the signal table for a messy situation without deleting all signals and rebuild them again?

    Because I am actually in this situation, where I only see red lights no matter in which path and direction I go.

    Is there a way that I don't have to delete all the signals manually and place them manually again?

    Or are there any commands which might help to either delete all signals or replace them with a new version of their own?
     
    Last edited: Apr 9, 2024
  6. DTG Lukas

    DTG Lukas Developer Staff Member

    Joined:
    Dec 18, 2017
    Messages:
    69
    Likes Received:
    437
    They should work again after a refill?
    Dont quite understand the problem, do you have screenshots and more descriptions?
     
  7. RobertSchulz

    RobertSchulz Well-Known Member

    Joined:
    Oct 10, 2023
    Messages:
    1,863
    Likes Received:
    2,613
    Basically I described my problem here:
    https://forums.dovetailgames.com/th...ilding-station-network-bug.80175/#post-819123

    I tried a few things which indeed partially solved the problem (I took off all vehicles parked on the tracks or otherwise in starting postion for a service), but then again broke everything and now every signal is red, not matter which direction.

    Coincidentally, since the Formsignale from Niddertalbahn crash the Editor, I used the SignalView actor from LFR for the Formsignals (altough these signals do not show Hp0/Hp1 correctly, but they at least seem to work okay with the signal routing table and network systm). So I used two different types of SignalView actors for the signals on my route, which might cause the problem.

    In fact, I submitted two tickets for both of the issues related to the Formsignale at Saturday.

    Apart of the actual red light signal issue, I would like to mention a side note. I tried to get in touch with DTG also through tswpartner@dovetailgames.com to maybe get additional support from you Lukas or Will (he said he would work at this position in a different thread). But got no response since 3 weeks.

    I really would have loved if we maybe could talk about a few things in a way discreet manner, but I found no way to get in contact. But yes, my problem for the moment is stucking red lights all around and to come back to the topic, neither a "Fill" nor "Clear All" solves the problem. I think I have to delete all signals and place them new again. But I'm not sure whether this solves the problem.
     
    Last edited: Apr 9, 2024
  8. jackthom

    jackthom Active Member

    Joined:
    Aug 22, 2020
    Messages:
    377
    Likes Received:
    186
    I have had similar experiences in the last few days of some signals sticking on red on a simple test timetable for my own route.
    These reds were passable by requesting permission to proceed and when left to run as AI services these also progressed through the reds after a short delay.
    I discovered this was the result of having initially only used ECW signals and then more recently trying out a few SEHS ones in addition to these.
    I don't think the two types communicated or worked properly with each other.

    Going back to ECW signals throughout has fixed the problem in my case.
     
    • Like Like x 1
  9. RobertSchulz

    RobertSchulz Well-Known Member

    Joined:
    Oct 10, 2023
    Messages:
    1,863
    Likes Received:
    2,613
    The problem in my case is that for Germany, we have a few SignalView actors which have different signals each. I first placed all the station signals from DRA in the station network of my starting point. However, since my route runs into a single diesel branch, the signals change from Hv signals to Formsignale.

    So 1. issue -> 2 different SignalView actors for the entire route, which is bad.

    2. issue -> And this is something we probably don't have in common, the Formsignals we german route creators have available from Niddertalbahn / European Content Pack (they both have the same signals so it doesn't matter) as well as Linke Rheinstrecke (Left Rhine) are both faulty, but the Formsignale from NID/European Content Pack have a different bug than the ones from LFR.

    The ones from Niddertalbahn/European Content Pack cause an immediate crash to the Editor when you select them. Therefore, I can't use those. In fact, it was a hassle to even get rid of one once being able to delete it from my route project.

    The ones from Left Rhine show Hp0 (red) and Hp1 (green) incorrectly. So that I can place them along my route and they even work according to the signal network (which due to 1. seems to be faulty as well but that's a different thing) but it's not super to use them since they show the incorrect signal.
     
  10. moofers#8902

    moofers#8902 Well-Known Member

    Joined:
    Dec 6, 2021
    Messages:
    362
    Likes Received:
    483
    Regarding the clear all for merging routes, what do you mean by that?
     

Share This Page