I understand that this might be controversial but I think a healthy argument/discussion is good. What is Train Sim World? I'm writing this from the perspective of a xbox player and although that doesn't really affect anything, there's a few differences between it and PC for example. Simulator: A machine designed to provide a realistic imitation of the controls and operation of a vehicle, aircraft, or other complex system, used for training purposes - Oxford Languages. When you first boot up the game you get this message saying make sure you always obey the railway rules in real life, don't mess around etc. Then when you load up a tutorial your taught how to drive and operate the train in a realistic manor. But then in the next breathe they say don't forget to jump out the cab and run around like headless chicken to pick up ice creams, fix fences and put up posters like that's my job as a train driver. I understand I don't have to do those activities and it adds diversity but If I wanted to do other stuff like fix fences I'd just go and play construction simulator. I didn't buy Train Sim World to put up posters, I, funnily, got it to drive trains. Ultimately, whever I have to find the collectibles or not, these collectibles are still there and with them being in the game it just ruins the whole 'simulator' part of it. Oh and don't forget to look out for the pirate ship being eaten by a giant squid on West Cornwall and the UFO on Cathcart Circle! You can't have the game both ways, it's either a simulator or it's not. A giant squid and a UFO isn't simulating real life it's just a massive gimmick to get more people playing your 'simulator' unrealistically. What makes it even more annoying is that we get poor quality products because developers arnt given enough time to develop what's important, but someone is still allocating time to make a squid model and a UFO model rather than using that time to work on something more relevant like GSMR or better playability options. On Xbox, the quality of sounds in the game is terrible, rarely like real life unless they are sounds from another company like Armstrong Powerhouse. Yes I know consoles have limitations but there are work arounds for it. Train Sim World has been on console for years and it's still poor quality with seemingly no effort to improve it. Instead time is poured into adding 'Easter eggs' that are definitely not relevant to a train simulator. If Dovetail just admitted its not a simulator and didn't do the blatant lie of 'the immersive and highly detailed Rail simulator featuring authentic routes and trains', it wouldn't annoy me as much. It's fairly clear that most of the people playing Train Sim World are what most would call 'casual players' or 'pedestrian gamers'. In other words, they either don't care that its not exactly like real life or they arnt really aware that it's not. Which is fine, if that's your biggest audience then do what you think they will enjoy but just stop lying and saying it's a 'simulator' because it's just not. I really want to know what other people's opinions are. Why did you buy the game? What do you spend most of your time doing in the game? Did you ask for a giant squid model? Do you care about collectibles? Do you wish development was utilised differently? And remember to keep the discussions fair and not full on arguments.